Commit Graph

64 Commits

Author SHA1 Message Date
Shauren 62a3edb84a Core/Misc: Warning fixes
(cherry picked from commit cc4d79495f)

Partial cherry-picked.

Signed-off-by: Naios <naios-dev@live.de>
2015-04-05 01:20:11 +02:00
Naios 2bd1c8541d Core/Updates: Add an automatic database update system. Automatically detects new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.

Import every update manual until (included) those INSERT IGNORE updates for each database.

Thanks DDuarte and Shauren for your amazing ideas, help and advises.

In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)

(cherry picked from commit 352012e531)
(cherry picked from commit 1f7f9feafc)

For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!

Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
2015-03-21 20:54:54 +00:00
jackpoz 9948e633ab Revert "Core/Server: Catch exceptions in int main()"
This reverts commit 958999ff5c.

Closes #14329
2015-03-11 20:59:21 +01:00
Duarte Duarte 958999ff5c Core/Server: Catch exceptions in int main()
The exceptions is rethrown on debug mode.

Ref Coverity CID 1010213, 1022574, 1227501, 1227502,
1227503, 1227504, 1227505, 1254536 and 1254612

(cherry picked from commit e68ca82d4d)

Conflicts:
	src/server/bnetserver/Main.cpp
2015-02-22 06:09:01 +00:00
Vincent-Michael f3e86d3e68 Update copyright note for 2015
Happy new year

