Commit Graph

848 Commits

Author SHA1 Message Date
Trista
7092e9350b Core/Movement: Final fix for MSG_MOVE_TELEPORT
* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
2012-12-24 18:04:58 +02:00
Subv
a0ad8f7a46 Core/Entities: Also send MSG_MOVE_TELEPORT to the player 2012-12-23 12:39:51 -05:00
Subv
24466d721c Core/Entities: Missing change from previous commit
Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
2012-12-23 09:33:29 -05:00
Subv
143340b38c Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own. 2012-12-23 08:09:56 -05:00
Subv
3f4c6a9d45 Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfix
Fix a minor PetAI behavioral issue
2012-12-22 09:23:55 -08:00
Gacko
2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Gacko
8cbb3763dd Core/Spell: Shadows Fate crash fix 2012-12-22 16:42:46 +01:00
MrSmite
4c9451d54c Fix pet stopping approach when attacked by another creature
Fix pet placed on stay after "attack" not attacking new attackers

Closes #8735
2012-12-21 20:57:22 -05:00
Vincent_Michael
a3b34e2894 Core: Fix more some codestyle 2012-12-22 01:13:56 +01:00
Gacko
a8b145348a Core/Spell: Add missing break. 2012-12-21 14:14:58 +01:00
Gacko
410586cf43 Core/Spell: Shadow's Fate conditions
Some of the quests only can be done in 25man mode
2012-12-20 23:56:09 +01:00
Gacko
04a3939a23 Core/Spell: Reimplement Shadow's Fate check 2012-12-20 14:44:26 +01:00
Gacko
699354d8ef Core/Spell: Shadow's Fate should hit every unit
See #8723 for further information
2012-12-20 10:01:07 +01:00
Gacko
4f956d7782 Core/Spell: Improve/correct last commit 2012-12-19 22:40:14 +01:00
Gacko
86230e2756 Core/Spell: Fix Shadow's Fate aura
The aura proccs on unit's death. The unit should cast the credit spells
to
all players of the raid. I'll finish my work later.
2012-12-19 22:38:07 +01:00
Carlos Vargas
6c6586fa43 Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.
Originally from the VAS Autobalance script, slightly modified.

Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.

Closes #7867

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-17 01:26:56 +00:00
MrSmite
777b287dff PetAI - Overhaul / bug fix
* Aggressive pets now use aggro radius check based on level diff of target
  * Aggro radius limited to max 45 yards (per wowwiki)
  * Pets no longer "dance" when fighting a creature
  * Pets returning will defend themselves (if not passive) if owner didn't click "follow"
  * Pets at stay will properly pick up their owner's attackers that pass within range
  * Fix "no empty line at end of file" warning in PetAI
  * Fix typo in GetAggroRange()
  * Fix spell "Eyes of the Beast" - player can move pet freely
  * Code style cleanup

