* Core/DBLayer: Add QueueSize() method
Add QueueSize() method to database objects (Login, Character and World) that returns how many tasks are queued.
Include the queue size of the 3 databases in ".server debug" command
* Make the code less threadsafe
* Send data to InfluxDB
* Update grafana dashboard
(cherry picked from commit 96dc110f4a)
* Core/Metric: Add more metrics about World::Update() loop
* Add new Performance profiling grafana dashboard
* Add new cmake setting WITHOUT_METRICS that disables all metrics
As new metrics are added, someone might want to disable them if unused.
* Add more metrics about World::Update() loop
* Remove old performance profiling features
Remove "server set difftime" command, "-RecordUpdateTimeDiffInterval" and "MinRecordUpdateTimeDiff" worldserver config settings and their related code.
The whole UpdateTime class could be removed too.
* Update and rename 2020_07_99_99_world.sql to 2020_07_24_00_world.sql
(cherry picked from commit 3c0ac7302f)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec8)
- Shows detailed information about server setup, useful when reporting a bug:
* rev. hash
* versions of mysql, openssl, boost, cmake
* info about autoupdater
* info about ports (realmlist and current)
* vmap/map/mmap status and folder sizes
* available DBC locales
* TDB version
cherry pick of d18f8b94b0
Running this command when reporting bugs is MANDATORY (you can censor paths)
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.
(cherry picked from commit d760219062)
Change "server shutdown 0" behavior to delay the shutdown by the force threshold specified in configs if there are still players connected, set to 30 by default
(cherry picked from commit b37c7101de)
Change "server shutdown" behavior to always include [force] optional parameter when issued from local or remote console.
(cherry picked from commit 884736b3b2)
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
(cherry picked from commit 0e1eb460d6)
Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present
(cherry picked from commit 360cc93357)
Conflicts:
src/server/authserver/Main.cpp
src/server/database/Updater/DBUpdater.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/World/World.cpp
src/server/shared/PrecompiledHeaders/sharedPCH.h
src/server/worldserver/Main.cpp
Display a "reason" ingame in the server shutdown ingame messages
Fix multiple typos in the .server idlerestart/idleshutdown/restart/shutdown commands
Closes#2671