Conflicts:
	src/server/bnetserver/Authentication/AuthCodes.h
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
	src/server/bnetserver/Packets/AchievementPackets.h
	src/server/bnetserver/Packets/AuthenticationPackets.cpp
	src/server/bnetserver/Packets/AuthenticationPackets.h
	src/server/bnetserver/Packets/BitStream.cpp
	src/server/bnetserver/Packets/BitStream.h
	src/server/bnetserver/Packets/CachePackets.cpp
	src/server/bnetserver/Packets/CachePackets.h
	src/server/bnetserver/Packets/ChatPackets.h
	src/server/bnetserver/Packets/ConnectionPackets.cpp
	src/server/bnetserver/Packets/ConnectionPackets.h
	src/server/bnetserver/Packets/FriendsPackets.cpp
	src/server/bnetserver/Packets/FriendsPackets.h
	src/server/bnetserver/Packets/PacketManager.cpp
	src/server/bnetserver/Packets/PacketManager.h
	src/server/bnetserver/Packets/Packets.h
	src/server/bnetserver/Packets/PacketsBase.cpp
	src/server/bnetserver/Packets/PacketsBase.h
	src/server/bnetserver/Packets/PresencePackets.cpp
	src/server/bnetserver/Packets/PresencePackets.h
	src/server/bnetserver/Packets/ProfilePackets.h
	src/server/bnetserver/Packets/SupportPackets.h
	src/server/bnetserver/Packets/WoWRealmPackets.cpp
	src/server/bnetserver/Packets/WoWRealmPackets.h
	src/server/bnetserver/Realms/RealmList.cpp
	src/server/bnetserver/Realms/WorldListener.cpp
	src/server/bnetserver/Realms/WorldListener.h
	src/server/bnetserver/Server/ComponentManager.cpp
	src/server/bnetserver/Server/ComponentManager.h
	src/server/bnetserver/Server/ModuleManager.cpp
	src/server/bnetserver/Server/ModuleManager.h
	src/server/bnetserver/Server/Session.cpp
	src/server/bnetserver/Server/Session.h
	src/server/bnetserver/Server/SessionManager.cpp
	src/server/bnetserver/Server/SessionManager.h
	src/server/game/Accounts/BattlenetAccountMgr.cpp
	src/server/game/Accounts/BattlenetAccountMgr.h
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
	src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundTP.h
	src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
	src/server/game/Entities/AreaTrigger/AreaTrigger.h
	src/server/game/Entities/Item/ItemTemplate.cpp
	src/server/game/Guilds/GuildFinderMgr.cpp
	src/server/game/Guilds/GuildFinderMgr.h
	src/server/game/Handlers/GuildFinderHandler.cpp
	src/server/game/Handlers/VoidStorageHandler.cpp
	src/server/game/Movement/MovementStructures.cpp
	src/server/game/Movement/MovementStructures.h
	src/server/game/Movement/PathGenerator.cpp
	src/server/game/Server/BattlenetServerManager.cpp
	src/server/game/Server/BattlenetServerManager.h
	src/server/game/Server/Packet.cpp
	src/server/game/Server/Packet.h
	src/server/game/Server/Packets/AchievementPackets.cpp
	src/server/game/Server/Packets/AchievementPackets.h
	src/server/game/Server/Packets/AuctionHousePackets.cpp
	src/server/game/Server/Packets/AuctionHousePackets.h
	src/server/game/Server/Packets/AuthenticationPackets.cpp
	src/server/game/Server/Packets/AuthenticationPackets.h
	src/server/game/Server/Packets/BattlegroundPackets.cpp
	src/server/game/Server/Packets/BattlegroundPackets.h
	src/server/game/Server/Packets/ChannelPackets.cpp
	src/server/game/Server/Packets/ChannelPackets.h
	src/server/game/Server/Packets/CharacterPackets.cpp
	src/server/game/Server/Packets/CharacterPackets.h
	src/server/game/Server/Packets/ChatPackets.cpp
	src/server/game/Server/Packets/ChatPackets.h
	src/server/game/Server/Packets/ClientConfigPackets.cpp
	src/server/game/Server/Packets/ClientConfigPackets.h
	src/server/game/Server/Packets/CombatLogPackets.cpp
	src/server/game/Server/Packets/CombatLogPackets.h
	src/server/game/Server/Packets/CombatPackets.cpp
	src/server/game/Server/Packets/CombatPackets.h
	src/server/game/Server/Packets/EquipmentSetPackets.cpp
	src/server/game/Server/Packets/EquipmentSetPackets.h
	src/server/game/Server/Packets/GameObjectPackets.cpp
	src/server/game/Server/Packets/GameObjectPackets.h
	src/server/game/Server/Packets/GuildPackets.cpp
	src/server/game/Server/Packets/GuildPackets.h
	src/server/game/Server/Packets/ItemPackets.cpp
	src/server/game/Server/Packets/ItemPackets.h
	src/server/game/Server/Packets/LootPackets.h
	src/server/game/Server/Packets/MiscPackets.cpp
	src/server/game/Server/Packets/MiscPackets.h
	src/server/game/Server/Packets/MovementPackets.cpp
	src/server/game/Server/Packets/MovementPackets.h
	src/server/game/Server/Packets/NPCPackets.cpp
	src/server/game/Server/Packets/NPCPackets.h
	src/server/game/Server/Packets/QueryPackets.cpp
	src/server/game/Server/Packets/QueryPackets.h
	src/server/game/Server/Packets/QuestPackets.cpp
	src/server/game/Server/Packets/QuestPackets.h
	src/server/game/Server/Packets/ReputationPackets.cpp
	src/server/game/Server/Packets/ReputationPackets.h
	src/server/game/Server/Packets/SpellPackets.cpp
	src/server/game/Server/Packets/SpellPackets.h
	src/server/game/Server/Packets/SystemPackets.cpp
	src/server/game/Server/Packets/SystemPackets.h
	src/server/game/Server/Packets/TalentPackets.cpp
	src/server/game/Server/Packets/TalentPackets.h
	src/server/game/Server/Packets/TradePackets.h
	src/server/game/Server/Packets/WorldStatePackets.cpp
	src/server/game/Server/Packets/WorldStatePackets.h
	src/server/game/Server/WorldSocket.cpp
	src/server/ipc/CMakeLists.txt
	src/server/ipc/Commands.cpp
	src/server/ipc/Commands.h
	src/server/ipc/ZMQTask.cpp
	src/server/ipc/ZMQTask.h
	src/server/ipc/ZmqContext.cpp
	src/server/ipc/ZmqContext.h
	src/server/ipc/ZmqListener.cpp
	src/server/ipc/ZmqListener.h
	src/server/ipc/ZmqMux.cpp
	src/server/ipc/ZmqMux.h
	src/server/ipc/ZmqWorker.cpp
	src/server/ipc/ZmqWorker.h
	src/server/scripts/Commands/cs_battlenet_account.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_ironforge.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
	src/server/scripts/Kalimdor/Firelands/firelands.h
	src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
	src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
	src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.h
	src/server/shared/Cryptography/Authentication/AuthCrypt.h
	src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
	src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
	src/server/shared/Cryptography/HmacHash.cpp
	src/server/shared/Cryptography/SHA256.cpp
	src/server/shared/Cryptography/SHA256.h
	src/server/shared/Database/Implementation/HotfixDatabase.cpp
	src/server/shared/Database/Implementation/HotfixDatabase.h
	src/server/shared/Realm/Realm.cpp
	src/server/shared/Realm/Realm.h
	src/tools/connection_patcher/CMakeLists.txt
	src/tools/connection_patcher/Constants/BinaryTypes.hpp
	src/tools/connection_patcher/Helper.cpp
	src/tools/connection_patcher/Helper.hpp
	src/tools/connection_patcher/Patcher.cpp
	src/tools/connection_patcher/Patcher.hpp
	src/tools/connection_patcher/Patches/Common.hpp
	src/tools/connection_patcher/Patches/Mac.hpp
	src/tools/connection_patcher/Patches/Windows.hpp
	src/tools/connection_patcher/Patterns/Common.hpp
	src/tools/connection_patcher/Patterns/Mac.hpp
	src/tools/connection_patcher/Patterns/Windows.hpp
	src/tools/connection_patcher/Program.cpp
	src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
jackpoz b33695a2ef Core/Worldserver: Fix worldserver stuck on "Halting process" on shutdown
Partially revert 4fe45b8c63 to fix worldserver stuck on "Halting process" on shutdown.

