Commit Graph

146 Commits

Author SHA1 Message Date
Shauren
7e09deea3a Scripts/Spells: Fixed mage ice block to not heal without aura 320913 2021-09-05 15:58:30 +02:00
ariel-
9fa95b4b57 Core/Spells: Fix periodic rolling adding bonuses twice
Calculation is now done in CalculateAmount

(cherry picked from commit 93eda20d5c)
2021-09-04 22:52:31 +02:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
ariel-
5fbddef85f Core/Spell: SpellValueOverrides encapsulation
- No sense to let scripts use SpellValueOverrides, we already have modifiers in CastSpellExtraArgs struct

(cherry picked from commit 3b01cccd7e)
2021-06-14 00:19:50 +02:00
sueastward
28c075765b Scripts/Spells: Implement mage Alter Time 2021-05-27 12:56:10 +02:00
Shauren
12ed21e690 Scripts/Spells: Clear arcane charge damage/cost/cast time modifier aura when reaching 0 arcane charges (power) 2021-05-15 17:44:31 +02:00
Shauren
331c7ec7c2 Scripts/Spells: Remove manual damage adjustment from Arcane Barrage for scaling with arcane charges and use spell cast for mana energize 2021-05-15 17:44:31 +02:00
Shauren
fd7f854995 Scripts/Spells: Properly utilize all Arcane Explosion energize effects 2021-05-15 17:44:31 +02:00
Matan Shukry
be8cbab4b3 Scripts/Spells: Fixed arcane barrage + explosion 2021-05-15 17:44:31 +02:00
Treeston
9b141207d1 [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.

- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
  - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has

(cherry picked from commit d507a7e338)
2021-04-16 15:22:42 +02:00
ariel-
794a3e4388 Core/Auras: fixed off by one error in counting SPELL_ATTR5_START_PERIODIC_AT_APPLY ticks
- Made SpellInfo::GetMaxTicks and AuraEffect::GetTotalTicks return the same number without mods (dumped arbitrary default return value of 6 and arbitrary 30 sec limit)
- They should be streamlined whenever SPELL_AURA_48 is implemented

(cherry picked from commit 7dff0e3246)
2021-03-15 20:17:31 +01:00
Shauren
b94851b824 Scripts/Spells: Fixed Fingers of Frost proc passive
Closes #19589
2021-03-13 01:02:48 +01:00
Shauren
a680e247ec Scripts/Spells: Convert Mage Fingers of Frost stack dropping script to use new proc attribute 2021-02-18 23:29:04 +01:00
Matan Shukry
bb0194aede Scripts/Spells: Touch of the Magi - accumulate damage and DoT duration 2021-02-13 14:08:16 +01:00
Matan Shukry
7159de62b6 Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn 2021-02-13 14:08:16 +01:00
Shauren
041ceeed1a Core/Spells: Ice Lance
* fixed secondary target damage with Splitting Ice talent
* fixed dropping 2 charges of Fingers of Frost with Splitting Ice
2020-12-24 15:55:30 +01:00
Ryzen
cafa00b5d0 Scripts/Spells: Mage Ice Lance (draft)
Missing/todo the following:

- x3 damage on frozen target
- lower damage of second lance triggered by Splitting Ice to 80% (now it deals 100%)
- Chain Reaction.
2020-12-24 15:55:30 +01:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
bf892de95c Warning fix 2017-08-27 14:52:15 +02:00
Shauren
5774e926d9 Core/Spells: Fixed mage Cauterize
* No more immortal fire mages
2017-08-27 11:28:08 +02:00
Shauren
ee0e9c8578 Core/Spells: Updated mage spell scripts 2017-08-26 23:04:57 +02:00
joschiwald
1f8fc55ac9 Core/Spells: Implementation of QAston proc system (#20131)
* Core/Spells: Implementation of QAston proc system

- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system)
- killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing
- Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor
- Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras.
- Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct
- Changes in spell reflection system, emulates old behaviour, delaying aura drop
- Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections
- Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS
- Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor.
- Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034:

  * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/
  * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).

  * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
  * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.

  * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee.
- Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE)
- Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect
- Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though
- Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558.
- Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193

(cherry picked from commit e641d0c7d7)

# Conflicts:
#	sql/base/auth_database.sql
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Entities/Unit/Unit.h
#	src/server/game/Spells/Auras/SpellAuraEffects.cpp
#	src/server/game/Spells/Auras/SpellAuras.cpp
#	src/server/game/Spells/Auras/SpellAuras.h
#	src/server/game/Spells/Spell.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Spells/SpellInfo.cpp
#	src/server/game/Spells/SpellMgr.cpp
#	src/server/game/Spells/SpellMgr.h
#	src/server/game/Spells/SpellScript.cpp
2017-08-13 12:03:43 +02:00
Shauren
12d0306543 Core/Spells: Use ValidateSpellInfo in all scripts 2017-06-03 01:34:21 +02:00
Shauren
2200b4b0e1 Nopch fix 2017-05-24 21:30:43 +02:00
Shauren
3d7c2ef88f Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr) 2017-05-21 23:18:43 +02:00
tkrokli
65eefebe43 More warning fixes
- unused variables reported by clang in travis-ci
2017-04-26 10:53:38 +02:00
ariel-
b7bf703737 Core/Scripts: Convert spells to new proc system
- Converted Unit::HandleDummyAuraProc function to AuraScripts
  * Extra: DMC: Madness now uses DB texts. yay!
  * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions)

- Fixed Glyph of Succubus. (Closes #6599)

- Changed old (not-blizz) behavior of Vampiric Embrace:
  * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal
  * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :)

- Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals.
- Priest T10 2p bonus (heal) now rolls its effect properly

