Nay
7c4e7a9ebc
Merge remote-tracking branch 'origin/master' into 4.3.4
...
Conflicts:
sql/base/characters_database.sql
src/server/game/Entities/Player/Player.cpp
src/server/game/Handlers/CharacterHandler.cpp
2012-09-09 02:18:58 +01:00
Subv
7dbc20626e
Core/Entities: Fixed GameObject::FindNearestX for objects with the same coordinates.
...
closes #4581
2012-09-08 15:24:59 -05:00
Nay
459454cbe4
Merge remote-tracking branch 'origin/master' into 4.3.4
...
Conflicts:
src/server/game/Handlers/BattleGroundHandler.cpp
2012-09-04 23:01:06 +01:00
Vincent-Michael
de15f70501
Core: Fix build
2012-09-04 22:39:04 +02:00
Nay
b4bc78e24b
Corrections to previous merged in PR
2012-09-04 19:48:29 +01:00
Kandera
8afecc6572
Core/Gameobject: fix collision for gameobjects
2012-09-04 14:04:47 -04:00
Vincent-Michael
a4c115a494
Core: Fix build
2012-09-04 18:21:00 +02:00
Kandera
26af8ac65a
Core/Gameobject: another attempt at fixing collision. chest gameobject initial collision provided by vincent-michael
2012-09-04 12:08:12 -04:00
Nay
d61f3131fb
Merge remote-tracking branch 'origin/master' into 4.3.4
...
Conflicts:
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/scripts/EasternKingdoms/silverpine_forest.cpp
src/server/scripts/Kalimdor/silithus.cpp
src/server/shared/DataStores/DBCFileLoader.h
src/server/shared/Database/Implementation/WorldDatabase.cpp
src/tools/map_extractor/System.cpp
src/tools/map_extractor/dbcfile.cpp
src/tools/vmap4_extractor/adtfile.cpp
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/wdtfile.cpp
2012-08-30 23:06:19 +01:00
Nay
e3d9768a50
Core: Fix many "errors"/warnings and coding style (3)
...
Game
Errors were found using Cppcheck, open-source static analysis tool
2012-08-30 22:44:33 +01:00
Nay
fdf662803a
Merge remote-tracking branch 'origin/master' into 4.3.4
2012-08-23 17:25:52 +01:00
Kandera
a1b3ec2e21
Core/Gameobject: fix build
2012-08-23 12:10:04 -04:00
Kandera
53db3d9700
Core/Gameobject: fix collision handling.
2012-08-23 11:58:57 -04:00
Nay
e3ea3b28bd
Merge remote-tracking branch 'origin/master' into 4.3.4
...
Conflicts:
src/server/game/Groups/Group.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/worldserver/worldserver.conf.dist
2012-08-21 23:40:38 +01:00
Vincent-Michael
6891fe6248
Core/Battlefield: Add missing stuff for wintergrasp
2012-08-21 23:03:30 +02:00
Nay
11652278df
Merge remote-tracking branch 'origin/master' into 4.3.4
...
Conflicts:
src/tools/vmap4_extractor/vmapexport.cpp
2012-08-20 16:08:27 +01:00
teyrnon
6cea446f22
Core/Objects: Encapsulated Postion::m_orientation field to ensure it is always normalized to 0-2pi range
...
Closes #7400 .
2012-08-20 10:44:14 +02:00
Subv
48e50b8254
Misc/Codestyle: Made some changes to function names
2012-08-19 11:07:21 -05:00
Subv
61fcae113b
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
...
Conflicts:
src/server/scripts/Kalimdor/moonglade.cpp
2012-08-12 13:18:19 -05:00
e000
65469c9ee9
Core/Gameobject: Properly toggle collision state when a gameobject is activated or spawned.
2012-08-12 20:04:02 +02:00
Nay
d2dc60dc05
Core: Add missing include
2012-08-10 14:03:02 +01:00
Shauren
9538fb6d5a
Core/Movement: Ensured object orientation is always within 0-2pi range, this fixes movement.
2012-08-10 14:10:57 +02:00
Subv
d82266bc0e
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
...
Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Chat/Chat.h
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level2.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellMgr.cpp
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/scripts/Kalimdor/azuremyst_isle.cpp
src/server/shared/Logging/Log.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
2012-08-07 13:44:22 -05:00
Spp
55ce180f28
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
...
