Commit Graph

84 Commits

Author SHA1 Message Date
Shauren
2f0893d279 Core/Misc: Replace database query in WorldSession::HandleAddFriendOpcode with async version 2020-07-30 17:41:20 +02:00
Treeston
7f7fa8b23d Core/Authserver: Split SRP6 into its own file (PR #25131) 2020-07-29 00:07:41 +02:00
ForesterDev
8e0365d8a6 DB/Account: update account_access table (#24788)
* DB/Account: update account_access table:

- rename fields id -> AccountID, gmlevel -> SecurityLevel
- add Comment field
- rename command .acc set gmlevel to .acc set seclevel

* Update auth database

* Fix primary key

* Temporary restore old command account set gmlevel with same handler as account set seclevel

Use Optional  for realmID - if not set, use -1 (for all realms)

* Rename 2020_XX_XX_00_auth.sql to 2020_06_20_00_auth.sql

* Update auth_database.sql

* Rename 2020_XX_XX_00_world.sql to 2020_06_20_06_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2020-06-20 21:49:18 +02:00
ForesterDev
48c700347c Core/Database: fix wrong password logging (#24487) 2020-04-23 10:54:45 +02:00
zartech22
56f20d69a6 Add realm ID for actions based ip logging (#24453)
* Update SQL queries to insert realm id

* Insert the realm id when logging actions based on IP

* Adding the SQL update file

* Update 9999_99_99_99_auth.sql

* Update auth structure

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2020-04-18 14:26:05 +02:00
jackpoz
caae3886d2 Core/Misc: Remove whitespace at the end of lines 2020-04-05 19:11:00 +02:00
Shauren
635b8d52d5 Core/DBLayer: Prevent committing transactions started on a different database
(cherry picked from commit f6e2b8cdc1)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/database/Database/DatabaseWorkerPool.cpp
#	src/server/database/Database/DatabaseWorkerPool.h
#	src/server/database/Database/Implementation/HotfixDatabase.h
#	src/server/database/Database/MySQLConnection.h
#	src/server/database/Database/Transaction.cpp
#	src/server/database/Database/Transaction.h
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/Achievements/AchievementMgr.h
#	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
#	src/server/game/AuctionHouse/AuctionHouseMgr.h
#	src/server/game/BattlePets/BattlePetMgr.cpp
#	src/server/game/BattlePets/BattlePetMgr.h
#	src/server/game/BlackMarket/BlackMarketMgr.cpp
#	src/server/game/BlackMarket/BlackMarketMgr.h
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/Item/Item.cpp
#	src/server/game/Entities/Item/Item.h
#	src/server/game/Entities/Player/CollectionMgr.cpp
#	src/server/game/Entities/Player/CollectionMgr.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Garrison/Garrison.cpp
#	src/server/game/Garrison/Garrison.h
#	src/server/game/Groups/Group.cpp
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Guilds/GuildFinderMgr.cpp
#	src/server/game/Handlers/BlackMarketHandler.cpp
#	src/server/game/Handlers/CalendarHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/MailHandler.cpp
#	src/server/game/Handlers/PetHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Mails/Mail.cpp
#	src/server/game/Pools/PoolMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.h
#	src/server/game/Scenarios/InstanceScenario.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSession.h
#	src/server/game/Spells/SpellHistory.cpp
#	src/server/game/Support/SupportMgr.cpp
#	src/server/game/Tools/PlayerDump.cpp
#	src/server/scripts/Commands/cs_misc.cpp
2020-03-31 13:42:01 +00:00
Shauren
fe1003bdbd Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/bnetserver/Server/Session.cpp
#	src/server/database/Database/DatabaseWorkerPool.cpp
#	src/server/database/Database/Implementation/HotfixDatabase.h
#	src/server/database/Database/MySQLConnection.cpp
#	src/server/database/Database/MySQLConnection.h
#	src/server/database/Database/PreparedStatement.cpp
#	src/server/database/Database/PreparedStatement.h
#	src/server/database/Database/QueryHolder.cpp
#	src/server/database/Database/SQLOperation.h
#	src/server/database/Database/Transaction.h
#	src/server/game/Accounts/BattlenetAccountMgr.cpp
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
#	src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
#	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
#	src/server/game/BattlePets/BattlePetMgr.cpp
#	src/server/game/Battlegrounds/ArenaTeam.cpp
#	src/server/game/BlackMarket/BlackMarketMgr.cpp
#	src/server/game/Chat/Channels/Channel.cpp
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/Item/Item.cpp
#	src/server/game/Entities/Pet/Pet.cpp
#	src/server/game/Entities/Player/CollectionMgr.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Garrison/Garrison.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Groups/Group.cpp
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/GuildFinderMgr.cpp
#	src/server/game/Guilds/GuildMgr.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ItemHandler.cpp
#	src/server/game/Handlers/MailHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Handlers/TicketHandler.cpp
#	src/server/game/Loot/Loot.cpp
#	src/server/game/Mails/Mail.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Movement/Waypoints/WaypointManager.cpp
#	src/server/game/OutdoorPvP/OutdoorPvP.cpp
#	src/server/game/Pools/PoolMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
#	src/server/game/Reputation/ReputationMgr.cpp
#	src/server/game/Scenarios/InstanceScenario.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSocket.cpp
#	src/server/game/Spells/SpellHistory.cpp
#	src/server/game/Support/SupportMgr.cpp
#	src/server/game/Tools/PlayerDump.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_account.cpp
#	src/server/scripts/Commands/cs_ban.cpp
#	src/server/scripts/Commands/cs_battlenet_account.cpp
#	src/server/scripts/Commands/cs_group.cpp
#	src/server/scripts/Commands/cs_lfg.cpp
#	src/server/scripts/Commands/cs_list.cpp
#	src/server/scripts/Commands/cs_message.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/server/scripts/Commands/cs_npc.cpp
#	src/server/scripts/Commands/cs_tele.cpp
#	src/server/scripts/Commands/cs_wp.cpp
#	src/server/shared/DataStores/DB2DatabaseLoader.cpp
#	src/server/shared/Realm/RealmList.cpp
2020-03-31 13:42:01 +00:00
ratkosrb
6176ce92ea Core/Creature: Use proper name for wander distance. (#24133)
* Use proper name for wander distance.

