Subv
3bea28e62c
Tools/MeshExtractor: Fixed a crash and bad data for liquids
2012-09-29 06:24:35 -05:00
Subv
6b23d2f771
Core/Build: Fixed build
2012-09-28 19:08:01 -05:00
Subv
a706b8027a
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
2012-09-28 17:56:08 -05:00
Subv
95db9605ce
Tools/MeshExtractor: Removed extra fclose
2012-09-28 17:28:20 -05:00
Subv
9b97a89ef8
Tools/MeshExtractor: Fixed a crash and some other mistakes.
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First glances of multithreading ( need to figure out a way around StormLib )
2012-09-28 17:09:44 -05:00
Subv
eba6980b9a
Tools/MeshExtractor: Allow to extract only 1 map ( via command line )
2012-09-28 16:26:43 -05:00
Subv
886f71df72
Tools/MeshExtract:
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Fixed linux build, thanks Dev[Acho].
Added a DBC class
It will now autodetect your locale and start extracting mmaps as soon as started.
2012-09-28 16:21:35 -05:00
Subv
5725b068d2
Tools/MeshExtractor: Fixed an uninitialized variable error.
2012-09-28 14:28:50 -05:00
Subv
3eda479e29
Tools: MeshExtractor is working now. Please note that this is not yet finished
2012-09-28 13:30:43 -05:00
Kandera
cb8fc503dd
Core/Battlefield: revert part of previous commit to fix build.
2012-09-28 10:41:44 -04:00
Subv
1c6a44e4c5
Tools: Fixed build in MeshExtractor
2012-09-28 09:30:23 -05:00
Subv
e12f7ed3e8
Tools: Fixed build in MeshExtractor (almost)
2012-09-28 09:01:13 -05:00
Kandera
db455e317e
Core/Battlefield: fix build from previous commit
2012-09-28 09:45:50 -04:00
Subv
431db10e1a
Core/Battlefield: fix world states on player login for wintergrasp
2012-09-28 09:44:34 -04:00
kaelima
753f43718e
Address a few compile errors. Correct spacing in HandleMmapPathCommand.
2012-09-28 15:04:47 +02:00
Subv
ad0cd9f40a
Tools: Made more updates to the MeshExtractor
2012-09-28 07:59:22 -05:00
Subv
50f833a008
Tools: Added an experimental tool (still WIP) to replace the current mmaps generator
2012-09-28 06:59:31 -05:00
w1sht0l1v3
f2e92b81a3
Core/Scripts: Some fixes for Razorscale.
2012-09-28 01:37:34 +03:00
kaelima
138c52c967
Core/Battleground: Change notice about unhandled areatriggers to debug info and removed the GM notice.
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Added comment for a field in HandleBattlefieldListOpcode. And removed useless bool in BattlefieldWG::OnGameObjectCreate.
2012-09-27 22:15:06 +02:00
durotar
7e1ee7afb1
Core/Script: update creature_text for Custodian of Time (quest 10277)
2012-09-27 12:45:39 -05:00
kandera
8408c52c40
Merge pull request #7883 from tibbi/shield_generator
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correct hit result if the spell has SPELL_ATTR3_IGNORE_HIT_RESULT
2012-09-27 09:35:08 -07:00
tibbi
5c4832c33e
Correctly update visibility for transports, author GriffonHeart
2012-09-27 11:13:36 +01:00
tibbi
3fae05f6f3
correct hit result if the spell has SPELL_ATTR3_IGNORE_HIT_RESULT
2012-09-27 00:31:00 +01:00
Kandera
15663749a6
Core/Spells: fix gnomeregan pride. Closes #5721 thx gecko32
2012-09-26 10:32:39 -04:00
Kandera
a3b32cf2c5
Core/Battlefield: remove duplicate if. probably due to bad merge
2012-09-26 09:14:08 -04:00
Kandera
c5ada4b487
Core/Spells: fix typo from previous commit that caused a crash.
