Commit Graph

10 Commits

Author SHA1 Message Date
megamage 3b49bfb1ff [7697] Interrupt casting at enter to evade mode. Author: VladimirMangos
--HG--
branch : trunk
2009-04-22 17:58:46 -05:00
QAston cc5414f925 *Correct check range for totem area auras.
--HG--
branch : trunk
2009-04-20 16:48:35 +02:00
megamage d159e84325 [7689] Batter EventAI loading checks and fix one from possible crash cases. Author: NoFantasy
--HG--
branch : trunk
2009-04-19 18:24:40 -05:00
megamage ad41b0c9e1 *Fix build.
--HG--
branch : trunk
2009-04-17 16:07:54 -05:00
megamage b9d8bdeddd *Remove event_ai from script folder.
--HG--
branch : trunk
2009-04-17 15:36:10 -05:00
megamage 3d628d5298 [7679] More checks for creature EventAI loading at server startup. Author: NoFantasy
--HG--
branch : trunk
2009-04-17 15:18:03 -05:00
megamage c5310844db [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
This is also fix triggering ReceiveEmote for EventAI broken at it move to core.

--HG--
branch : trunk
2009-04-15 17:29:33 -05:00
megamage 3a65800218 [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos
Also send pointer to AI constructors ans mark constructors as explicit.

    This changes allow move now some generic often used AI code to CreatureAI helper functions.

--HG--
branch : trunk
2009-04-14 19:54:49 -05:00
megamage 4f4c6aeaf5 [7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.

--HG--
branch : trunk
2009-04-14 18:31:31 -05:00
megamage f59c4debf6 [7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed.

--HG--
branch : trunk
2009-04-07 19:38:09 -05:00