Commit Graph

148 Commits

Author SHA1 Message Date
leak 847b4366f3 Core/DBLayer: Convert PExecute() queries to prepared statements 2012-03-19 16:48:08 +01:00
Gyx bef1b0c402 Core/Script: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 19:40:57 +08:00
leak 2a5caef4a6 Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee.
2012-03-14 18:51:51 +01:00
thomas33 20cd4c71ee Core: more more cleanup 2012-03-14 17:51:11 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Discover- 410a6a080d Merge pull request #5632 from FrozenSouL/tc_helper
Update forgotten copyright-headers for 2012
2012-03-10 12:14:16 -08:00
Shauren f85fdbebe7 Core/DBC: Remove store getters (useless since we don't have scripts as external dll) 2012-03-10 20:53:26 +01:00
frozenarmor 609728a17b Update forgotten copyright-headers for 2012.
Signed-off-by: frozenarmor <venom.victorios@gmail.com>
2012-03-11 00:52:06 +05:00
Spp f495e0efe4 Warning fixes and some random cleanup here and there 2012-03-07 14:09:18 +01:00
Shauren e5d23103f3 Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)

Note: Map and Vmap re-extraction is required
2012-03-07 13:09:35 +01:00
click a153e0ca06 Core: Remove some whitespace and tabs 2012-03-07 00:05:34 +01:00
joschiwald 96a05600c4 Core/Commands: add command to reload locales_creature_text 2012-03-05 23:25:32 +01:00
Machiavelli cbee39a4dc Fix a warning. 2012-03-03 16:23:16 +01:00
Machiavelli d1e4eb0512 Core/Commands: Implement .debug moveflags command. With params you can set MoveFlags and MoveFlagsExtra for targeted unit. Without params it will display the current MoveFlags and MoveFlagsExtra. Useful for debugging upcoming changes. 2012-03-03 16:12:28 +01:00
kaelima b939ea5951 Script/Commands: Some safer code in wp modify 2012-03-01 12:16:06 +01:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
leak 1ebdc5c19c Core/Warden: Add reload ability for character.warden_action table / Centralize the crypto keys in one header file 2012-02-25 22:06:18 +01:00
Shauren dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Spp 03c34ee507 Fix a lot of warnings 2012-02-16 13:56:28 +01:00
Subv 9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112 93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
Aokromes d1bb8afadd Scripts/Commands Send Global GM message when reloading waypoint_data table like other reloads 2012-02-07 17:53:42 +01:00
Subv2112 03953930f9 Scripts/Commands: Adjust .pinfo and .gm list to respect the realmid in account_access table.
closes #1306

Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-28 16:03:36 -05:00
click e6d5b21778 Core: Fix non-PCH build and remove a few warnings. 2012-01-24 00:24:39 +01:00
Subv2112 3d4f55723c Core/SAI: Linked events should be executed after the event that linked them is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target

Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-22 20:36:01 -05:00
Shocker 5552a33251 Merge pull request #4839 from Fredi/reload
Core/Commands: Implement reload multiple creature templates
2012-01-21 08:32:54 -08:00
Machiavelli 2d89b4bfe0 Core/DBLayer: Change some incorrect uses of PQuery with PExecute or Execute 2012-01-18 21:02:06 +01:00
Fredi 688ddb17d4 Core/Commands: Implement reload multiple creature templates
Example: .reload creature_template 34797 34799 35144 34796

Closes #2700
2012-01-17 09:25:46 -02:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Subv2112 7101e9626c Scripts/Commands: Fixed an error with account set gmlevel, the gmRealmID can be signed
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-09 09:28:27 -05:00
danik 803acccb07 Command/Account: fixed crash when creating account from console 2012-01-06 17:49:15 +01:00
Venugh b7959716ea Core/Commands: Implemented .reload waypoint_data command. (requests from Aokromes.) 2012-01-05 20:31:12 +01:00
Bezo 9473c11383 Add Password change (Player level.) logs 2012-01-04 02:56:00 +02:00
leak 73f79c41a1 Core/DBLayer: Couple fixes 2012-01-02 20:29:22 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak 73cf793e56 Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak b39857a15d Core/DBLayer: Convert PExecute() queries to prepared statements No. 4 2011-12-31 19:06:24 +01:00
leak 8adac3f246 Core/DBLayer: Convert PExecute() queries to prepared statements No. 3 2011-12-31 00:32:05 +01:00
leak ef17c05dec Core/DBLayer: Convert PExecute() queries to prepared statements No. 1 2011-12-25 18:13:21 +01:00
kaelima 7a2f7b0e63 Commands/Npc: Add AIName/ScriptName to npc info
Thanks Aokromes for suggestion
2011-12-18 22:45:23 +01:00
Kapoeira b0dfaa204d Core/Commands: Allow .mod drunk to modify the drunk state of the targeted player. Original idea on the forums, can't remember who exactly suggested this. 2011-12-10 14:39:52 -05:00
megamage 5b034ee631 Revert 81fea2d7b5. 2011-11-28 14:34:30 -05:00
megamage 81fea2d7b5 Fix some memory leak from CreateTamedPetFrom. 2011-11-28 14:10:56 -05:00
megamage 529af3cd09 Delete obj if it is not successfully added to grid. More to fix. 2011-11-28 14:05:25 -05:00
Nay 5a4636c145 Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
Shauren 358b33239a Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit 2011-11-23 19:17:33 +01:00
Machiavelli 682c3289c7 Tabs 2011-11-20 13:46:53 +01:00
thumsoul 831f2f4a9d Core/Commands: Allow "$home" to be second parameter of .tele name, to teleport players to homebind
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-11-20 13:43:58 +01:00
Shauren c5c06f4b72 Core/Commands: Fixed .account set gmlevel to correctly use realmId specified instead of id of the realm that the command was executed on 2011-11-13 18:52:46 +01:00