Commit Graph

98 Commits

Author SHA1 Message Date
Sebastián Orellana
2be0207c1d Core/GameObjects: DestructibleGameObjects only have display info in intact state 2011-10-04 20:14:30 -03:00
Spp
b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
cc06c41887 Core: Move FormationMgr to namespace
Also...
- Warning fixes
- Make Singleton constructors private
2011-09-28 11:11:38 +02:00
Shauren
a644e0d951 Core/Entities: GameObject's m_unique_users will now store full guids to get rid of silly casts 2011-09-17 13:20:21 +02:00
Shocker
7afb179185 Misc/Util: Add a template function for returning a random element from any container 2011-09-15 21:28:40 +03:00
Nay
791acfebac Core/Spells&GOs: Fix Ritual of Doom.
Thanks QAston and Shocker for helping.
Closes #2535
2011-09-15 17:52:35 +01:00
Spp
af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
kaelima
e67a33eaaa Revert "Core/GameObjects: Fix possible crash in GameObject::SetDestructibleState."
This reverts commit 85c7a916a0.

Ty Shauren.
2011-09-07 15:11:12 +02:00
VladimirMangos
5823b0379b Core/Loot:
- SMSG_LOOT_MONEY_NOTIFY is sent after SMSG_LOOT_CLEAR_MONEY.
- Fixed chat message displayed when looting gold with > 1 member in group.
2011-09-07 00:04:27 +02:00
kaelima
85c7a916a0 Core/GameObjects: Fix possible crash in GameObject::SetDestructibleState. 2011-09-06 23:56:55 +02:00
cyberbrest
5708bc8b1e Core/Spells: Set summoner guid for GO cast triggers to allow proper hostility checks on cast 2011-08-29 23:49:46 +02:00
Lopin
f94bd733e3 Core/GameObject: Fixed build on Linux 2011-08-19 21:09:12 +02:00
Lopin
8166e338ad Core/Logs: Added some useful informations to certain logs, part #1. Requested by Aokromes 2011-08-19 19:17:39 +02:00
Machiavelli
826ec0582a Core/GameObject: Fix GameObject::Use log error message 2011-08-15 15:41:06 +02:00
Spp-
e47b96af3e Core: Append single character to stream as character, not as a string 2011-07-29 14:18:28 +02:00
Shauren
b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
16a1435a0b Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state 2011-07-24 23:55:14 +02:00
Shauren
ba4c4d8943 Core/GameObject: Added missed change to destructible health setting 2011-07-22 21:42:17 +02:00
Shauren
74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
Spp-
bb921ae78c Core: Do not use STL container size method to check if container is empty 2011-07-01 14:58:44 +02:00
kaelima
142943d4c1 This reverts commit f580cddc09. 2011-06-28 13:05:15 +02:00
click
f580cddc09 Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.

NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
click
8fc13f508f Core/Logs: Remove some excessive log-information regarding non-existing gameobjects. Removes angle and rotation-info, as it's useless. 2011-06-27 19:37:15 +02:00
Shocker
c8233a543d Core/Logs: Small improvement to gameobject-use error log to include player/object name and entry 2011-06-16 00:33:30 +03:00
kaelima
b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
Shauren
a28da3582e Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning 2011-05-16 15:36:02 +02:00
leak
dfacd287a4 Core/ObjectMgr: Refactor group related functions into dedicated class 2011-05-05 10:25:17 +02:00
tobmaps
6f154498e0 Core/Gameobject: Fix default cooldown on traps with no cooldown. Should stop you from stepping in camp fires and getting Spam(c) fried. (I prefer steak, thank you). 2011-05-02 13:36:17 -04:00
runningnak3d
f4a29646a5 Core/GameObject: Fix handling of cooldown for type 6 (trap) GOs. This should fix problems with of trap spamming, like Gift of the Harvester. 2011-05-02 12:30:05 -04:00
leak
1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak
e2e9431ca3 Core/ObjectMgr: Refactor sGOStorage 2011-04-28 22:54:30 +02:00
Shauren
890b1f6cc7 Core/GameObjects: Summon trigger for spellcast with at least spell cast time duration, also removed unneeded visibility hack 2011-04-18 22:29:17 +02:00
Supabad
3771798a2e Core/BattleGrounds: update Gameobject hook to support multiple destructable building events.
little cleanup in GameObject.cpp
2011-04-10 20:55:17 +02:00
Shauren
6a9fa42a60 Core/GameObjects: Destructible gameobjects now read display info from dbc files 2011-04-09 22:04:56 +02:00
Supabad
a5a545a403 Core/GameObjects: add script hook when destructable building is damaged. 2011-04-09 19:28:36 +02:00
Supabad
5f4337f7e9 Core/GameObjects: traps that dont have a owner should despawn after spell cast. 2011-04-08 18:33:13 +02:00
Supabad
66ca2a88c4 Scripts/Ulduar: Add proper support for Razorscale harpoon event.
Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
2011-03-24 01:13:53 +02:00
Shauren
2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Machiavelli
1c3082446e Core/Gameobject: Respect cooldown for trap and goober gameobjects.
Original patch by VladimirMangos
2011-03-14 23:16:34 +01:00
Shauren
6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
Azazel
4c8130235e Core/Logs: improve one more debug log entry (for Aokromes) 2011-02-22 01:46:19 +06:00
Machiavelli
e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
79070ca820 Scripts/Serpentshrine Cavern: Fixed "The Lurker Above" achievement and removed hacks for the event
--HG--
branch : trunk
2010-12-26 16:35:29 +01:00
QAston
f4e46db38a Core/Auras: Add some asserions to hunt down reason of a crash in Aura::UpdateTargetMap. Thanks to Shauren for inspiration.
--HG--
branch : trunk
2010-12-26 00:14:13 +01:00
Machiavelli
06955a1113 Core/Entities: Fix guid lookup for linked respawn system
--HG--
branch : trunk
2010-12-25 02:22:35 +01:00
Machiavelli
c05ed659cb Core/Entities:
- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature

--HG--
branch : trunk
2010-12-24 18:55:50 +01:00