Commit Graph

191 Commits

Author SHA1 Message Date
treeston
64d8b183de Add new command 'npc showloot'. Does exactly what it says on the tin.
(cherry picked from commit 6f29aac936)
2020-07-16 22:00:29 +02:00
ccrs
55576d20d8 Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.

(cherry picked from commit 17579f8d91)
2020-06-14 20:04:17 +02:00
ariel-
93c19c4194 Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d69)
2020-04-29 01:36:41 +02:00
Chaouki Dhib
5d076cfe29 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.

(cherry picked from commit a1f2f30c14)
2020-04-24 17:18:49 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Keader
2e45423537 Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE (#18980)
(cherry-picked from 15ea5b1b8d)
2018-12-09 14:18:42 +01:00
Shauren
738f37d3cf Core/Maps: Replaced spawnmask with difficulty list 2018-09-15 17:55:26 +02:00
Shauren
91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
joschiwald
6226189a16 Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects 2018-01-27 23:02:46 +01:00
Shauren
bb718b5578 Core/Entities: Remove phasemask 2018-01-10 22:01:40 +01:00
joschiwald
5e3e4182c8 Core/Entities: Extended SpawnMask to 64 bit 2018-01-06 19:56:11 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Roc13x
a6d1b34472 Core/Creature: Refactor and improve vendor items (#20328)
* Implement item bonuses in vendors.
* Implement the PlayerConditionID and IgnoreFiltering DB columns.
* Fix loading referenced vendor items
* Allow adding bonuses in .npc add item command
2017-10-09 21:03:25 +02:00
Rochet2
211b564894 Scripts/Commands: Fix trinity_string usage and enhance commands 2017-07-22 09:22:17 +02:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
joschiwald
b192c46b06 Core/Creature: Added UnitFlags3 to creature_template 2017-05-21 14:17:47 +02:00
Shauren
f2039981e0 Core/Game: Include cleanup, part 3 2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Rochet2
80cf4e3070 * Scripts/Commands: Fix guid usage and enhance commands
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.

Closes #18978
2017-03-11 12:29:37 +01:00
Shauren
dad19df69d Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
(cherry picked from commit b36da77185)

Core/Scripts: build fix

(cherry picked from commit 258368a2bd)
2017-01-09 21:16:36 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael
1f6c324476 Core/Misc: Whitespace cleanup 2016-09-22 21:59:12 +02:00
treeston
a92bfb5505 Scripts/Commands: Small QoL adjustments
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
    - New commands .server shutdown force and .server restart force bypass this limitation.

(cherry picked from commit 0e1eb460d6)
2016-09-03 13:46:33 +02:00
Shauren
d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Vincent-Michael
9d7a17d9f5 Core/Commands: Added ".npc set phase" command error message for invalid phaseid
Closes #14927
2016-06-05 16:43:41 +02:00
Shauren
c95f4a5070 Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796 2016-05-30 23:49:35 +02:00
Rushor
92a80979dd Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
* updates #16423

(cherry picked from commit 110e0fd092)
2016-04-02 19:24:13 +02:00
treeston
870a76ad10 DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0x00200000) that awards players credit for killing the creature even if less than 50% of damage was dealt by players.
This can be used to fix quests such as "Heated Battle" or "If Valgarde Falls..." that are currently very hard to complete at the appropriate level due to "friendly" NPCs killing off the required targets too quickly for players to get 50% of damage in.

(cherry picked from commit d240ccb38c)
2016-04-02 17:33:31 +02:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
MitchesD
8dfc753770 Scripts/Commands: updated .npc info to show correct PhaseIDs and PhaseGroups 2015-11-20 20:28:21 +01:00
Shauren
2d942ddcc5 Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
Closes #15616
Closes #15740
2015-10-22 20:26:56 +02:00
jackpoz
a323ee5e62 Core/Misc: Fix issues reported by static analysis
Coverity defect IDs: 1023115

(cherry picked from commit 391c81d86c)

Conflicts:
	src/server/scripts/Commands/cs_npc.cpp
2015-06-01 01:04:43 +01:00
Shauren
edbd44a675 Core/Creatures: Extended npcflags to uint64 2015-05-04 12:39:36 +02:00
Shauren
ca83e14f8b Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
2015-04-28 21:19:46 +02:00
Rat
8f3a80c1cf Core/Phases: Ported new phasing system from 4.3.4 branch and fixed some map swap logic 2015-03-16 07:28:49 +01:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
Shauren
6dbb516b65 Core/Items: Refactored ItemTemplate 2014-12-21 13:35:43 +01:00
Nayd
a1d4c9f9dc Core: Use the correct function to convert strings to unsigned longs and unsigned long longs
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493

Fixes #13493

Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
2014-11-26 02:12:38 +00:00
Shauren
15fbb6f46f Core/Entites: Updated GUID format 2014-10-29 21:13:21 +01:00
DDuarte
5bc823f5e7 Core: Even more warning fixes 2014-10-27 22:52:19 +00:00
DDuarte
07a640de0d Core: Fix warnings, mostly wrong printf formatters 2014-10-27 21:56:44 +00:00
Shauren
7afab9f783 Core/Entities: Updated HighGuid values 2014-10-27 12:03:35 +01:00
Shauren
209a743bbe Core/Entities: Updated updatefields 2014-10-26 22:06:48 +01:00
Shauren
9e1930959d Core/Entities: Changed object lowguid to uint64 2014-10-26 02:57:28 +02:00
Shauren
a97bd333fe Core/Entities: Removed Object::GetGUIDLow() 2014-10-23 00:29:16 +02:00
Shauren
71422dcd69 Core/Entities: Second part of removing GetGUIDLow() uses 2014-10-22 18:12:51 +02:00
Shauren
b10d3cd24a Scripts/Commands: Replaced lowguid printing in command output with ToString() formatted guid 2014-10-22 15:46:25 +02:00