r1245 Update escortAI MAX_PLAYER_DISTANCE from 50 to 66 yards - skip
r1246 Not call JustDied() AI function when escortAI max range is over limit(not regular death). Some additional cleanup to apply code style.
r1247 Implement automated FailQuest in escortAI (if npc has specific death events, call npc_escortAI::JustDied()). Clean up scripts related to it.
Restore original faction at escortAI's JustRespawned() in case faction changed (normal case for escorts). Remove in scripts where defined.
r1248 Add small delay before move to first point in escortAI.
r1249 Add support for quest 898
r1250 Add support for quest 10451. Original patch by Lightguard
--HG--
branch : trunk
r1241 Add text to ysondre and also replace manual summon with spell. Clean up script. Patch by Turok
r1242 Add support for quest 4770
r1243 Add support for quest 4904
r1244 Update most scripts calling escortAI's Start() from outside creature AI with more safe method.
--HG--
branch : trunk
r1231 Remove old hack code that never worked and move/comment a few remaining to a more suitable function.
r1232 Use more safe way to check local bool in AI, accessed from GossipSelect
r1233 Update instance type and data labels for ZG to sd2 style and remove not needed ones.
r1234 Add scriptname for Gong, prevent using it in ZG if event already in progress or done (script added in previous commit)
r1235 Restore compile, sorry for typos :)
Apply SD2 code style to arlokk script.
--HG--
branch : trunk
r1221 Restore compile after changes to KilledMonster().
Remove no longer needed code where creature_template are expected to have definitions for KillCredit.
Replace one creature script with areatrigger script and some related code cleanup.
Requires Mangos 8190+
r1222 Move waypoints for Barnes to database. Also adjust code and simplify parts of pre-event. Some additional code cleanup
r1223 Clean up labels for Kara instance.
r1224 Replace use of MANGOS_DLL_SPEC with MANGOS_DLL_DECL as expected in script. Thanks Zor for notice. - skip
r1225 Add new options for escortAI.
For normal escorts, InstantRespawn can be set true (normal will despawn creature and use database spawntimesecs)
For non-escorting scripts, option to loop path can be set. Creature will return to respawn coords and after, start path from beginning.
r1226 Remove escortAI option to defend self. Creature must be able to enter combat with any attacking and then defend self by attacking back.
If custom cases exist where creature must not be set in combat with attacking, then custom script is expected.
r1227 Using _SECURE_SCL=0 to speedup iterators in Windows (release build, ref Mangos rev 8194). Patch by Vladimir - skip
r1228 Clean up gruul instance + scripts, add instance save and apply sd2 code style.
Some adjustment to hurtful strike. Minor adjustments to other spell abilities.
Create own AI for adds, and avoid repetitive code being common for all adds.
Patch by Abim - skip
r1229 Move door code to instance script and simplify Set/GetData() code and aggro check. - skip
r1230 Remove no longer needed call to Reset() in Council_Base_AI and correct typo. - skip
--HG--
branch : trunk
r1211 Correct tempsummon type for adds and add spellId for future use. Patch by Abim - skip
r1212 Added support for quest 6523. Patch by Meldanor - skip (already have that, just move waypoints to db)
r1213 Add a few missing address-of operators and some general cleanup.
r1214 Adjusting how pet are summoned and check when new pet can be summoned for sharkkis. - skip
r1215 Added support for event related to quest 12727. Original patch by ckegg
r1216 Some adjustments to function for controlling combat movement (MoveChase())
r1217 Use SetCombatMovement() for more scripts where expected and remove one useless function from Scripted_NoMovementAI (this may be fully removed)
r1218 Correct script_texts, adding variable %s where missing (...and where expected. Note that not all creature emote texts contain name of sender). - skip
r1219 Reset DATA_OPERA_OZ_DEATHCOUNT to 0 at start, in case event was previously run and incremented counter.
r1220 Correct lost-in-process FillPointMovementListForCreature() for quest 12727 (copy/paste == bad)
--HG--
branch : trunk
r1205 Check pointer for NULL before use. - skip
r1206 Remove conflicting MovePoint and let creature fully use MoveChase for summoned in hyjal. - skip
r1207 Add instance bosses for map 602. Scripts can not be considered complete and must be tested further when databases has better values for misc (such as creature factions, health/mana etc)
r1208 Added handling of doors for second last boss in BRD. Apply sd2 code style and clean up last boss(es) scripts and spells. Patch by Turok - skip
r1209 Merge scripts for last bosses in BRD to one source file. Also not store pointers to creatures and create only when needed.
Added creation of portal if Moria survive and Emperor is dead. - skip
r1210 Clean up and add script for second boss in SWP. Patch by paytheo (original by ckegg) - skip
note: in previous merge should be r120x insted of r200x. Sorry for that
--HG--
branch : trunk
r1179 Initialize variables used for EscortAI. Simplify some parts of code and also remove obsolete code for reconnecting to path.
r1180 Added script for npc 19679, not allow vendor if not have friendly rep or better.
r1181 Updated ScriptDev2 to MaNGOS 0.12 patch for SD2 version 1180 and mangos-0.12 7680 - skip
r1182 Cleanup instance related definitions for BT and apply code style - skip
r1183 Provide updated patch for Mangos (8095) and restore option to use git am. Update How To Install.txt accordingly and clarify why/when patch is needed also for Windows. - skip
r1184 Added support for quest 11142. Database support for spell 42316 needed.
