Commit Graph

14 Commits

Author SHA1 Message Date
SnapperRy
6f1e823cac Core/Fishing: implement retail-like fishing skill-up functionality (#17528) 2016-09-13 04:16:05 +02:00
ariel-
fbfcfe4c1d Core/Globals: delete another synch query using CharacterInfo map 2016-08-18 01:45:44 -03:00
ariel-
1a52c1cd36 Core/Misc: remove two synch queries and replace them with CharacterInfo cache 2016-07-16 20:51:32 -03:00
Naios
205556b226 Core/Database: Converted the database library to a shared library.
* There is still the possibility to static link against database.

(cherry picked from commit 6cfea2d8f7)
2016-03-24 02:46:01 +01:00
Shauren
1925778e44 Core/Players: Split playerBytes fields in characters table
(cherry picked from commit 2a6f65fddc)
2016-03-13 20:18:05 +01:00
treeston
6102a7937d Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND 2016-02-10 19:35:11 +01:00
Rushor
923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
ShinDarth
7ab1d1b7d0 Core/Ticket improved ticket system
- Safely close ticket before character deletion
- Allow to keep trace of delete characters tickets (configurable)
- Closes #15655

Closes #15699
2015-11-03 16:07:30 +01:00
Shauren
4a36850167 Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c3441)
2015-10-29 21:08:00 +01:00
ShinDarth
d380c12c56 Core/Battleground: implement deserters tracker feature 2015-10-28 20:39:04 +01:00
Shauren
402a3c45ff Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b9)

# Conflicts:
#	src/server/database/Database/Implementation/CharacterDatabase.cpp
#	src/server/database/Database/Implementation/CharacterDatabase.h
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/GossipDef.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Globals/ObjectAccessor.cpp
#	src/server/game/Globals/ObjectAccessor.h
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Grids/ObjectGridLoader.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
Shauren
25c0303976 Core/DBLayer: Added compile time validation for prepared statement indexes passed to DatabaseWorkerPool::GetPreparedStatement turning mistakes like the one fixed in 0327927fa6 into compiler errors.
(cherry picked from commit 7c75160f59)

Conflicts:
	src/server/database/Database/Implementation/HotfixDatabase.h
	src/server/shared/DataStores/DB2StorageLoader.cpp
	src/server/shared/DataStores/DB2StorageLoader.h
	src/server/shared/DataStores/DB2Store.h
2015-09-27 17:08:50 +02:00
pete318
dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
StormBytePP
1f66d719f2 Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00