Commit Graph

608 Commits

Author SHA1 Message Date
Giacomo Pozzoni 31dca39c05 3.3.5 threat assert (#23034)
* Core/Creature: Change assert about Threat to log

(cherry picked from commit cb8ff7976b)
2021-11-23 22:48:39 +01:00
Shauren f2688f3abe Remove whitespace (63ea6a50e8) 2021-11-21 20:01:49 +01:00
Giacomo Pozzoni ed88435494 3.3.5 UnitAI (#22911)
* Core/AI: Revamp how UnitAI changes are applied

Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.

* Core/AI: Apply new AI change code

* Core/AI: Fix build

* Core/AI: Fix crash on Creature::AIM_Create()

* Core/AI: Fix crash

* Core/AI: Restore ASSERT

* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI

(cherry picked from commit 8f9654d817)
2021-11-21 15:36:57 +01:00
Giacomo Pozzoni d5c41d23e6 Core/Misc: Log more information in asserts (#22783)
* Core/Misc: Log more information in asserts

Add a new function GetDebugInfos() to types that could trigger an ASSERT() to easily include more useful information in crashlogs.
This is an initial commit that requires many more commits to implement the new GetDebugInfos() function in all required types.
If the type doesn't have the function, the global default one is picked which doesn't log anything.

* Core/Misc: Fix dynamic build

Add missing attribute for dynamic build

* Core/Misc: Fix gcc/clang build

* Core/Misc: Rename GetDebugInfos() to GetDebugInfo()

* Core/Misc: Fix FormatAssertionMessage() adding an extra '\0'

* Core/Misc: Add GetDebugInfo support to Unit

* Core/Misc: Add GetDebugInfo support to Creature

* Core/Misc: Add more info to GetDebugInfo for Creature

* Core/Misc: Add GetDebugInfo support to GameObject

* Core/Misc: Add GetDebugInfo support to Player

* Core/Misc: Add more GetDebugInfo info

* Core/Misc: Add GetDebugInfo support to Item

* Core/Misc: Add GetDebugInfo support to Bag

* Core/Misc: Add GetDebugInfo support to Transport

* Core/Misc: Add GetDebugInfo support to TempSummon, Minion, Guardian, Pet

* Core/Misc: Add GetDebugInfo support to Map, InstanceMap

* Core/Misc: Add GetDebugInfo support to Spell

* Core/Misc: Fix build warning

* Core/Misc: Add GetDebugInfo support to Aura

* Core/Misc: Add GetDebugInfo support to UnitAI

(cherry picked from commit 9a924fb9d5)
2021-11-16 20:36:58 +01:00
Treeston 1015f30704 Core/AI: Add some checks to catch if the AI changes mid-update for players. Tag #22731 #22629.
(cherry picked from commit d8fee3c46b)
2021-11-15 22:20:17 +01:00
HelloKitty 80d920dab5 Fix issue in Creature::UpdateEntry and CMSG_GOSSIP_SELECT_OPTION (#22469)
Address #22467 making it so that script doesn't look like it was reload
and thus causing gossip to fail once after update.

(cherry picked from commit d5888a5f8f)
2021-11-11 21:39:29 +01:00
Aokromes 3621482e44 kill some whitespaces
(cherry picked from commit cc49b7bb30)
2021-10-26 23:55:38 +02:00
Treeston 26ca7b0fc2 Core/Creature: Get rid of a few Creature::getAttackerForHelper misuses. That's not what the function does, folks.
(cherry picked from commit 71c5569d18)
2021-10-26 23:51:12 +02:00
Treeston d57e74b3b5 Core/Scripting: Delay zone script's OnCreatureCreate until the creature has been added to map stores
(cherry picked from commit b4a1887c4d)
2021-10-23 14:53:14 +02:00
Treeston 392a644dc8 Core/Threat: Threat system adjustments:
* Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.