r1185 Fix typo from 1182 and set eol-style + add missing to makefile
--HG--
branch : trunk
r1120 Add CallForHelp at aggro for two instance bosses. Requires Mangos 7951+
r1121 Added basic parts of boss spell definitions and texts for Nexus instance - skip (already have better)
r1122 Correct one spellId, add more spell definitions for boss noth - skip
r1123 Remove wrong spell for gluth and add missing emote text. Summon only expected amount of adds. Some additional cleanup in anubrekhan and check heroic for a few spell cast. - skip
r1124 Use normal health check calculation for easier backport (to older client)
r1125 Fixed typo in previous commit
r1126 Add spell cast to dragon in scrying orb event and add workaround for kill credit.
r1127 Convert gossip related define to enum and remove one useless (redefinition)
r1128 Remove no longer needed item scripts that can be controlled with database table item_required_target (Mangos 7980+)
r1129 Remove one more obsolete item script (use spell_area DB table for area limited spell).
Cleanup other and provide spell error message. Requires Mangos 7983+
--HG--
branch : trunk
r1106 Prevent abuse of item 44222. Apply some SD2 code style
r1107 Add health modification for phase and correct phase value for kael(TK)
r1108 Remove scripted function SetSheathState() and use mangos function instead. Fix one typo and apply sd2 code style for one script.
r1109 Remove old makefile* files not needed.
r1110 Some minor adjustments to sharkkis, add one spell and also add distance to MoveChase. Not kill boss' advisors on Reset when not needed.
r1111 Check pointers and avoid possible crash
r1112 Added script for friendly Kael in MgT (movement to orb-platform, transform and gossip)
r1113 Correct misunderstanding added in 1112, and use timer for transformation instead (creature are expected to spawn/fly down once player use orb).
--HG--
branch : trunk
r1100 Added basic AI definitions for boss sartharion (with adds, using a common AI for certain events) and intro calling drakes
r1101 Correcting a few details and simplify call drakes for boss sartharion
Add boss and mini-boss' abilities and add more common events to common drakes AI
r1102 Drop support for Windows VC71 (2003) (ref Mangos rev 7865)
r1103 Added support for quest 6481 (summon npc 11920)
r1104 Restore compile after change in OnCreatureCreate(). Require Mangos 7871+ - skip (we don't merge 7871?)
r1105 Remove code related to taunt immune. creature_template.flags_extra(CREATURE_FLAG_EXTRA_NOT_TAUNTABLE) must be used instead where creature should always be immune.
--HG--
branch : trunk
r1095 Correct one spellId in hyjal - skip
r1096 Remove more grid search code from scripts and use functions.
r1097 Remove obsolete functions redefined in 1094
r1098 Added text for bosses in map 615
r1099 Added instance script for map 615
--HG--
branch : trunk
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
r1066 Added a few more encounters to SetData ZA instance - Skip
r1067 Added end boss' in ZA adds with random selection and their abilities. - Skip
r1068 Added support for quest 10994 (basic parts)
r1069 Added instance script for BFD
r1070 Remove enum type not related to boss/encounter.
r1071 Fix misunderstanding committed in 1067. Spawn 1 of 2 possible adds, each from 4 different groups instead of 4 random of 8 possible. - Skip
r1072 Save instance data for TYPE_EVENT_RUN in ZA when expected and not allow it to reset on Load(). Remove useless code for goFlags. - Skip
r1073 Added struct and enum for misc npc/go entries used in naxx instance - Skip
r1074 Restore Windows build after changes in Mangos rev 7810 - Skip
r1075 Added 6 new taxi paths (wyrmrest temple) - Skip, already implemented
r1076 Correcting berserk spell for najentus, also make sure spell are actually casted.
r1077 Update sources and use enum GossipOptionIcon instead of magic number.
r1078 Provide new .diff file to use with Mangos 7812+ - Skip
r1079 Update one old boss script, clean code.
--HG--
branch : trunk
r1056 Added some texts for future use + added one additional waypoint for npc 24358
r1057 Add spell and correct gossip text for npc 24358. Move open door code to instance script
r1058 Simplify scripts using manual call ActivateTaxiPathTo().
Added ScriptName for npc 22112, also cleanup code.
r1059 Remove redundant call to activateTaxiPathTo(), taxi already implemented for related spell. Some code cleanup
r1060 Update scripts with SD2 code style for a few commonly used pointers passed in functions (Player* pPlayer, Creature* pCreature, etc)
Remove some useless whitespace - Skip
r1061 Trim trailing whitespace in source files. - Skip
r1062 Added script to control misc alarm/rooftop bots, summoning guards when hostile players comes in range and trigger AttackStart based on aura.
r1063 Fixed missing call to AI constructor for npc 18585. Code cleanup.
r1064 Correcting a few wrong gossip icons. Code cleanup.
r1065 Fixed two more lost calls to ai constructors.
Add one missing scriptname to *full.sql added in rev 982
--HG--
branch : trunk
r1031 Removed empty Aggro function from most scripts. - Skip(already deleted)
r1032 Correct spell id's for Leotheras, added enrage and some missing definitions for future dev.
Change movement generator when changing forms and reset threat.
Updated texts and summon correct npc. SD2 code style applied.
r1033 Added: Heroic support for all bosses in Dark Portal / Black Morras event.
Fixed: Timers and spells in Dark Portal / Black Morras bosses and other.
r1034 Correct spellIds for boss Vashj. Remove code from UpdateAI where better used in other functions (eg JustSummoned). Prevent channel generators from cast before boss actually reach destination in phase 2. SD2 code style applied.
r1035 Simplify SpawnAdds function in boss hydross
--HG--
branch : trunk