Commit Graph

159 Commits

Author SHA1 Message Date
Shauren 8e98ceb293 Core/Movement: Implemented movement forces 2019-09-07 16:58:58 +02:00
xinef1 60663d1374 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world

(cherrypicked from 7567cafec8)
2019-08-17 20:04:14 +02:00
xinef1 825719c25c Remove auras interrupted by falling when we fall to the ground or water (#19115)
(cherrypicked from 9b284ab329)
2019-08-17 20:04:14 +02:00
xinef1 cfefd27cb8 Added some missing SetFallInformation calls (#19121)
Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports

(cherrypicked from b3f04ec157)
2019-07-21 21:06:54 +02:00
Shauren 455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shocker 8981120383 Core/Spells: Implement PROC_FLAG_JUMP 2018-10-13 12:11:14 +03:00
Shocker 937d6b1e6f Core/Spells: Implement AURA_INTERRUPT_FLAG_JUMP 2018-10-13 12:11:07 +03:00
Krudor 7d353acde9 Core/Instances: Fix an issue where instance greet messages were not properly sent out due to fetching the greet message for the instance difficulty selected by the player in the GUI, instead of the actual map difficulty in case a fallback difficulty was issued. (#22157) 2018-07-14 20:46:43 +02:00
Shauren 42f9deb21e Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren bea7faa8f9 Core/Entities: Take terrain swaps into account when calculating LoS/height/area 2018-03-25 19:28:36 +03:00
xinef1 044a38629e Core/Movement: Typo fix for falling to void case (#18611)
(cherry picked from commit 3ea9f3b0e2)
2018-03-18 00:19:40 +01:00
Shauren 007b5a68c5 Core/DataStores: Fixed db2 structures after 7.3.5 2018-03-12 23:11:49 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren e86a2c439a Core/Auras: Implemented using all aura interrupt flag fields 2017-12-17 16:45:50 +01:00
Shauren 43d268d75c Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effort to preserve original naming (and to follow codestyle for naming public data members) 2017-08-16 23:22:41 +02:00
Shauren a12a34b1dc Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Shauren e253bb5a17 Core/PacketIO: Updated client packet structures to 7.2.0 2017-04-13 19:36:53 +02:00
Shauren fcb50c5e65 Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to move back in bounds (pretty much gms only) 2017-03-20 20:30:28 +01:00
Shauren 047c6f072b Core/Movement: Handle move stop embedded in spell cast requests 2017-02-25 22:13:00 +01:00
Treeston 346e4824be Entities/Unit: Cleanup refactor. Changes: (#17819)
+ Unit::m_movedPlayer -> Unit::m_playerMovingMe
+ Player::m_mover -> Player::m_unitMovedByMe
+ Unit::GetMover() -> Unit::GetUnitBeingMoved()
+ Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved()
+ NEW: Unit::GetClientControllingPlayer()
(cherry picked from commit 8deda7ed7f)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/MovementHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Spells/SpellInfo.cpp
2017-02-12 16:24:25 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren 807488df8a Core/PacketIO: Minor refactor in Opcode definitions, packet class type no longer needs to be defined manually, it is now inferred from handler argument 2016-08-06 12:34:38 +02:00
Shauren d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren 2fe6fc63d7 Core/Movement: Fixed weird loading screen behavior (progress bar loading to full then disappearing) - also makes teleporting between maps faster 2016-06-13 18:00:55 +02:00
Shauren c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00
Shauren 70102f32fe Core/DataStores: Updated opcodes and db2 to 7.0.3.21414 2016-05-20 23:49:53 +02:00
Shauren 41ae38d94d Core/DataStores: Updated dbc/db2 to 7.0.1.20914 2016-05-20 23:48:24 +02:00
Chaouki Dhib 3cbbcdb51a Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
(cherry picked from commit dc3327f9c5)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Handlers/MovementHandler.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
#	src/server/scripts/Kalimdor/zone_azshara.cpp
#	src/server/scripts/Kalimdor/zone_durotar.cpp
#	src/server/scripts/Outland/zone_hellfire_peninsula.cpp
2016-04-16 02:26:24 +01:00
Treeston 7422557d03 Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
(cherry picked from commit eb3dc8a4f0)
2016-03-21 19:41:28 +01:00
Shauren 4f78efd463 Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling

Note: Extracting new maps is required
2016-02-09 00:14:58 +01:00
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren 67c57c4b5b Core/PacketIO: Updated and enabled /mountspecial packets 2015-12-19 23:43:39 +01:00
Shauren cd27fd38b9 Core/Maps: Moved corpse management to map level 2015-09-28 17:20:27 +02:00
Shauren f34bae89d3 Core/PacketIO: Disabled CMSG_TAXI_REQUEST_EARLY_LANDING 2015-09-19 17:39:01 +02:00
StormBytePP 196f935cd8 Core/Taxi: Implemented taxi routes, thanks to @MitchesD patch for initial work, and @Shauren for IDA help
Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Handlers/TaxiHandler.cpp
2015-09-14 01:51:38 +02:00
Vincent-Michael 2e586bc520 Core: Header cleanup in game/*/*.cpp 2015-07-25 20:18:42 +02:00
MitchesD cf9fa507d0 Core/PacketIO: updated CMSG_SUMMON_RESPONSE 2015-07-16 22:01:22 +02:00
jackpoz 1915a4ad49 Core/Instances: Fix some Instance Lock chat messages
Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time.
Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba , closes #11519 .
Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).

(cherry picked from commit fae8269589)

Conflicts:
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Maps/Map.cpp
2015-07-12 12:47:43 +01:00
Shauren 5b725db033 Core/Garrisons: Basics for garrisons 2015-05-08 00:03:15 +02:00
Shauren 68bd33b654 Core/Player: Implemented seamless teleporting 2015-05-01 15:44:43 +02:00
Shauren d83c930a94 Core/PacketIO: Updated and enabled most movement _ACK packets 2015-04-12 19:43:59 +02:00
Shauren 0878a42b7e Core/PacketIO: Updated and enabled collision height opcodes
* Removed old 4.3.4 movement structures
2015-04-05 01:39:32 +02:00
Shauren 14b475e865 Core/PacketIO: Enabled CMSG_MOVE_KNOCK_BACK_ACK, SMSG_MOVE_UPDATE_KNOCK_BACK and SMSG_MOVE_UPDATE 2015-04-04 23:49:14 +02:00
Shauren a7f2171274 Core/PacketIO: Uncommented all switches on opcodes 2015-04-01 11:13:10 +02:00
Shauren 5389180778 Core/PacketIO: Updated all client opcode values 2015-04-01 01:44:10 +02:00
Shauren cc4d79495f Core/Misc: Warning fixes 2015-03-22 13:47:55 +01:00
MitchesD a5b662e0d9 Core/PacketIO: CMSG_SET_ACTIVE_MOVER, SMSG_MOVE_SET_ACTIVE_MOVER updated and enabled 2015-03-20 15:41:13 +01:00
Gigi1237 5a8db92e62 Core/PacketIO: Updated and enabled _SPEED_CHANGE_ACK
Added packet structure for MovmentAck
2015-03-15 17:26:19 +01:00
joschiwald c61bcf1206 Core/NetworkIO: sync opcodes with wpp 2015-01-25 21:08:54 +01:00