Commit Graph

122 Commits

Author SHA1 Message Date
Treeston
8b7728f82e Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.

(cherry picked from commit 3bb33e3108)
2021-05-16 21:56:06 +02:00
jackpoz
e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Treeston
27806eeac9 Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
(cherry picked from commit f279207d48)
2020-08-23 17:00:59 +02:00
Treeston
2924ae0803 Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145.
(cherry picked from commit cac99beffd)
2020-08-23 14:47:48 +02:00
r00ty-tc
03b125e6d1 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.

(cherry picked from commit 59db2eeea0)
2020-08-22 12:59:57 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
S.V
ced4820252 Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261.

(cherry picked from commit 3eba093704)
2020-07-16 22:00:30 +02:00
Shauren
70188c4fe1 nopch fix 2 2020-04-03 18:12:07 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
38e05e33a8 Core/Commands: Fixed .gobject move and turn
(cherry picked from commit 7eb25f1af6)

Closes #3802
Closes #15598

(cherry picked from commit e68ff4186e)

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/scripts/Commands/cs_gobject.cpp
2018-12-17 19:34:55 +01:00
Shauren
738f37d3cf Core/Maps: Replaced spawnmask with difficulty list 2018-09-15 17:55:26 +02:00
Shauren
0be08dd79c Core/Commands: Allow modifying gameobject destructible state with .gobject set state command 2018-03-25 18:41:05 +02:00
Shauren
91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
joschiwald
6226189a16 Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects 2018-01-27 23:02:46 +01:00
Shauren
bb718b5578 Core/Entities: Remove phasemask 2018-01-10 22:01:40 +01:00
joschiwald
5e3e4182c8 Core/Entities: Extended SpawnMask to 64 bit 2018-01-06 19:56:11 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Rochet2
211b564894 Scripts/Commands: Fix trinity_string usage and enhance commands 2017-07-22 09:22:17 +02:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
Shauren
f2039981e0 Core/Game: Include cleanup, part 3 2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
7e538980a2 Core/Database: Include cleanup 2017-05-12 18:50:27 +02:00
Rochet2
80cf4e3070 * Scripts/Commands: Fix guid usage and enhance commands
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.

Closes #18978
2017-03-11 12:29:37 +01:00
ariel-
b239afb0ef Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
  * SPELL_EFFECT_DUEL
  * SPELL_EFFECT_SUMMON_OBJECT_WILD
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT1
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT2
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT3
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add

Closes #17891

(cherry picked from commit 14445d2202)
2017-02-19 15:34:57 +01:00
ariel-
c429e7d489 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Entities/Object/Object.h
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
#	src/server/scripts/Kalimdor/zone_feralas.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 20:50:29 +01:00
ariel-
02cef6f034 Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35df: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table

Closes #14146

(cherry picked from commit 2967bf59b4)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 19:10:43 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
joschiwald
7fbc4374f3 Core/Entities: GameObjectDespawn packet is only sent for GameObjects 2016-11-16 22:46:37 +01:00
Shauren
c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
2d942ddcc5 Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
Closes #15616
Closes #15740
2015-10-22 20:26:56 +02:00
Shauren
7eb25f1af6 Core/Commands: Fixed .gobject move and turn 2015-06-07 00:09:08 +02:00
Shauren
b4d044aa13 Core/Commands: Fixed .gobject add command 2015-05-16 12:12:47 +02:00
Shauren
ca83e14f8b Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
2015-04-28 21:19:46 +02:00
Rat
f8c9784dbf Core/Commands: fixed crash in gobject target command 2015-04-05 20:55:49 +02:00
Rat
8f3a80c1cf Core/Phases: Ported new phasing system from 4.3.4 branch and fixed some map swap logic 2015-03-16 07:28:49 +01:00
jackpoz
e6f26cfb1f Core/Misc: Fix static analysis issues
Fix some static analysis issues reported by Coverity.
Rename SpellMgr::EnsureSpellInfo() to SpellMgr::AssertSpellInfo() to be consistent with other similar methods.
2015-02-08 19:40:03 +01:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
Nayd
a1d4c9f9dc Core: Use the correct function to convert strings to unsigned longs and unsigned long longs
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493

Fixes #13493

Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
2014-11-26 02:12:38 +00:00
joschiwald
d55c0cbf3a Core/Packets: updated AccountData packets 2014-11-16 06:08:46 +01:00
Shauren
785f0bf5c0 Core/GameObjects: Updated GameObjectTemplate data structure 2014-10-30 20:02:42 +01:00
Shauren
15fbb6f46f Core/Entites: Updated GUID format 2014-10-29 21:13:21 +01:00
Shauren
7afab9f783 Core/Entities: Updated HighGuid values 2014-10-27 12:03:35 +01:00
Shauren
9e1930959d Core/Entities: Changed object lowguid to uint64 2014-10-26 02:57:28 +02:00
Shauren
a97bd333fe Core/Entities: Removed Object::GetGUIDLow() 2014-10-23 00:29:16 +02:00