Shauren
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46c1a4640d
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Groups are now stored by low guid in map
Creatures and gameobjects also store looting group by low guid instead of full guid
--HG--
branch : trunk
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2010-08-02 17:28:47 +02:00 |
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QAston
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48b360097c
|
*use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
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2010-07-30 20:04:28 +02:00 |
|
QAston
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e232c0e235
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*Cleanup in ObjectAccessor - this should fix some crashes
--HG--
branch : trunk
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2010-07-28 00:08:21 +02:00 |
|
click
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2a3df94bca
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Allow the full raidgroup to uses meetingstones, not just a single subgroup (blizzlike) - thanks to Silinoron!
--HG--
branch : trunk
|
2010-07-24 04:50:35 +02:00 |
|
Supabad
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b9a2bd24f7
|
minor change to destructable buildings.
--HG--
branch : trunk
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2010-06-28 18:45:54 +02:00 |
|
Brian
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852a0c44a2
|
* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol.
--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
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2010-06-25 03:50:19 -06:00 |
|
Machiavelli
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0f7657b68c
|
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
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2010-06-25 00:18:01 +02:00 |
|
Brian
|
9b6669e5f3
|
* Remove more relative paths from includes
--HG--
branch : trunk
|
2010-06-08 15:50:23 -06:00 |
|
Brian
|
b0e1605455
|
* Getting closer (at least for Linux :) )
--HG--
branch : trunk
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2010-06-07 14:44:18 -06:00 |
|
Rat
|
75b80d9f5b
|
rearranged core files
--HG--
branch : trunk
|
2010-06-05 23:40:08 +02:00 |
|