(cherry picked from commit 5cea572a9a)
2021-10-23 02:14:04 +02:00
Shauren ab95c5e9d7 Core/Creatures: Restored old initialization order: AI after movement
Closes #22307

(cherry picked from commit cdf4040f4f)
2021-10-22 23:51:59 +02:00
Treeston e4e8c1c59c Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
(cherry picked from commit 042f5515e4)
2021-10-22 23:47:51 +02:00
Treeston 6a91fe3fbe Core/Creature: Fall back to combat list if calling for help without threat list
(cherry picked from commit 0e4a49b0a4)
2021-10-22 23:21:01 +02:00
Treeston 6b8329f6af Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if the Creature hasn't selected a victim yet.
(cherry picked from commit 79f0e55dcb)
2021-10-22 23:17:41 +02:00
jackpoz b6f28a7ebc Core/Packets: Reduce memory footprint of cached queries (#22297)
Ensure only the minimum required memory is used by caching query packets by calling shrink_to_fit()

(cherry picked from commit deabd4ab45)
2021-10-22 23:15:27 +02:00
Treeston 3418a33a87 Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0)
2021-10-14 19:39:42 +02:00
Meji 0cfd14d2a0 Core/BattlePets: Misc fixes (#26990)
* Define BattlePetBreedQuality enum class.
* Check the quality of the battle pet species in battle_pet_quality table to avoid invalid values.
* Set CurrentBattlePetBreedQuality and WildBattlePetLevel update fields with the data of the summoned battle pet.
* Added function to calculate the WildBattlePetLevel of wild battle pets according to their spawn zone.
2021-10-03 21:20:45 +02:00
ccrs 426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96)
2021-09-28 00:15:13 +02:00
Treeston f1ac141f25 Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.

(cherry picked from commit 081eab3cf5)
2021-09-26 16:07:09 +02:00
Shauren 5274f7af17 Core/PacketIO: Added missing move assignment operator to ByteBuffer
(cherry picked from commit fcb1e3e642)
2021-09-26 01:27:59 +02:00
ariel- a54e5bf4c8 Core/Creatures: Minor HasSpell method cleanup
Cherry-picked improved from 5734788c02

(cherry picked from commit 3670779e8e)
2021-09-19 22:40:38 +02:00
Shauren 8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
ariel- 962f6d7988 Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752

(cherry picked from commit 45c5e1b9d6)
2021-08-28 15:59:11 +02:00
Shauren a91edcb952 Core/Creatures: Remove hover on death
(cherry picked from commit 241109327b)
2021-08-24 13:45:34 +02:00
Shauren f8c03a9066 Core/Creatures: Reworked setting move types in database
* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn

(cherry picked from commit 592516ae69)
2021-08-24 13:43:06 +02:00
Shauren 2e2b298618 Core/Movement: Fixed creature hover
Closes #15177

(cherry picked from commit 2baa81065b)
2021-08-24 12:44:38 +02:00
Treeston 4b93059ec7 Core/Creature: Temporarily let Creatures violate dynspawn assumptions for pooled creatures. This should fix startup crashes until I can investigate and find a long-term fix. Tag #21519.
(cherry picked from commit 9fc6b13027)
2021-08-08 21:21:34 +02:00
Treeston 8757a80767 Core/Creature: Add another aggressive compatibility mode assertion to catch faulty dynspawn code.
(cherry picked from commit 3eab2d7efc)
2021-08-08 21:21:34 +02:00
Treeston 5c80f50734 Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Also remove CreatureScript::CanSpawn since nobody uses it, and spawn groups do the same thing.

