Shauren
3fcea2e9d4
Core/PacketIO: Handle ConnectToFailed and allow the client to reconnect up to 5 times before aborting login to world
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Closes #14214
2015-02-23 22:35:26 +01:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
Shauren
4764c3ea77
Core/Util: Fixed "value" name in Optional struct to follow code style
2014-11-20 01:17:45 +01:00
Shauren
f59a701e29
Core/PacketIO: Updated and enabled logout opcodes
2014-11-09 21:36:06 +01:00
Shauren
bacc90b6ba
Core/NetworkIO: Added second connection to WorldSession, handle AuthContinuedSession and enabled ConnectTo and ResumeComms
2014-11-09 00:37:33 +01:00
Shauren
e401f9c9e2
Core/PacketIO: Added SMSG_REDIRECT_CLIENT/ConnectTo packet structure
2014-11-06 18:49:19 +01:00
Shauren
b8d1d9a733
Core/PacketIO: Minor refactor to writing server packets
2014-11-03 20:23:21 +01:00
Shauren
9c30152652
Core/PacketIO: Fixed structure for SMSG_AUTH_CHALLENGE
2014-11-02 12:23:15 +01:00
joschiwald
310c33d96f
Core/NetworkIO: update SMSG_CHAR_ENUM and CMSG_PLAYER_LOGIN
2014-10-31 14:47:56 +01:00
Shauren
7de1356085
Core/NetworkIO: Moved SMSG_AUTH_CHALLENGE and CMSG_AUTH_SESSION to packet claases, added SMSG_COMPRESSED_PACKET
2014-10-31 01:20:53 +01:00
DDuarte
7b2274a744
Core/Networking: PoC changes to the way packets are handled
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This is a rewrite of the way we send SMSG opcodes, the reasoning behind this is to make fixing packets sent in multiple places easier, and allow for clearer documentation of the packet fields.
Included SMSG_AUTH_RESPONSE and SMSG_AUCTION_COMMAND_RESULT as two examples.
2014-10-30 02:04:54 +00:00