Commit Graph

145 Commits

Author SHA1 Message Date
Nay
48db4b2b7d Core/PacketIO: Fix and enable SMSG_MESSAGECHAT
TODO: 	- Send addon prefix in this packet when language is Addon
	- Cleanup uses of SMSG_MESSAGECHAT (17 different "handlers" for it is not okay) (long term)
	- Missing a CMSG_MESSAGECHAT_ADDON_x or two
2012-08-04 01:39:18 +01:00
cyberbrest
5f22d081aa [PacketIO] mistake in transport guid. 2012-08-01 12:04:16 +03:00
Shauren
42ad1b8334 Core/Objects: Added missed changes, thanks cyberbrest for noticing
Closes #7224
2012-07-29 23:44:30 +02:00
Shauren
3b19f42da2 Core/PacketIO: Limited number of update fields sent to other players 2012-07-28 19:18:47 +02:00
Shauren
04b30fd035 Core/Objects: Minor fixes to creature/gameobject data 2012-07-24 15:28:41 +02:00
Shauren
15f9f14121 Core/Object: Minor cleanup 2012-07-23 13:43:57 +02:00
Shauren
fc453ab623 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2012-07-23 00:13:13 +02:00
Shauren
1fd37ac61b Core/Object: Use updatefield flags extracted from client to determine whether to send or not a field value instead of sending all data to client for non-player objects 2012-07-22 14:20:26 +02:00
Shauren
27ea130b55 Core/Movement
* Updated movement flags
* Cleaned up MovementStatusElements enum
* Updated and enabled MSG_MOVE_START_FORWARD
2012-07-14 23:39:12 +02:00
Shauren
dfe7238d89 Core/PacketIO: Typo fix, thanks Zakamurite for noticing 2012-07-13 11:59:27 +02:00
Shauren
0b22b329d6 Core/PacketIO: Updated SMSG_UPDATE_OBJECT structure 2012-07-12 21:20:34 +02:00
kaelima
3d14384c32 Merge git://github.com/TrinityCore/TrinityCore into 4.x
Conflicts:
	dep/PackageList.txt
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Chat/Commands/Level1.cpp
	src/server/game/Chat/Commands/Level3.cpp
	src/server/game/DataStores/DBCEnums.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStores.h
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Loot/LootMgr.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/Spell.h
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/scripts/Commands/cs_gps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Logging/Log.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
QAston
b53485e053 Fix build and correct minor codestyle issue. 2012-04-28 15:10:52 +02:00
The Game
9320131892 Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent prevent unnecessary operations, thanks you QAston for suggesting. 2012-04-24 13:11:22 -04:00
The Game
7dc228ea54 Fix code style, thanks Discover. 2012-04-18 13:39:07 -04:00
The Game
3bfe59b41d Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKED, fixes https://github.com/TrinityCore/TrinityCore/issues/6208 2012-04-17 11:40:58 -04:00
Shocker
b4341413e5 Merge pull request #5648 from Elron103/pull-requests
Core/Misc: Add a validity check for coordinates, prevents possible crashes with invalid coordinates
2012-04-10 17:15:24 -07:00
kaelima
49e24e2dfb Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
2012-04-08 23:59:52 +02:00
click
280f88db6b Merge pull request #5649 from Elron103/pull-requests2
Core/Movement: Fix random position finding near edges, avoid big z-coordinate differences
2012-03-30 18:14:58 -07:00
Gyx
360014856d Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 13:42:04 +08:00
Gyx
1544b208da Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 20:00:29 +08:00
Machiavelli
41cc704bf8 Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING

Closes #5751
2012-03-17 20:36:12 +01:00
Shauren
671fd4176a Core/GameObjects: Chests will now remain locked for players who left the group if loot from that boss is stored in it (note: this is just an implementation of locking the chest, they still need to be linked to a boss - not yet implemented) 2012-03-12 18:07:34 +01:00
Machiavelli
03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Elron103
51e3a687d5 Core/Movement: Fix random position finding near edges, avoid big z-coordinate differences 2012-03-11 15:50:41 +01:00
Elron103
e36027e90b Core/Misc: Add a validity check for coordinates, prevents crashes 2012-03-11 15:45:21 +01:00
kaelima
b27bd661f0 Core/Object: Correct the updateflag order in SMSG_UPDATE_OBJECT. 2012-03-01 12:12:35 +01:00
kaelima
eb1a2a3672 Core/Object:
- Corrected the flag and use of UPDATEFLAG_LOWGUID.
- Send proper positions for objects on transports.
- Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION
- Added some comments
2012-02-29 12:43:59 +01:00
Spp
d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Spp
5cff9e0716 Merge branch 'master' into 4.x
Conflicts:
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/AI/CoreAI/CombatAI.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
	src/server/scripts/Spells/spell_quest.cpp
	src/server/shared/Logging/Log.h
	src/server/worldserver/worldserver.conf.dist
	src/tools/vmap3_extractor/model.h
	src/tools/vmap4_extractor/CMakeLists.txt
	src/tools/vmap4_extractor/dbcfile.cpp
	src/tools/vmap4_extractor/dbcfile.h
	src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
QAston
f09b5a6bea Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required

Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
Subv
ff9830c18d Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Refactored some code

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-11 19:23:18 -05:00
Subv
9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112
93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
QAston
012be16796 Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
Core/GameObject: implement stealth/invisibility for traps
2012-02-09 09:38:13 -08:00
Shocker
04f38855ab Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:12:41 +02:00
Shocker
08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Subv2112
953587abdb Fixed build 2012-02-02 13:15:44 -05:00
Subv2112
8dc75e7091 Codestyle: Converted some casts to their respective ToClass() 2012-02-02 13:03:54 -05:00
Spp
37b66384f3 Merge branch 'master' into 4.x
Conflicts:
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
2012-01-31 11:49:53 +01:00
Subv2112
f525087538 Core/Movement: Correctly fixed flying npcs falling to ground, no more glitches with this
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-29 15:28:19 -05:00
Shauren
bdd02e763b Core/Objects: Fixed visibility of gameobjects and fixed client crash when logging in a character that had currencies (honor points) 2012-01-20 20:31:59 +01:00
Machiavelli
dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
ille
baa2252bd3 implement objectdetection 2012-01-08 18:22:46 +01:00
Nay
9c26ce8da5 Merge branch 'master' into 4.x
Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Achievements/AchievementMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.h
2012-01-07 17:13:42 +00:00
elecyb
6b35b76fba Core/Spells: Some corrections after 65aca2b806, this should fix the console spam 2012-01-03 16:34:05 -03:00
elecyb
993c4e748f Core/Spells: Update nearby visible objects for new viewpoints, fix spells with Far Sight and Bind Sight effects. 2012-01-02 16:33:14 -03:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Spp
c1513b2c05 Warning fixes 2011-12-28 11:00:27 +01:00
Spp
fa9daaf95b Merge branch 'master' into 4.x and some warning fixes 2011-12-27 10:15:27 +01:00