* Rename db field.

* Fix query.

* Remove underscore from chat command.

* Rename the handler too.

* Update chat command description.

* Fix remaining issues.

* Rename 2020_99_99_99_world_335.sql to 2020_02_16_01_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2020-02-16 13:36:56 +01:00
Aokromes
ed93932537 New year
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Shauren
5f06c476f6 Core/DBLayer: Support using mysql 8
(cherry picked from commit c3a9d56b56)
2019-11-09 13:49:27 +01:00
Treeston
4211645834 [3.3.5] Core/Authserver: TOTP rewrite: (PR #23633)
- Proper management commands (.account 2fa)
- Secrets can now be encrypted (set TOTPTokenSecret in .conf)
- Secret now stored in binary
- Argon2 and AES primitives
- Base32/64 support
2019-08-10 21:34:51 +02:00
Treeston
a5e73e41c0 Core/Pooling: Quest pooling rewrite: (PR#23627)
- Split quest pooling from PoolMgr (into QuestPoolMgr)
- Proper saving/restoring on server restart
- No more hacking into sObjectMgr to insert/remove available quests
2019-08-04 12:22:57 +02:00
Treeston
fedf1f557b Core/Chat: Custom channel preservation rewrite. Channel data is now loaded at startup, and written to the DB periodically, instead of both things happening in real time. 2019-08-01 23:42:14 +02:00
Treeston
374597c8e9 Core/DB: Unify creature_respawn and gameobject_respawn into a single respawn table 2019-07-14 18:49:38 +02:00
Treeston
daf423a6c3 Scripts/Commands: .account ban no longer fails if an account containing the specified account name is already banned (f.ex. attempting to ban 'test' if 'test2' is already banned) - closes #22990 2019-07-12 13:37:27 +02:00
ForesterDev
e71773140c Scripts/Commands: update .wp commands to use orientation field from DB (PR #23566)
Closes #23330
2019-07-08 14:16:10 +02:00
zartech22
678e0e606a Core/Instance : Fix instance resetting exploit (#23263)
* Push offline players out of instance

Push offline players out of instance when reseting dungeon with a raid mode group

* Add SQL request to character

Add a SQL request to update the position of a player in a specified map

* Teleport to graveyard instead
2019-06-22 19:23:42 +02:00
Giacomo Pozzoni
d5fb0a30ec Core/CreatureTemplate: Outsourced resistances and spells into creatur… (#23343)
* Core/CreatureTemplate: Outsourced resistances and spells into creature_template_spell and creature_template_resistance