Fixes #13201
2014-10-03 21:21:17 +02:00
jackpoz 02d497165a WorldServer/Misc: Log possible errors on shutdown
Log possible error on shutdown happening when trying to cancel any I/O sync operation in CliThread, refers to #13201
2014-09-28 13:49:44 +02:00
DDuarte cefcde9ba9 Core/Misc: Multiple static analysis issues fixed (small optimizations and clear code) 2014-09-19 03:30:02 +01:00
Shauren e0ce4528c5 Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead 2014-09-09 19:19:25 +02:00
leak 1a27ce1267 Core/NetworkIO: Restore networking related scripting hooks
Closes #12607
2014-08-11 17:40:43 +02:00
leak 14cb6e4235 Resolve shutdown crash/leak if MySQL server is not running
Fixes #12734
2014-08-10 22:43:48 +02:00
Shauren 4fe45b8c63 Core/Worldserver: Replaced old hack sending key events to unblock console thread 2014-08-10 11:50:19 +02:00
DDuarte 0e52b111f3 Core/Config: User-friendlyfy configuration parsing errors
It will now print useful error messages that pinpoint the issue
with the config file (missing file, bad syntax, etc)

In memory of MitchesD that lost 18 hours finding a problem with
his config because of a duplicated line.
2014-07-29 01:47:00 +01:00
Shauren 86f3ee9949 Core/Instances: Explicitly unload InstanceSaveMgr before MapManager, fixes invalid memory access at shutdown
Closes #12635
2014-07-28 23:32:53 +02:00
Jared P. Jones 11ecd851a1 Core/Misc: Silenced 500 OS X Warnings and removed deprecated finite() method.
*Mac OS X fires off over 200 warnings related to gsoap about the deprecated register method. CMake has been patched to remove this warning.
*Updated all occurences of finite() to std::isfinite. The method finite() is not standardized by anyone aside from BSD. std::isfinite() however is standarized by C++
*Removed -ncurses and -pthread from OS X compilation. Now that we use Boost and C++11 there is no longer a need for pthread in OS X. All it does is throw a warning. However, ncurses isn't needed either as it's built into the OS X SDK and linked by default.