  * Update commit comment

Closes #8398, #7455
2012-12-07 22:13:57 -05:00
ille
6b1ffb98ce core/spells: add pointercheck in Unit::HandleProcTriggerSpell() 2012-12-04 13:52:01 +01:00
Vincent-Michael
ddb6c95042 Core/Spells: Convert Replenishment in spell script 2012-11-30 18:27:34 +01:00
Spp
2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Ne3x
4e03a67045 Core/Spells: Fix Unholy Blight not stacking correctly Note: As of patch 3.2.0: The damage supposed to accumulate similar to Ignite and Deep wounds. Source: http://www.wowwiki.com/Unholy_Blight
Closes: #8265
2012-11-26 21:03:45 -08:00
Shauren
5de19484ee Core/Spells: Removed selecting shapeshift model based on race and skin color for creatures. 2012-11-25 10:23:24 +01:00
Spp
cd2b79f8d4 Fix compile under windows 2012-11-20 20:45:10 +01:00
Spp
b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Lorenzo J. Gonzalez Cabrera
532077de4f Doze mechanics Fix - By Arrakio
Info here:
https://github.com/TrinityCore/TrinityCore/issues/8277
2012-11-09 11:37:31 +01:00
Spp
d2ba73d97f Core/Misc: Proper fix for previous commit (c5c8e38 - check race change before perfoming faction-change actions)
Core/Misc: tab to spaces and remove trailing whitespaces
2012-10-29 12:28:12 +01:00
Spp
876ad50dcd Core/Misc: Tweaked ThreatContainer internals
(and many cosmetic changes here and there)
2012-10-26 14:31:19 +02:00
Spp
013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Subv
8536b360a0 Core/Spells: Fix a possible crash in Light's Beacon when a player logged in with the aura. 2012-10-16 09:24:53 -05:00
Subv
ef6e7e0914 Merge pull request #8001 from tibbi/reputation_convert
correct reputation converting at faction change
2012-10-10 06:43:47 -07:00
Subv
3e5af53bf7 Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL doesn't require a killing blow anymore, only a honorable kill.
Author: @tibbi
Closes #6224
2012-10-09 22:59:18 -05:00
tibbi
05eaf75501 adding forgotten UpdateCharacterNameDataLevel call 2012-10-08 20:02:11 +01:00
Subv
00373eee90 Merge pull request #8015 from Retriman/masspellsTIII
Core/Spells:
2012-10-07 17:52:14 -07:00
Subv
42d606a81b Core/Spells: Fixed a crash caused by Beacon of Light.
GroupReference sources should always be checked against NULL pointers.
2012-10-07 19:02:59 -05:00
Retriman
3c2a523980 Core/Spells:Ranged spells cant be parried or dodged. 2012-10-07 14:46:29 -04:00
kandera
c4c093ac80 Merge pull request #7971 from Retriman/SpellTi
Core/Spell: Remove LOS in spell tremor, grounding Totem.
2012-10-05 05:52:39 -07:00
Retriman
5f90eb831a Core/Spell: Remove LOS in spell tremor, grounding Totem. 2012-10-04 23:32:50 -04:00
Kandera
94b2f90a5a Core/Spells: fix typo from 0f85a1d4f3 2012-10-02 11:58:27 -04:00
Kandera
0f85a1d4f3 Core/Spells: Fix seal procs from tiny abom in a jar. Closes #3463 2012-10-02 10:58:11 -04:00
Kandera
c85c0c549a Core/Spells: when charges are removed by a proc they should be handled with AURA_REMOVE_BY_DEFAULT. Closes #7910 2012-10-02 10:23:36 -04:00
Spp
7831ecdb18 Core: "Initial support for C++11 compilers" 2012-10-02 15:06:19 +02:00
Spp
380db44583 Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct 2012-10-02 12:17:42 +02:00
Spp
f8846cdeaf Core/Utilities: Do not expose internal store structure in Tokens and rename it to Tokenizer 2012-10-02 11:54:41 +02:00
Nay
8a18449a74 SQL: Rename file merged in PR; Core: cleanup whitespace and tabs 2012-09-30 15:33:56 +01:00
tibbi
3fae05f6f3 correct hit result if the spell has SPELL_ATTR3_IGNORE_HIT_RESULT 2012-09-27 00:31:00 +01:00
Kandera
c5ada4b487 Core/Spells: fix typo from previous commit that caused a crash. 2012-09-26 09:11:30 -04:00
kandera
c0c64da286 Merge pull request #6788 from Vincent-Michael/charmer
Core/Spells: Fix no combo points after Mind Control
2012-09-24 07:55:32 -07:00
Kandera
dc935ef8b1 Core/Spells: fix beacon of light being on a non player. 2012-09-24 10:37:58 -04:00
kandera
a4e3709dd3 Merge pull request #7811 from Faq/SplitDamage2
Core/Spells: Implementing some hooks for split damage taken, fixes the l...
2012-09-24 05:24:01 -07:00
MrSmite
ce6785d9db Core/Combat: Fix Evade Mechanics
- Can now kite mobs beyond ThreatRadius (CONF) if continuing to damage them. World bosses still use ThreatRadius to prevent pulling them to cities
- A mob that is beyond the ThreatRadius, it will return home (evade) after 10 seconds of no damage if there are no valid targets within attack distance of it, otherwise it will still attack
- Mobs now properly report "Evade" if attacked while returning home.

(modified - Nayd)

Closes #830
Closes #7748
2012-09-22 02:11:31 +01:00