ModoX
88bbd27f8d
Core/Entities: Added possibility to inherit StringIds from other entities ( #29908 )
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* also implicitly do so for personal summons
2024-04-10 20:03:14 +02:00
ModoX
9959a1373a
Core/Entities: Update StringId assignment to use StringIdType
2024-04-09 16:39:15 +02:00
Jeremy
be11f42a16
Core/Battlegrounds: Move to scripts ( #29799 )
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
2024-03-28 19:29:22 +01:00
Meji
4913d027bf
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION ( #29832 )
2024-03-27 21:38:08 +01:00
Jeremy
1f855ef563
Core/GameObjects: Implement destructible_hitpoint table to store health info about destructible buildings ( #29836 )
2024-03-27 18:55:44 +01:00
Meji
6a80bebcb5
Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS ( #29825 )
2024-03-24 17:27:13 +01:00
Shauren
fccf6fb72b
Core/Objects: Implemented vignettes
2024-03-09 00:54:27 +01:00
Shauren
099ad4a0fd
Core/Misc: Fixed a bunch of uninitialized class fields
2023-12-31 17:08:54 +01:00
Jeremy
42de312a79
Core/Spells: Clean up some gameobject types in EffectOpenLock ( #29532 )
2023-12-28 19:46:50 +01:00
Jeremy
0aa61e9341
Core/GameObject: Update spawn conditions when new ControlZone event is triggered ( #29349 )
2023-10-04 12:50:44 +02:00
Jeremy
f96f041c3e
Core/GameObject: Implement ControlZone gameobject type ( #29320 )
2023-10-03 15:55:24 +02:00
Shauren
955343f747
Core/GameObjects: Don't restock non-personal chests that didn't have loot modified
2023-08-30 19:23:56 +02:00
ModoX
2d0311b7d9
Core/GameObjects: Fixed GAMEOBJECT_TYPE_NEW_FLAG_DROP casting impl from wrong object
2023-08-29 08:47:04 +02:00
ModoX
bb5eab4c36
Core/GameObjects: Added some checks to GAMEOBJECT_TYPE_NEW_FLAG and GAMEOBJECT_TYPE_NEW_FLAG_DROP to prevent exploits
2023-08-29 08:47:02 +02:00
Jeremy
0ede6c1556
Core/Battlegrounds: Rework queues ( #29200 )
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* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
2023-08-26 14:03:42 +02:00
Golrag
6175467c3e
Core/GameObject: Skip setting state of NewFlag, if new state is equivalent to old state
2023-08-24 16:15:32 +02:00
Golrag
5e61827814
Core/GameObject: Expose several NewFlag fields for future purposes
2023-08-24 16:15:32 +02:00
Golrag
28c5d71b28
Core/GameObject: Added additional checks for GAMEOBJECT_TYPE_NEW_FLAG and GAMEOBJECT_TYPE_NEW_FLAG_DROP for potential exploits / lag issues
2023-08-24 16:15:32 +02:00
Jeremy
1336370b45
Core/GameObject: Mark some pvp related gameobjects as active ( #29249 )
2023-08-24 11:48:09 +02:00
Jeremy
f5461a1161
Battlegrounds/Buffs: Rework using areatriggers ( #29171 )
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* Rework GameObject trap handling for buffs (removed radius hack)
* Add script for Old AreaTriggers
* Add script for new AreaTriggers
* Spawn AreaTriggers in Arathi Basin
2023-07-30 19:49:12 +02:00
Shauren
845f61e0a9
Core/GameObjects: Added stringid to gameobjects
2023-07-30 13:55:34 +02:00
Jeremy
3cfc27f5ca
Core/GameObject: Implement GAMEOBJECT_TYPE_NEW_FLAG_DROP ( #28021 )
2023-07-24 17:27:28 +02:00
Meji
3aa264d0c7
Core/Scripts: Fix EventScript assert for GameObject::SetDestructibleState ( #29131 )
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Closes #29167
2023-07-20 17:11:56 +02:00
Meji
d015711fbb
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) ( #28816 )
2023-07-09 11:59:35 +02:00
Shauren
a3ef01f87b
Core/GameObjects: Only start loot restock timer if loot contents were modified and ignore it for personal loot
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Closes #29023
2023-07-03 00:17:17 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Meji
6c71a84e6c
Core/GameObjects: Allow certain types to be sent to the client without display ( #28908 )
2023-04-15 20:45:21 +02:00
Shauren
d6d5d94ebe
Core/PacketIO: Fixed SMSG_ENABLE_BARBER_SHOP structure
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Closes #28606
2023-03-23 00:06:43 +01:00
Meji
5d5ca30b23
Core/Spells: Allow implicit targeting of serverside WorldObjects ( #28827 )
2023-03-12 17:12:36 +01:00
Shauren
8f38c12c4e
Core/Misc: Move GetContentTuningForArea from ObjectMgr to DB2Manager
2023-03-12 11:58:19 +01:00
Meji
bb67731711
Core/Fishing: Update correct fishing skill according to area expansion ( #28838 )
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Closes #26676
2023-03-12 11:07:34 +01:00
Shauren
ea3f7f665b
Core/GameObjects: Fixed crash with transport gameobjects that have only 1 entry in TransportAnimation/TransportRotation db2
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Closes #28673
2023-02-05 22:14:11 +01:00
Shauren
b6965b2c30
Core/Objects: Move EventProcessor update to WorldObject::Update
2023-02-05 16:24:13 +01:00
Meji
56d0f7a970
Core/GameObjects: Fixed the behavior for GAMEOBJECT_TYPE_FISHINGNODE ( #28781 )
2023-02-05 15:16:19 +01:00
Shauren
5f8cc1a120
Core/GameObjects: Don't apply pool anti-break hack for gameobjects not using legacy compatibility mode
2023-02-04 23:50:08 +01:00
Shauren
ffe870fc42
Core/GameObjects: Implemented Checkallunits property for traps
2023-02-04 23:49:23 +01:00
Shauren
3e85598d99
Core/Objects: Call base class Update function for Unit and GameObject (currently does nothing)
2023-01-15 23:01:10 +01:00
Shauren
7df4f5b285
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types that have it, not just spell focus
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(cherry picked from commit 4ee64a232a )
2023-01-12 22:55:18 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00
Shauren
c3f385c48f
Core/Phasing: Reduce differences between branches in GridNotifiers
2022-12-25 00:44:12 +01:00
Jeremy
8023daabef
Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state ( #28611 )
2022-12-22 17:28:26 +01:00
Shauren
dfd2e6d901
Core/GameObjects: Unlink loot from gameobject before deleting it
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Closes #28541
Closes #28610
2022-12-20 18:30:30 +01:00
Shauren
e98e1283ea
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
Shauren
010e6f7f49
Core/Loot: Implemented dungeon encounter personal loot
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Closes #20066
2022-10-25 00:30:52 +02:00
Shauren
c672e27f27
Core/GameObjects: Add missing dynamic flag updates for chests
2022-10-24 19:42:12 +02:00
Shauren
f52f2cc67a
Core/GameObjects: Implemented AllowMultiInteract for GAMEOBJECT_TYPE_GOOBER
2022-10-23 01:30:31 +02:00
Shauren
1011cb73c9
Core/GameObjects: Implemented gathering nodes (gameobject type 50)
2022-10-22 02:07:59 +02:00
Shauren
29cfbedfb2
Warning fix
2022-10-21 22:34:43 +02:00
Shauren
879c0cccfc
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
2022-10-21 22:11:00 +02:00