Commit Graph

15 Commits

Author SHA1 Message Date
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren beb3316089 Core/Shared: Include cleanup 2017-05-13 11:49:09 +02:00
jackpoz 40b67bb7ce Core/Packets: Remove empty file 2016-08-12 18:17:01 +02:00
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael 2e586bc520 Core: Header cleanup in game/*/*.cpp 2015-07-25 20:18:42 +02:00
joschiwald a4afd80479 Core/Packets: updated some channel moderation packets
- synch opcodes with wpp
2015-01-02 02:20:40 +01:00
Vincent-Michael ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
Intel 518c744336 Core/Packets: Add connection indexes for server packets
Fixed IOCP define for linux
Minor code style change in inventory loading
2014-12-07 15:14:43 +02:00
Shauren 18cce601b9 Core/Misc: Use opcode definitions instead of magic values for known opcodes in IsInstanceOnlyOpcode 2014-11-09 15:04:40 +01:00
Shauren bacc90b6ba Core/NetworkIO: Added second connection to WorldSession, handle AuthContinuedSession and enabled ConnectTo and ResumeComms 2014-11-09 00:37:33 +01:00
joschiwald 310c33d96f Core/NetworkIO: update SMSG_CHAR_ENUM and CMSG_PLAYER_LOGIN 2014-10-31 14:47:56 +01:00
DDuarte 7b2274a744 Core/Networking: PoC changes to the way packets are handled
This is a rewrite of the way we send SMSG opcodes, the reasoning behind this is to make fixing packets sent in multiple places easier, and allow for clearer documentation of the packet fields.

Included SMSG_AUTH_RESPONSE and SMSG_AUCTION_COMMAND_RESULT as two examples.
2014-10-30 02:04:54 +00:00