Commit Graph

23 Commits

Author SHA1 Message Date
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
358c6a26d6 Core: Warning fixes (Also some -pedantic under game folder) 2012-09-10 13:04:31 +02:00
Nay
5f1977cb1d Core: Fix many "errors"/warnings and coding style (1)
Extractors, worldserver, authserver, shared and collision affected

Errors were found using Cppcheck, open-source static analysis tool
2012-08-30 19:07:59 +01:00
Chaplain
fb1ac16b0c Core/Misc: Some fixes here and there
Closes #7277
2012-08-20 11:05:50 +02:00
Chaplain
716e2db0e1 Core/Misc: Code-style + some const methods. 2012-06-21 21:05:45 +03:00
Shauren
e5d23103f3 Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)

Note: Map and Vmap re-extraction is required
2012-03-07 13:09:35 +01:00
click
5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Spp
03c34ee507 Fix a lot of warnings 2012-02-16 13:56:28 +01:00
Subv2112
93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
mns
8f8d45fdaf Fix vmapassembler
Signed-off-by: mns <pgameserver@gmail.com>
2011-12-01 04:19:38 +03:30
Shauren
44693cfa99 Core: Fixed a few warnings and silly typos in scripts 2011-11-23 16:57:08 +01:00
Spp
b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp-
e47b96af3e Core: Append single character to stream as character, not as a string 2011-07-29 14:18:28 +02:00
Shauren
2fd70ed49d Core/Collision: Fixed possible memory leaks 2011-05-11 14:11:20 +02:00
leak
1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Spp
408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Spp
16d95d3115 Core: Fix some warnings
--HG--
branch : trunk
2010-08-23 07:51:19 +02:00
click
45e2a65fad Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
Brian
1fd7082712 * Reverted to the old G3D library, however collision still will not compile
* and is therefore commented out.

--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
XTZGZoReX
fcd58c134d * Move VMap3 code to a separate static 'collision' library.
--HG--
branch : trunk
2010-06-07 13:57:34 +02:00