* Rename 2019_99_99_00_world.sql to 2019_06_15_01_world.sql
2019-06-15 14:46:31 +02:00
jackpoz
12de860b4a Scirpts/Commands: Fix crash in ".reload creature_template <entry>" 2019-06-09 18:58:03 +02:00
jackpoz
f88a5b12bd Core/Database: Delete gameobject_addon data when deleting a GameObject from the database
Close #23076
2019-04-17 21:01:32 +02:00
TheWinchesters
a0056951f7 [3.3.5] Commands: lookup player shows which character is online (#23039)
* Show 'online' for every online player in lookup player commands
2019-02-15 20:18:58 +01:00
Treeston
fcfcb0eb6f Happy New Year, folks. It's 2019! 2019-01-01 15:45:25 +01:00
Ghaster
bf3ab6d9c4 Core/Creatures: Port trainer changes from master
Closes #20493
2018-12-30 19:51:36 +01:00
Shauren
be47254a4f Core/Auras: Fixed saving auras with same spell id but different item source 2018-11-09 20:51:20 +01:00
jackpoz
7634a57f64 Core/SAI: Add a 4th target parameter to SAI 2018-09-21 17:56:20 +02:00
Kittnz
9f945d2f42 Core/Guild: Implement character gender and send in packet. (#22436)
Closes #22433
Credit xvwyh
2018-09-16 13:17:03 +02:00
Shauren
8411ec7ed6 Core/Players: Fixed saving quest item progress 2018-07-09 18:32:40 +02:00
Gooyeth
a3198cbddc Typo fix contry -> country (#22075) 2018-06-23 02:30:26 +02:00
Gooyeth
2fe4ab94c5 Common: Replace ip2nation by ip2location. (#21957)
Replace ip2nation by ip2location.

Download: https://lite.ip2location.com/database/ip-country
2018-06-23 01:32:39 +02:00
Shauren
3eefbc9469 Core/DBLayer: Escape more keywords 2018-05-20 23:16:10 +02:00
Shauren
389092ab23 Core/DBLayer: Escape new mysql 8 keywords 2018-05-20 19:58:53 +02:00
Gooyeth
8cec3ffe43 Core/Player: Skip the cinematic of the first login if the character is teleported before. (#21776) 2018-04-27 09:41:50 +02:00
Gooyeth
768968f0c0 Core/Database: Add columns on *_banned (#21748)
* Add columns on ban character query

* Add columns on ban account query
2018-04-01 11:14:41 +02:00
Shauren
592516ae69 Core/Creatures: Reworked setting move types in database
* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
2018-03-08 23:13:51 +01:00
ariel-
cb9e72e521 Core/Auras: removed caster dependency from core
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling

Closes #19876
2018-01-13 06:45:21 -03:00
jackpoz
1c60af6328 Core/SAI: Add a 5th parameter to SAI events 2018-01-12 20:17:53 +01:00
kelno
70eb18d0e5 Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
2018-01-08 00:32:22 +01:00
tkrokli
f6b6f57a6d Update copyright note for 2018
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Wyreth
ae878e18ef Core/Creature: implement school immunity for creatures in creature_template (#20709) 2017-12-17 16:29:22 +01:00
iridinite
9d454eb3df [3.3.5] Core/AuctionHouse: Auction bidders (#18328)
* Save more auction bidders than the highest bidder only
2017-11-27 23:00:30 +01:00
r00ty-tc
59db2eeea0 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.
2017-07-31 21:21:04 +02:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
Chazy Chaz
d17a45ee7e Core/Misc: Update locales_creature_text to simple system 2017-05-04 16:46:53 +02:00
ariel-
4c593f12ca Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
2017-04-12 02:19:55 -03:00
xinef1
9dc3de10f0 Core/Loot: implement Loot Item Storage (#19018)
* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
2017-04-11 22:22:50 -03:00
ariel-
60dd803bbe Core/Server: fix duplicated inserts into tutorials table for newly created characters 2017-01-29 14:00:19 -03:00
xinef1
b955456008 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database
2017-01-28 01:00:28 -03:00
Shauren
4c27203c8f Core/DBLayer: Convert async queries to new query callbacks and remove old callback handling
(cherry picked from commit 8e2634b2b4)

Conflicts:
	src/server/bnetserver/Server/Session.cpp
	src/server/bnetserver/Server/Session.h
	src/server/database/Database/QueryCallback.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/SocialHandler.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/World/World.cpp
	src/server/game/World/World.h
2017-01-25 23:38:13 -03:00
joschiwald
62b62ddd63 Core/Packets: updated some contactlist packets
(cherry picked from commit e01bb91887)

Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Player/SocialMgr.cpp
	src/server/game/Entities/Player/SocialMgr.h
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Server/Packets/MiscPackets.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.h
2017-01-25 23:36:24 -03:00