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'
Explanation of use with Sample config:
Appender.Console.Type=1 (1 = Console)
Appender.Console.Level=2 (2 = Debug)
Appender.Server.Type=2 (2 = File)
Appender.Server.Level=3 (3 = Info)
Appender.Server.File=Server.log
Appender.SQL.Type=2 (2 = File)
Appender.SQL.Level=1 (1 = Trace)
Appender.SQL.File=sql.log
Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)
Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5 (5 = Error)
Logger.root.Appenders=Console
Logger.SQL.Type=26 (26 = SQL)
Logger.SQL.Level=3 (2 = Debug)
Logger.SQL.Appenders=Console Server SQL
Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName
* At loading Appender SQL will be ignored, as it's not present on "Appenders"
* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged
* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged
* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
- Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
- Appender Console has lower Log Level: Msg is logged to Console
- Appender Server has higher Log Level: Msg is not logged to file
- Appender SQL has lower Log Level: Msg is logged to file sql.log
* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender
* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
- Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Shauren
04b30fd035
Core/Objects: Minor fixes to creature/gameobject data
2012-07-24 15:28:41 +02:00
Shauren
0b22b329d6
Core/PacketIO: Updated SMSG_UPDATE_OBJECT structure
2012-07-12 21:20:34 +02:00
Shauren
ed6f3e2def
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
2012-07-04 22:20:21 +02:00
Shauren
28f8e42a69
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
2012-06-11 11:10:46 +02:00
Shauren
c7775c8d72
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
2012-06-07 23:20:57 +02:00
kaelima
3d14384c32
Merge git://github.com/TrinityCore/TrinityCore into 4.x
...
Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
Shocker
fce6ec014d
Merge pull request #6605 from Vincent-Michael/scale
...
Core/Misc: Add SetObjectScale function
2012-05-29 03:56:47 -07:00
Nay
e83f913fc5
Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
...
... and this is why you shouldn't use the so called hacks. You will just
keep adding sh*t on top of more sh*t (like this).
Currently, GO spell casts spawn an invisible WORLD_TRIGGER (npc 12999)
inside of the gameobject (for certain forms of gameobjects) (and
this is why the LoS check was failing).
It shouldn't be like that. GOs should be able to cast the spells without
having to spawn an auxiliary creature.
Fixes "Eye of Acherus" and others
2012-05-28 22:17:17 +01:00
Vincent-Michael
ab77e597b1
Add function for SetObjectScale
...
Author: NoFantasy
Source: Mangos
2012-05-26 23:14:57 +02:00
Kandera
c70792df02
Core/Scripting: add the ability to access loot/go state changed events for gameobjects from cpp scripting. (malcrom's idea)
2012-05-16 08:47:43 -04:00
kaelima
1fec4a5af2
Core/Gameobject: Set artkit once in GameObject::Create
2012-05-09 13:52:31 +02:00
Subv
5b80e7360b
Core/Collision: Disable LoS check for destroyed destructible buildings.
...
More research has to be done.
Closes #6228
2012-04-18 13:57:12 -05:00
Subv
a998e9e58a
Collision/GameObjects: Corrected a possible logic fail
...
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-10 20:12:13 -05:00
Subv
6c5cabcf8b
Battlegrounds/WSG: Fixed door LoS in Warsong Gulch
...
Closes #6147
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-10 20:06:40 -05:00
Machiavelli
bc96df1aae
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
...
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Gyx
1544b208da
Core/Game: Code style again.
...
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-28 20:00:29 +08:00
leak
c6cbe4c77c
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
2012-03-25 16:25:06 +02:00
Subv
21ccfb8e2e
Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like data0 for type 0 is in fact startClosed instead of startOpen
...
closes #5660
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-03-17 15:58:47 -05:00
Shauren
671fd4176a
Core/GameObjects: Chests will now remain locked for players who left the group if loot from that boss is stored in it (note: this is just an implementation of locking the chest, they still need to be linked to a boss - not yet implemented)
2012-03-12 18:07:34 +01:00
Spp
f1949b20a6
Some random cleanup here and there
2012-03-09 13:42:52 +01:00
kaelima
eb1a2a3672
Core/Object:
...
- Corrected the flag and use of UPDATEFLAG_LOWGUID.
- Send proper positions for objects on transports.
- Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION
- Added some comments
2012-02-29 12:43:59 +01:00
Spp
5cff9e0716
Merge branch 'master' into 4.x
...
Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
Spp
03c34ee507
Fix a lot of warnings
2012-02-16 13:56:28 +01:00
Subv
a7f6c4f558
Fixed the logic on my last commit
2012-02-12 08:41:59 -05:00
Subv
b0bcf1f67c
Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
...
closes #5197
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-11 21:47:00 -05:00
Shauren
806733550c
Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::SetGoState for summoned objects
...
Closes #5166
2012-02-10 10:24:56 +01:00