SnapperRy
8cb5368062
Core/SAI: don't reset event phase when npc evades/resets.
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The scripts themselves should take care of that.
(cherry picked from commit 5267381e39 )
2017-09-05 12:14:15 +02:00
Malcrom
acbc3f5a68
Core/Smartscripts: Add respawn timer to smartscript despawn ( #20070 )
2017-07-22 22:34:23 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
Shauren
3d7c2ef88f
Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
2017-05-21 23:18:43 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
9299e9bde0
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
2017-05-13 19:37:33 +02:00
joschiwald
2abfaecf0c
Core/SAI: Fixed memory leak
2017-05-06 12:27:45 +02:00
Aokromes
abc8fe123b
Core/SmartAI: Missing parts on previous commit
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By Malcrom
2017-03-26 01:07:09 +01:00
Aokromes
7b7c90d4fb
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
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By Malcrom
2017-03-23 04:12:56 +01:00
Traesh
01ded93a42
Core/AI: enable SmartScripts on Scenes + add scene related actions/events
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Closes #19194
2017-03-17 21:21:35 +01:00
Lopfest
61547cab59
Core/SAI: added new action SMART_ACTION_PLAY_ANIMKIT ( #19170 )
2017-03-11 13:39:38 +01:00
SnapperRy
1b288ebbdd
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS.
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SMART_TARGET_INVOKER_PARTY or SMART_ACTION_CALL_GROUPEVENTHAPPENS should instead be used to achieve this functionality.
(cherry picked from commit 6586885bca )
2017-02-26 21:31:16 +01:00
ariel-
b239afb0ef
Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
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- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
* SPELL_EFFECT_DUEL
* SPELL_EFFECT_SUMMON_OBJECT_WILD
* SPELL_EFFECT_SUMMON_OBJECT_SLOT1
* SPELL_EFFECT_SUMMON_OBJECT_SLOT2
* SPELL_EFFECT_SUMMON_OBJECT_SLOT3
* SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add
Closes #17891
(cherry picked from commit 14445d2202 )
2017-02-19 15:34:57 +01:00
treeston
5654fb9343
Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738 )
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(cherry picked from commit e9eacae7b2 )
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
(cherry picked from commit a4623efaa6 )
2017-02-19 15:07:42 +01:00
Shauren
5dbe9e7890
Core/Creatures: Implemented all creature equipment modifiers
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* It is now possible to give creatures a mythic/heroic weapon
Closes #19160
2017-02-19 10:58:08 +01:00
treeston
bbbf8df8e5
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
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(cherry picked from commit d55426f5b4 )
2017-02-18 17:50:00 +01:00
ariel-
c04384b691
Core/SmartAI: fix warning reported by VS2015
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(cherry picked from commit 83c032c2a8 )
2017-02-18 15:49:06 +01:00
SnapperRy
8220496be1
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too ( #17851 )
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Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too
(cherry picked from commit 1fcd03b60a )
2017-02-18 14:47:01 +01:00
SnapperRy
6ea973adec
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify if creature's level should remain the same between entry updates.
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A value of 0 (default) forces the creature to keep its current level between entry updates.
Fixes #16371
(cherry picked from commit a6ef9d4539 )
2017-02-18 14:47:01 +01:00
treeston
573cb9d20f
AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open quest offer instead of adding straight to log - old behavior can be requested using action_param2. Closes #17735 .
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(cherry picked from commit ba4d6f6393 )
2017-02-12 16:07:27 +01:00
treeston
7b13e98327
AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST that allows specific triggered flags to be set (rather than all-or-nothing). Ignored if SMARTCAST_TRIGGERED is not set.
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(cherry picked from commit 9072e0221b )
2017-02-12 15:50:43 +01:00
treeston
b18b05ee4a
AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).
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(cherry picked from commit 14b44af38d )
2017-02-12 15:46:58 +01:00
treeston
d0f4588652
Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the tin.
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Use this new target type to fix The Rider of Blood, The Rider of Frost, The Rider of the Unholy. Closes #17817 .
