Commit Graph

40 Commits

Author SHA1 Message Date
Treeston
3fd2eb126c [3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #25463)
(cherry picked from commit 1eca51b417)
2022-02-27 20:08:41 +01:00
Shauren
439b027d48 Core/Misc: Cleanup unused includes 2022-02-13 15:07:00 +01:00
Shauren
d057e057d3 Core/Misc: Optimize ChatCommand includes (include only where neccessary) 2022-02-11 21:57:45 +01:00
Shauren
cbcd149ce5 Core/Misc: Explicitly include required headers instead of relying on them to be included by other headers 2022-02-11 14:33:35 +01:00
Treeston
706163743d [3.3.5] Scripts/Commands: .arena command conversion (PR #25407)
(cherry picked from commit b63d655e20)
2022-02-05 13:57:50 +01:00
Giacomo Pozzoni
a9e325f6b7 Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c4)
2022-01-01 00:51:54 +01:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
xinef1
ad4e63bae1 Core/Misc: Moved CharacterInfo out of world to separate class
Closes #19030

(cherrypicked from 59ce3d6c9b)
2019-07-21 21:06:54 +02:00
xinef1
b485f3e673 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database

(cherrypicked from b955456008)
2019-07-21 21:06:54 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Rochet2
211b564894 Scripts/Commands: Fix trinity_string usage and enhance commands 2017-07-22 09:22:17 +02:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
f2039981e0 Core/Game: Include cleanup, part 3 2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
2d942ddcc5 Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
Closes #15616
Closes #15740
2015-10-22 20:26:56 +02:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
joschiwald
620f23d9dc Core/World: hold deleted characters in character store 2014-11-12 19:16:14 +01:00
Shauren
71422dcd69 Core/Entities: Second part of removing GetGUIDLow() uses 2014-10-22 18:12:51 +02:00
Shauren
b10d3cd24a Scripts/Commands: Replaced lowguid printing in command output with ToString() formatted guid 2014-10-22 15:46:25 +02:00
Shauren
bee9a3069b Core/Scripts: Fixed incorrect guid usage in logs 2014-09-16 19:56:33 +02:00
Shauren
2a1a294383 Scripts/Commands: Fixed build with -DSCRIPTS=0 2014-09-14 16:54:21 +02:00
Shauren
a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
Dehravor
24ae6a6802 Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Spp
94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Spp
cfaea769bc Core/RBAC: Move RBAC code to namespace rbac 2013-09-27 13:35:45 +02:00
Spp
2b69f83823 Core/RBAC: Move Achievements and Arena commands to RBAC (using individual permissions) 2013-08-30 16:14:00 +02:00
Spp
3232b69ff3 Core/RBAC: Move commands security to RBAC (using generic RBAC Permissions)
- Warning: This will break commands for any custom security level
2013-08-30 13:57:09 +02:00
Nay
eca90db56b Scripts/Commands/Arena: Replace a call of GetPlayerNameByGUID by GetCharacterNameData 2013-07-18 21:07:00 +01:00
Nay
d6f3460796 Script/Commands: Fix a crash in .arena captain command 2013-07-13 23:07:01 +01:00
Nay
3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
a00d61485c Core: Fix warnings 2013-05-24 17:39:30 +02:00
Shocker
03aa05a799 Actually fix compile
(sorry about the multitude of commits)
2013-05-22 02:26:21 +03:00
Shocker
0ae066254d Another missing include 2013-05-22 01:39:22 +03:00
Shocker
0b8ad579df Compile fix after recent merge 2013-05-22 01:29:04 +03:00
Bezo
178cb300d1 Implement .arena commands - add new commands to the core to handle with arena teams.
*.arena create [player] "arena name" [type]
	*.arena create "arena name" [type]
	*.arena disband [TeamID]
	*.arena rename "oldName" "newName"
	*.arena captain [TeamID] [Player]
	*.arena info [TeamID]
	*.arena lookup [name]
2013-05-22 00:50:51 +03:00