Ariel Silva
7f8a4ad3a7
Core/Spells: fix console spam ( #17084 )
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(cherry picked from commit 8d09065525 )
2017-01-07 21:53:07 +01:00
treeston
489027703e
Entities/Unit: Finally fix no-path evasion.
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- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
(cherry picked from commit 7b1560fccb )
2017-01-07 21:33:28 +01:00
treeston
f93730b160
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
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(cherry picked from commit 26b084a90f )
align fix
(cherry picked from commit 58486fc19a )
2017-01-07 21:05:34 +01:00
joschiwald
01e44cb794
Core/Spells: Extended remaining 8bit EffectMasks to 32bit
2017-01-06 17:20:04 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
DoctorKraft
a5473648dd
Core/Units: Update druid shapeshift form models ( #18554 )
2016-12-24 15:31:45 +01:00
Onkelz28
17f94855f0
Core/Auras: Implemented aura 179 SPELL_AURA_MOD_POWER_DISPLAY (and renamed aura 402 to OVERRIDE)
2016-12-17 13:07:56 +01:00
Shauren
12ac800eff
Core/Units: Implemented setting displayed power type depending on player spec
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Closes #18496
2016-12-16 23:46:07 +01:00
Shauren
ac1dc758b9
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
2016-12-13 20:58:22 +01:00
Palabola
0b6422b12b
Core/Units: Fixed disconnects when some unit has 0 speed ( #18317 )
2016-11-30 21:19:54 +01:00
Shauren
5411ca8cdf
Core/Units: Removed attack speed float to int conversion special case in building SMSG_UPDATE_OBJECT
2016-11-25 17:58:48 +01:00
Shauren
ee21cd31a1
Core/Auras: Fixed SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for creatures (and crashfix)
2016-11-20 11:52:04 +01:00
Shauren
b9f7b500a3
Core/Auras: Rewritten conditionally applying SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_AURA_MOD_DAMAGE_DONE and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE auras
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* Now the entire aura is removed when changing equipment
* All aura types can now depend on equipped items
2016-11-20 00:44:49 +01:00
Shauren
f94e6cee38
Core/Auras: Fixed removing auras triggered by aurastates
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Closes #17868
2016-11-13 00:41:56 +01:00
Shauren
39df5e9ead
Core/Stats: Updated handling crit chance - removed school specific crit chances
2016-11-06 00:14:50 +01:00
Shauren
537ff17ca0
Core/PacketIO: Fixed unneccessary packet spam when units become visible for players
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Before this change, one player starting to see any unit (CreateObject) would trigger sending root, feather fall, water walk, hover, can turn while falling and double jump status changes to ALL nearby players
2016-10-21 18:24:47 +02:00
Manuel Carrasco
7fa191f774
Core/AI: initial support for monster sparring ( #17673 )
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(cherry picked from commit 303066509d )
2016-10-20 18:42:13 +02:00
Shauren
adad691807
Core/Auras: Implemented SPELL_AURA_CAN_TURN_WHILE_FALLING
2016-10-16 14:28:42 +02:00
Shocker
b4c4781723
Core/Spells: Implement SPELL_AURA_MOD_MINIMUM_SPEED_RATE (aura 437)
2016-10-12 17:50:47 +03:00
Shauren
a52c50e809
Core/Auras: Add root aura handler to aura type 455
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Closes #18030
2016-10-05 23:15:58 +02:00
Shauren
cd326db30f
Core/Units: Clear UNIT_NPC_EMOTESTATE on death (blizzlike)
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Closes #15263
Closes #18027
2016-10-04 17:51:37 +02:00
joschiwald
12a52595ed
Core/Spells: use spellinfo helper methods
2016-10-01 17:51:05 +02:00
Shauren
bba7b6a554
Core/Player: Set max power values from PowerType.db2
2016-09-20 23:09:10 +02:00
Shauren
fb1f98ad09
Core/Movement: Implemented double jump
2016-09-11 16:29:19 +02:00
Naios