(cherry picked from commit e2c915fb43 )
2017-02-12 15:46:19 +01:00
treeston
8d7ab10efa
Scripts/SmartAI: Some clean-up work:
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- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
(cherry picked from commit 152b3ad5b9 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartScript.cpp
2017-02-11 22:34:59 +01:00
ariel-
c429e7d489
Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
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- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
(cherry picked from commit 62bfee37cb )
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Object/Object.h
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_gobject.cpp
# src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/zone_feralas.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
# src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 20:50:29 +01:00
SnapperRy
3e74109857
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET and implement offset movement via target fields. ( #17362 )
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(cherry picked from commit ba0cb53b02 )
Rename 9999_99_99_99_world.sql to 2016_07_15_07_world.sql
(cherry picked from commit 2fd124f9a3 )
2017-02-05 17:45:07 +01:00
ariel-
d40c151cc8
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. ( #16739 )
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Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429 )
(cherry picked from commit d1d0c64ad1 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
2017-01-29 18:04:10 +01:00
Snapper
36a896e28a
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
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Prevents creatures from teleporting around when fleeing while stunned/rooted.
(cherry picked from commit aaf10dccb0 )
2017-01-12 23:17:37 +01:00
treeston
1a7b4fbe4d
AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_TO_POS (69).
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(cherry picked from commit 123e45c119 )
2017-01-12 00:07:29 +01:00
Snapper
fbb9fc0228
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
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Gameobjects do not need to use SmartAI in order to be targeted by other entities' scripts.
(cherry picked from commit 9803e58392 )
2017-01-12 00:02:29 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
lafoniz
b4778cefce
Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used with SMART_TARGET_ACTION_INVOKER
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Closes #16752
(cherry picked from commit a05a871d7c )
2016-04-23 16:55:14 +02:00
MitchesD
92b74d6bdc
Merge pull request #16523 from tkrokli/smart_action_set_corpse_delay
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[3.3.5][6.x]Core/SmartScript: create SMART_ACTION_SET_CORPSE_DELAY
(cherry picked from commit 8e152e0d4a )
2016-04-08 23:51:18 +02:00
treeston
73b917e122
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3.5 (PR #16450 ) with some minor CS adjustments
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(cherry picked from commit cfed2d7a3d )
2016-04-05 19:02:11 +02:00
DDuarte
75ff256cc4
Core/SAI: Typo fix of 77087db793
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There's no %b, silly
(cherry picked from commit 7a252fc648 )
2016-04-02 14:52:27 +02:00
DDuarte
252220ed6e
Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUND
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Warning fixes and extra sanity checks
Ref #16376
(cherry picked from commit 77087db793 )
2016-04-02 14:52:15 +02:00
Lopfest
c457de1e80
Core/SAI: added SMART_ACTION_RANDOM_SOUND
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Closes #16376
(cherry picked from commit e4af2baa7e )
2016-04-02 14:51:13 +02:00
jackpoz
2f1bd93c9e
Core/Unit: Add Unit::KillSelf() overload
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Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
2016-01-15 20:34:27 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Killyana
7e0a61c70b
Merge pull request #15022 from robinsch/GOdespawn
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SmartAI: Possibility to despawn object with SMART_ACTION_FORCE_DESPAWN
(cherry picked from commit 90c4304f1e )
2015-11-09 18:10:46 +01:00
Shauren
b09e63e9de
Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
2015-10-25 13:20:28 +01:00
Shauren
5e0cee85dd
Core/Conditions: Type renaming
2015-10-25 10:59:58 +01:00
MitchesD
7b491046e9
Core/SmartScripts: SMART_ACTION_TALK - added action param 3 to set target as talk target (used for $vars in texts and whisper target)
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* by default (action param 3 is 0), it will try to trigger talk of the target
2015-08-14 22:50:28 +02:00
MitchesD
e83a1c6b35
Core/SmartScript: removed initial timer of SMART_EVENT_IC_LOS and SMART_EVENT_OOC_LOS
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Closes https://github.com/TrinityCore/TrinityCore/issues/14516
2015-08-05 16:50:55 +02:00
Rushor
58da855925
Core/SAI: Add SMART_ACTION_RISE_UP for Z Axis
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* closes #15188
2015-07-30 10:37:02 +02:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
MitchesD
d68df33c76
Core/SmartScripts: added new action SMART_ACTION_COMBAT_STOP
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* this avoid using hacks like evade, faction change or rooting. I wonder how SAI could be without this
2015-07-24 22:54:15 +02:00
Shauren
a22e4e121a
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
2015-07-21 00:33:36 +02:00
Shauren
585f978c58
Core: Started work on 6.2.0.20182
2015-07-01 02:22:03 +02:00