- Use brand new GetEffectiveHeal to fix #17142
- While we're at it, also close #17034 for good
- Converted Unit::HandleAuraProc function to AuraScripts (#17941)
- Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955)
- Corrected Flametongue weapon damage formula
- Actually check offhand weapon for flametongue in Lava Lash script
- Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast
- Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956)
- De-hack Earth shield. Fixes #13808
- Updated Honor among Thieves
- Implemented mana proc for Mark of Conquest in case of ranged attack
- Fixed Scent of Blood giving more stacks than the talent rank currently learnt.
- Ported old proc table. Proc system is dead. Long live the proc system!
- Recklessness should get charges removed per cast. Closes #15529
- Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942

Closes #3463
Closes #5401
Closes #15595
Closes #15974
Closes #16679
Closes #17925

(cherry picked from commit 2ff855054f)

# Conflicts:
#	src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
#	src/server/scripts/Spells/spell_dk.cpp
#	src/server/scripts/Spells/spell_druid.cpp
#	src/server/scripts/Spells/spell_hunter.cpp
#	src/server/scripts/Spells/spell_item.cpp
#	src/server/scripts/Spells/spell_mage.cpp
#	src/server/scripts/Spells/spell_paladin.cpp
#	src/server/scripts/Spells/spell_priest.cpp
#	src/server/scripts/Spells/spell_rogue.cpp
#	src/server/scripts/Spells/spell_shaman.cpp
#	src/server/scripts/Spells/spell_warlock.cpp
#	src/server/scripts/Spells/spell_warrior.cpp
2017-04-23 19:01:39 +02:00
Shauren
2a8294031b Core/Spells: Removed most uses of SpellIcon to identify spells 2017-04-02 23:29:26 +02:00
DoctorKraft
e13f82d18d Core/Spell: Fixed mage Ice/Prismatic/Blazing Barrier spells
Closes #19138
2017-03-11 14:57:48 +01:00
Keader
0ed67081bc Core/Spells: Fixed Chilled effect on Frostbolt, Frozen Orb and Blizzard (#19131) 2017-02-15 12:17:45 -02:00
RoG_Hannibal
23aca839fe Core/Spells: add slowing effect to Mage spell Frostbolt (#19092)
Closes #18932
2017-02-13 15:17:28 -02:00
DoctorKraft
a692ebdcb0 Core/Spell: Conjure Refreshment (#19035) 2017-02-07 21:17:47 +01:00
mik1893
5a93f2b974 Core/Spells: Proc handler script converions (#17122)
* Blazing Speed (Mage)
* Blessed Recovery (Priest)
* Druid Forms Trinket
* Idol Of Mutilation
* Nature's Guardian (Shaman)
* Nether Protection (Warlock)
* Piercing Shots and Bonus 4P T9 Hunter
* Lightning Shield (Shaman)
* Acclimation (DK)
* Move DK T10 4P Melee Bonus
* Move DK Improved Blood Presence triggered heal (DK)
* Rogue T10 2P Bonus
* Illumination (Paladin)
* Soul Preserver
* Death Choice trinket
* stack trinket scripts (ToC25 Caster Trinket, Lightning Capacitor, Thunder Capacitor)
* Battle Experience (ICC - Gunship)
* Blood Reserve (enchant proc)
* Darkmoon Card Greatness
* Charm of the Amani Witch Doctor
* Mana Drain

(cherry picked from commit 5b8e68ee63)
2017-01-08 22:37:18 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren
70102f32fe Core/DataStores: Updated opcodes and db2 to 7.0.3.21414 2016-05-20 23:49:53 +02:00
Shauren
a49b348d62 Core/Spells: Removed code for handling SPELL_AURA_OVERRIDE_CLASS_SCRIPTS whose miscvalue cases were removed from the game 2016-05-04 18:25:30 +02:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael
00b4e8b6cc Scripts: Added missing overrides 2015-11-15 03:38:02 +01:00
Daniel M. Weeks
b948a4275e Add missing override keyword in scripts 2015-04-02 22:28:05 -04:00
Gigatotem
9f3018c694 Spells/Mage: Correct typo in Time Warp script 2015-03-28 15:13:45 +00:00
Gigatotem
bc8f4ee976 Spells/Mage:
Time Warp should also check for the Fatigued debuff given when a Hunter's Nether Ray pet casts Netherwinds.
2015-03-27 13:40:15 +00:00
Shauren
cc4d79495f Core/Misc: Warning fixes 2015-03-22 13:47:55 +01:00
Naios
1920e9c442 Scripts/Spells: Fix some issues detected by static analysis.
* Prefer prefix ++/-- operators for non-primitive types.
* Variable 'ownerBonus' is reassigned a value before the old one has been used.

* Fix a wrong type of ownerBonus, sometimes it is float sometimes uint32
2015-03-11 09:29:20 +01:00
Shauren
0ba2e0d5ee Core/Spells: Implemented multiple spell power costs 2015-03-08 13:31:57 +01:00
Shauren
56186319bd Core/Spells: Cooldown updates
* Refactored cooldown handling to separate class shared by creatures and players
* Updated and enabled cooldown packets
* Implemented creature school lockouts
* Implemented spell charges
* Fixed AuraUpdate structure
* Fixed aura flag AFLAG_NOCASTER handling
* Implemented spell charge related auras
2015-02-17 01:01:44 +01:00
jackpoz
e6f26cfb1f Core/Misc: Fix static analysis issues
Fix some static analysis issues reported by Coverity.
Rename SpellMgr::EnsureSpellInfo() to SpellMgr::AssertSpellInfo() to be consistent with other similar methods.
2015-02-08 19:40:03 +01:00