cc51ae6f9a
Core/Unit: Force cancel unit events before invalidating the object on destruction
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* Closes #16675
(cherry picked from commit 0c97ef5f74 )
2016-08-29 22:07:14 +02:00
Shauren
4a13ec2fcb
Core/Spells: Defined known shapeshift flags
2016-08-23 16:00:44 +02:00
Regigicas
796e851a8f
Core/Spell: Restore SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN behavior ( #17704 )
2016-08-22 21:16:26 +02:00
Shauren
d9aca10221
Core/Players: Fixed autoattack damage in shapeshift forms that don't have offhand attacks but can dual wield (ghost wolf and druids with feral/bear artifacts)
2016-08-17 18:52:58 +02:00
Shauren
4a6cf1b61d
Core/Stats: Fixed feral melee damage calculation
2016-08-16 00:09:24 +02:00
Shauren
fea0cb16f2
Core/Items: Implemented artifacts
2016-08-15 00:03:38 +02:00
Shauren
83555367a7
Core/Auras: Visibility changes
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* Changed max visible aura amount to 255
* All auras are now sent to clients, many passives that client needed to see were incorrectly hidden (also client properly filters aura bar by itself)
2016-07-26 20:55:24 +02:00
Ovalord
79aafd5865
Core/Players: Initial work on demon hunters
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* Added starting level and required level config options as well as rbac permission to ignore the requirements
* Updated max power values for both demon hunter specs
* Fixed a crash during DK and DH creation
* Added playercreateinfo data for demon hunters
Closes #17651
2016-07-23 18:39:56 +02:00
Shauren
bccdd93f50
Build fixes
2016-07-19 20:23:49 +02:00
Shauren
836221aaf5
Merge branch 'legion' into 6.x
2016-07-19 19:31:54 +02:00
Shauren
cc07a491f6
Core/Spells: Fixed possible null pointer dereference
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Coverity CID 1357406
2016-07-18 20:26:05 +02:00
Shauren
a9a13d10f7
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-17 17:37:06 +02:00
Kito
86275a397a
Game/Entities: Players can attack targets when they are not facing them as long as they are in boundaryradius, this also applies for cone effect spells
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2016-07-16 16:57:43 +02:00
Shauren
6321206938
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-13 17:08:40 +02:00
Krudor
cf60c492ec
Core/AI: Add better support for tracking DynObjs ( #17562 )
2016-07-12 18:04:19 +02:00
Shauren
9b14e8248c
Core/PacketIO: SMSG_UPDATE_OBJECT optimization - removed unneccessary memory allocation by dynamic_bitset
2016-07-11 17:14:42 +02:00
Shauren
0d9136f764
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-10 00:37:33 +02:00
Shauren
a78aa3cf4e
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to final buffer and removed UpdateMask class
2016-07-10 00:11:19 +02:00
Shauren
b63e0769a5
Core/Units: Fixed autoattack range
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Closes #17539
(cherry picked from commit 14b93c04ee )
2016-07-09 20:47:45 +02:00
Shauren
c2f6c4d2bd
Core/Auras: Renamed spell aura 333 to better describe its purpose
2016-07-08 23:19:38 +02:00
Shauren
70137b8f3a
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-06 00:05:13 +02:00
Shauren
ef396877ae
Core/Spells: Fixed spell range check
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Closes #17060
(cherry picked from commit e6a52d4aae )
2016-07-01 20:39:38 +02:00
Shauren
1b1478ba86
Core/Auras: Implemented spell aura 402 - SPELL_AURA_MOD_POWER_DISPLAY
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Closes #17468
2016-06-30 17:20:13 +02:00
Shauren
7ed1c47f6b
Core/Auras: Implemented SPELL_AURA_OVERRIDE_SPELL_VISUAL
2016-06-29 19:49:23 +02:00
Shauren
1c10f9c311
Core/PacketIO: Fixed building SMSG_UPDATE_OBJECT
2016-06-28 18:34:50 +02:00
P-Kito
11ed9b0b63
Game/Unit: Update shapeshift forms enum to match SpellShapeshiftForm.dbc ( #17407 )
2016-06-17 21:26:51 +02:00