2012-09-26 09:11:30 -04:00
Spp
f0f97ab851
Core/Logging: Fix crash when trying to log a message while config is being reloaded
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Closes #7878
2012-09-26 13:42:53 +02:00
Subv
bb6ce2b2c9
Core/MMaps: Only unload the navMeshQuery when instances are unloaded, suggestion by @Vlad852
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closes #7631
2012-09-25 12:37:25 -05:00
Subv
33994351ff
Core/Configs: Removed vmap.petLOS option in the worldserver config, it was intended to somewhat fix the lack of pathfinding, its not needed anymore.
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Closes #7817
2012-09-25 12:22:02 -05:00
Nay
6dae8a5a49
Merge remote-tracking branch 'origin/master' into mmaps
2012-09-25 09:27:08 +01:00
Vincent-Michael
118825601b
Core/Spells: fix misdirection removal on cancel. Closes #7776
2012-09-24 12:39:02 -04:00
Xanvial
1c1405cb25
Core/Scripts: fix rotface oozes from spawning after death. Closes #7736
2012-09-24 12:35:09 -04:00
Kandera
3cf359068e
Core/Spells: Fix things from commit da4067cb30 thx dracosvk
2012-09-24 12:16:37 -04:00
Kandera
5adc3d28a4
Core/Player: fix teleporting while on vehicle. Closes #7812 thx joschiwald
2012-09-24 12:08:25 -04:00
faq
58d3758f4c
Core/Spell: Correcting previos PR. splitamount is already calculated in core and removing not in. variable
2012-09-24 18:35:10 +03:00
kandera
8be79542ca
Merge pull request #7859 from Faq/Divine2
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Implementing split dmg cap to Divine Sacrifice. Author Tibbi
2012-09-24 08:19:50 -07:00
faq
da4067cb30
Implementing split dmg cap to Divine Sacrifice. Author Tibbi
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+correcting previos sql
Closes #6024
2012-09-24 18:18:30 +03:00
kandera
c0c64da286
Merge pull request #6788 from Vincent-Michael/charmer
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Core/Spells: Fix no combo points after Mind Control
2012-09-24 07:55:32 -07:00
Kandera
dc935ef8b1
Core/Spells: fix beacon of light being on a non player.
2012-09-24 10:37:58 -04:00
kandera
a4e3709dd3
Merge pull request #7811 from Faq/SplitDamage2
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Core/Spells: Implementing some hooks for split damage taken, fixes the l...
2012-09-24 05:24:01 -07:00
Nay
df0519607c
Merge remote-tracking branch 'origin/master' into mmaps
2012-09-23 22:17:52 +01:00
Nay
a7386bd1b3
Scripts: Fix some code style issues in scripts
2012-09-23 22:16:28 +01:00
Nay
91fd408446
Merge pull request #7842 from Elron103/pull-requests2
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Core/GameObject: Implement method GetDisplayId, use it for GameObjectModels
2012-09-23 07:49:18 -07:00
Nay
e4d08c1186
Merge pull request #7555 from Gacko/quest11648
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Core: Quest - The art of persuasion
2012-09-23 07:48:40 -07:00
Gacko
2da0af9595
Core: Utgarde Keep - Shadow Axe - MovementInform
2012-09-23 16:44:11 +02:00
Gacko
39a704671d
Core: Utgarde Keep - Last corrections
2012-09-23 16:10:46 +02:00
Elron103
d45a768810
Core/GameObject: Implement method GetDisplayId, use it for GameObjectModels
2012-09-22 18:01:51 +02:00
Gacko
e9a2b3f10e
Scripts/Sm: Fix quest I was a lot of things
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(Modified - Nayd)
Closes #6295
Closes #7577
2012-09-22 02:26:55 +01:00
MrSmite
ce6785d9db
Core/Combat: Fix Evade Mechanics
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- Can now kite mobs beyond ThreatRadius (CONF) if continuing to damage them. World bosses still use ThreatRadius to prevent pulling them to cities
- A mob that is beyond the ThreatRadius, it will return home (evade) after 10 seconds of no damage if there are no valid targets within attack distance of it, otherwise it will still attack
- Mobs now properly report "Evade" if attacked while returning home.
(modified - Nayd)
Closes #830
Closes #7748
2012-09-22 02:11:31 +01:00
Nay
435a240a9f
Merge pull request #7551 from Gacko/utgarde
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Utgarde Keep
2012-09-21 18:05:11 -07:00