(cherry picked from commit 94b5d9bfa1)
2021-08-08 21:21:34 +02:00
ariel- 70c26d53cb Core/Entities: unit states cleanup
- Added new UNIT_STATE_FOCUSING for creature focus system, this will stop creatures adding/clearing the UNIT_STATE_CANNOT_TURN mask (eg UNIT_STATE_STUNNED if stunned while focusing a spell)
- Added UNIT_STATE_CHARMED that gets set/removed on any charm type (UNIT_STATE_POSSESSED is only for possess as it's name suggests)
- The new states are checked against mask to know whenever client needs to regain character control

Closes and fixes #21460

(cherry picked from commit ba27711145)
2021-08-08 21:21:34 +02:00
Shauren cd5357dc18 Core/PacketIO: 9.1.0 opcodes and packet structures 2021-08-08 00:18:05 +02:00
ariel- d91e099b10 Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_CHANNEL_TRACK_TARGET
- Creatures stuck here wouldn't try attacking because of this
- Remove one workaround in halion script, now it's unneeded

Ref #11311

(cherry picked from commit 29f7258dc8)
2021-06-21 12:47:03 +02:00
Treeston 95fb6fe075 Core/Creature: Adjust SelectVictim behavior: (PR #21324)
- No more automatic combat -> threat promotion. This matches anecdotal retail behavior - spells already in transit will not cause mob to chase you if its primary target vanishes before the spell hits.
- Prevent mobbing by stopping creatures from auto-acquiring a nearby target just because the primary target vanished.

(cherry picked from commit 1acfefb973)
2021-06-19 01:35:41 +02:00
Treeston cb3a041482 Core/Creature: add an assertion to guard against infinite loops
(cherry picked from commit 320306554c)
2021-06-18 21:20:41 +02:00
ariel- c77925da4a Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
Closes #12108 (again)

(cherry picked from commit 7c9722a4ae)
2021-06-16 21:03:06 +02:00
ariel- 861cf261c5 Core/Formations: update codestyle and fix crash
Closes #21288

(cherry picked from commit 73cc613dc8)
2021-06-16 19:26:32 +02:00
Treeston ac8ff49274 Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kologarn (from sniff). Hi sirikfoll.
(cherry picked from commit d9c772303c)
2021-05-17 00:36:06 +02:00
kelno 1206e815cd Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)

(cherry picked from commit 70eb18d0e5)
2021-05-16 21:56:06 +02:00
Treeston c31ae7ab33 Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.

(cherry picked from commit 9ad11e67fb)
2021-05-16 21:56:06 +02:00
Treeston 5aee452943 Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup

(cherry picked from commit 9f9507e6a1)
2021-05-16 21:56:05 +02:00
Treeston 34c7810fe5 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.

(cherry picked from commit 532ab1c7f8)
2021-05-16 21:56:01 +02:00
Jeremy 446fc391f0 Core/Entities: Fix some weird movement due to los issues (#21125)
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags

(cherry picked from commit e42903ec16)
2021-04-15 05:53:27 +02:00
jackpoz e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
ariel- e4ca95983b Core/Creatures: fixed school immunity unapply when updating entry and unified code
- Also use correct data type for SQL (INT <-> uint32)

(cherry picked from commit 00c0ec3f27)
2021-04-15 05:53:27 +02:00
Wyreth ed3b34e33f Core/Creature: implement school immunity for creatures in creature_template (#20709)
(cherry picked from commit ae878e18ef)
2021-04-15 05:53:27 +02:00
ariel- 88ae43fa51 Core/Misc: minor typo and codestyle fixes
- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)

(cherry picked from commit 78a1c687a2)
2021-03-15 20:17:31 +01:00
jackpoz a01d397c3d Core/Misc: Fix static analysis issues
Fix static analysis issues reported by 3rd party tools

(cherry picked from commit 24e82fe83d)
2021-02-25 18:50:55 +01:00
Ovah 2a51edc5bc Core/Creatures: Implemented extra flag to use offhand attacks (#21008)
* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time

Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
(cherry picked from commit 869affa893)
2021-02-25 18:50:55 +01:00
ccrs 58de8141e5 Core/Creature: 2d1ef6b5b0 followup
closes #20532

(cherry picked from commit caefe2b43e)
2021-02-15 19:13:25 +01:00
ccrs 92026abee1 Scripts/World: update guard scripts
Also remove deprecated method from Creature

(cherry picked from commit 299323ce5d)
2021-02-15 19:13:25 +01:00