Note: There are only 5 remaining warnings left when compiling on OS X. I did not attempt to fix these as they were related to 3rd party libraries statically linked into the code. The 5 warnings left are all related to unused variables.
2014-07-23 17:30:45 -05:00
Shauren 42eeec12bf Core/Mains: Handle SIGBREAK to achieve clean shutdown when users click X button on windows 2014-07-23 19:04:07 +02:00
jackpoz fe1289ed1a Core/Misc: Fix abort() on shutdown on *nix
Wait for cliThead to exit before deleting it to about std::abort() triggered on *nix systems.
2014-07-17 20:54:32 +02:00
leak 8c10ffa62d GCC compile fixes 2014-07-16 19:27:15 +02:00
Chaplain 68398a559e [Auth\Worldserver] Use boost to load console arguments. (Added a few style changes and cmake fix)
Conflicts:
	src/server/worldserver/Main.cpp
2014-07-15 18:15:55 +02:00
Subv a4f7211aed Fixed the worldserver not using the path to the config file as defined in cmake 2014-07-13 15:55:46 -05:00
Subv 375363ed08 Fixed the first world connection being slow 2014-07-09 16:53:15 -05:00
leak 2f28f4ce75 Fixed FreezeDetectorHandler trigger time 2014-07-08 21:17:24 +02:00
leak d1594998f8 Replaced the LogWorker thread with Boost ASIO 2014-07-08 20:55:25 +02:00
leak a738cd96dc Renamed WorldTcpSession back to WorldSocket 2014-07-07 22:03:41 +02:00
leak c7d5660e99 Readd support for TCP_NODELAY socket option 2014-07-07 21:37:55 +02:00
Subv eeb2720401 Removed some dead code 2014-07-06 19:05:13 -05:00
leak 59c8ffe4b3 Change the freeze detector thread to be a periodic callback running on the thread pool 2014-07-06 23:04:38 +02:00
leak 7befb26625 Some groundwork for replacing the ACE based WorldSocket handling 2014-07-06 01:26:29 +02:00
leak 021e18d152 Refactored both world and auth main
- Master/Worldrunable removed
- World Update loop now running on main (which was doing nothing before)
- Processpriority moved to shared
- Added a preliminary thread pool for boost::asio::io_service
2014-07-04 15:22:06 +02:00
leak 310f5e6846 Some ground work for ASIO based RemoteAccess handling 2014-07-02 17:38:44 +02:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Nay f71d894a21 Servers: Fix some code style issues in world and authserver 2013-07-28 16:59:07 +01:00
Shauren 779a59e7e2 Core/Config: Refactored ConfigMgr
* Loading initial configuration files is now separate from loading any additional custom configs
2013-07-15 17:31:44 +02:00
Shauren 86d846e627 Core: Fixed windows compile 2013-05-13 18:10:20 +02:00
Spp d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp 2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Spp 1e50a08604 Core/Logging: Fix PlayerDump logging 2012-10-22 10:37:39 +02:00
Nay b89b8ff277 Core/Loading: Change info/error messages to printf when config is not loaded 2012-08-29 20:02:55 +01:00
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
click 409ebcca97 Core: Send SSL and ACE version in all logging detailmodes, not just when set in the config 2012-03-31 23:50:32 +02:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Nay 8ca09a2061 Revert file Main.cpp that shouldn't have been change in accae0ce50 (previous commit) 2011-10-29 00:48:49 +01:00
Nay accae0ce50 TDB 335.11.43
Move SQL updates to the directory old.
2011-10-29 00:20:56 +01:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp be12603150 Configuration/ConfigMgr: converted from singleton to namespace with free functions. 2011-09-28 13:00:43 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
runningnak3d e196dd80bd Core/WorldServer: Some minor text and code style clean up. 2011-04-12 16:46:37 -04:00