* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
- Shadows Fate can now be applied by more than just one player at the same
time. So on everyone who hits the unit the credit spell with the visual
will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
the boss once. If this would be done on proc, these AOE spells could be
casted up to 25 times.
-> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
Originally from the VAS Autobalance script, slightly modified.
Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.
Closes#7867
Signed-off-by: Nay <dnpd.dd@gmail.com>
* Aggressive pets now use aggro radius check based on level diff of target
* Aggro radius limited to max 45 yards (per wowwiki)
* Pets no longer "dance" when fighting a creature
* Pets returning will defend themselves (if not passive) if owner didn't click "follow"
* Pets at stay will properly pick up their owner's attackers that pass within range
* Fix "no empty line at end of file" warning in PetAI
* Fix typo in GetAggroRange()
* Fix spell "Eyes of the Beast" - player can move pet freely
* Code style cleanup
* Update commit comment
Closes#8398, #7455
- Can now kite mobs beyond ThreatRadius (CONF) if continuing to damage them. World bosses still use ThreatRadius to prevent pulling them to cities
- A mob that is beyond the ThreatRadius, it will return home (evade) after 10 seconds of no damage if there are no valid targets within attack distance of it, otherwise it will still attack
- Mobs now properly report "Evade" if attacked while returning home.
(modified - Nayd)
Closes#830Closes#7748