Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
a53e4a5756
Core/Misc: Replace enable_if overload selection with if constexpr
2023-01-07 22:38:21 +01:00
Shauren
641390dca2
Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
2022-10-16 15:33:39 +02:00
Shauren
fbe0b8efeb
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
2022-07-24 18:56:40 +02:00
Shauren
94d829c84f
Core/Pools: Implemented pooling for instances
2022-06-11 14:04:56 +02:00
Shauren
98e848436d
Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when porting master branch code there
2022-04-01 20:36:30 +02:00
Shauren
becc9ba1fc
Core/Misc: Fix mac build
2022-03-12 18:35:59 +01:00
Kargatum
373ed8f46b
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4 )
2022-03-05 20:07:57 +01:00
Treeston
3fd2eb126c
[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #25463 )
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(cherry picked from commit 1eca51b417 )
2022-02-27 20:08:41 +01:00
Shauren
d057e057d3
Core/Misc: Optimize ChatCommand includes (include only where neccessary)
2022-02-11 21:57:45 +01:00
Shauren
cbcd149ce5
Core/Misc: Explicitly include required headers instead of relying on them to be included by other headers
2022-02-11 14:33:35 +01:00
Treeston
378691aaa2
[3.3.5] Core/ChatCommands: Show error messages from argument parsers (PR #25443 )
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(cherry picked from commit 75f9e7396e )
2022-02-05 23:42:15 +01:00
Treeston
013c9b2cb7
Core/ChatCommands: make ExactSequence more readable
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(cherry picked from commit feaaa595ca )
2022-02-05 21:29:53 +01:00
Treeston
4d62cc70d6
Scripts/Commands: Convert argument parsing of .npc commands
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(And I snuck some chat command cleanup in there, more de-cluttering!)
(cherry picked from commit 88d446dadf )
2022-02-05 00:43:55 +01:00
Treeston
6fded37e86
Scripts/Commands: Convert argument parsing of gameobject commands
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(cherry picked from commit 35b3ba90b0 )
2022-02-05 00:24:39 +01:00
Carbenium
82fce41852
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
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Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
(cherry picked from commit 8642aaaf92 )
2022-01-24 12:55:43 +01:00
Matan Shukry
8fabe5a3aa
Core/Phasing: Implemented db spawns in personal phases ( #26345 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-12-28 13:24:10 +01:00
ForesterDev
69f7686050
Core/Server: correct timestamp format for shutdown/restart notification broadcasts ( #24181 )
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* Core/SmartScripts: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER
* Core/Server: correct timestamp format for shutdown/restart notification broadcasts
* remove unexpected changes
* move enum from Common to Util
* Use enum class instead of enum
* Fix width for seconds 0 to 9
(cherry picked from commit 69231581e4 )
2021-12-22 01:25:24 +01:00
Treeston
2532de6acb
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
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- .npc respawn no longer causes stupid things to happen (Fixes #23014 )
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
(cherry picked from commit 84b7b2e08e )
2021-12-14 22:42:22 +01:00
Jozef Dúc
b717603a9b
Core/Object: Range check ( #23179 )
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* Should solve #23062 . All credits to @xvwyh
* Remove unused variables
* Remove unused variable
* Cast int32 to uint32
* Remove G3D headers from core header file
* Change door distance
* Update GameObject.cpp
Add newline
* Update GameObject.h
Indentation
(cherry picked from commit 32e1de39a2 )
2021-12-02 00:39:20 +01:00
Shauren
dcd69240b6
Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
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Closes #22720
(cherry picked from commit ec1cfa36f4 )
2021-11-21 19:52:26 +01:00
Rochet2
afac2b1742
Add rotation to .gob info ( #22723 )
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* Add rotation to .gob info
- Add rotation (yaw, pitch, roll) to .gob info command
- Replace LANG_SPAWNINFO_DISTANCEFROMPLAYER with LANG_SPAWNINFO_ROTATION
- Fix description of .distance to describe the command arguments (the more you know..)
- Fix .gob info guid targetting nearest gameobject instead of finding with given guid
- Reorder the info data slightly
- Print location and rotation data regardless of object found in world
- Add error messages for when object is not found by guid or entry
(cherry picked from commit 257ae44a20 )
2021-11-15 21:49:37 +01:00
Treeston
ab5792a33a
Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmake
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(cherry picked from commit f93cb448f1 )
2021-10-14 19:18:16 +02:00
Treeston
c4458dd08e
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
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Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
(cherry picked from commit f7466c28a5 )
2021-10-14 19:16:54 +02:00
ariel-
67a1a1d29b
Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
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Updates #20957
Closes #20958
(cherry picked from commit 34967e9c32 )
2021-08-08 21:21:34 +02:00
Gooyeth
493be0c888
Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419 )
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(cherry picked from commit 42a11e97d5 )
2021-06-21 00:10:39 +02:00
Treeston
8b7728f82e
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
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Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108 )
2021-05-16 21:56:06 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Treeston
27806eeac9
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
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(cherry picked from commit f279207d48 )
2020-08-23 17:00:59 +02:00
Treeston
2924ae0803
Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145 .
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(cherry picked from commit cac99beffd )
2020-08-23 14:47:48 +02:00
r00ty-tc
03b125e6d1
Dynamic Creature/Go spawning:
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- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222 .
(cherry picked from commit 59db2eeea0 )
2020-08-22 12:59:57 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
S.V
ced4820252
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act ( #19342 )
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Closes #19261 .
(cherry picked from commit 3eba093704 )
2020-07-16 22:00:30 +02:00
Shauren
70188c4fe1
nopch fix 2
2020-04-03 18:12:07 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
Shauren
455959c606
Core/PacketIO: Rewrite updatefield handling
2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
38e05e33a8
Core/Commands: Fixed .gobject move and turn
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(cherry picked from commit 7eb25f1af6 )
Closes #3802
Closes #15598
(cherry picked from commit e68ff4186e )
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.h
# src/server/scripts/Commands/cs_gobject.cpp
2018-12-17 19:34:55 +01:00
Shauren
738f37d3cf
Core/Maps: Replaced spawnmask with difficulty list
2018-09-15 17:55:26 +02:00
Shauren
0be08dd79c
Core/Commands: Allow modifying gameobject destructible state with .gobject set state command
2018-03-25 18:41:05 +02:00
Shauren
91be2332e2
Core/Entities: Phasing rewrite
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
joschiwald
6226189a16
Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects
2018-01-27 23:02:46 +01:00
Shauren
bb718b5578
Core/Entities: Remove phasemask
2018-01-10 22:01:40 +01:00
joschiwald
5e3e4182c8
Core/Entities: Extended SpawnMask to 64 bit
2018-01-06 19:56:11 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Rochet2
211b564894
Scripts/Commands: Fix trinity_string usage and enhance commands
2017-07-22 09:22:17 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00