Shauren
d94f0d23b3
Core/Commands: Add optional broadcast text id argument to .debug play sound command
2020-12-30 23:01:37 +01:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Treeston
8be23fcbbd
[3.3.5] Combat/Threat rewrite - prep & refactor ( #19966 )
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* Combat/Threat rewrite (PR #19930 ) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
(cherry picked from commit e2a1ccd118 )
2020-08-13 22:46:44 +02:00
treeston
118e53f1b8
Combat/threat rewrite prep - merge RBAC/DB changes.
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(cherry picked from commit e35092c6a1 )
2020-07-16 22:06:56 +02:00
treeston
f8fa4d734c
Correct some missing auth DB changes from b59ca1c.
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(cherry picked from commit 41eddd59aa )
2020-07-16 22:00:30 +02:00
treeston
29db04c3c9
Rename .debug uws to .debug worldstate (clarity change).
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(cherry picked from commit b59ca1cc81 )
2020-07-16 22:00:29 +02:00
treeston
5392212799
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
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Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
(cherry picked from commit d57307f63d )
2020-07-16 22:00:28 +02:00
treeston
4179036bbe
Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
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(cherry picked from commit a3b198c7e1 )
2020-07-16 21:47:15 +02:00
ForesterDev
7211c6e51d
Scripts/Command: implement .debug play music command
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Closes #19809
(cherry picked from commit dd4ff1fe54 )
2020-06-14 23:49:04 +02:00
Chaouki Dhib
5d076cfe29
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] ( #16290 )
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Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
(cherry picked from commit a1f2f30c14 )
2020-04-24 17:18:49 +02:00
Shauren
70188c4fe1
nopch fix 2
2020-04-03 18:12:07 +02:00
Shauren
90628b7d29
Core/DataStores: Updated db2 structures to 8.3.0
2020-02-17 23:58:47 +01:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
3ac790287a
Core/DataStores: Updated db2 structures to 8.2.5
2019-10-27 00:12:45 +02:00
Traesh
548d79bb06
Core/DataStores: Implemented WorldStateExpression
2019-08-24 17:13:17 +02:00
Shauren
455959c606
Core/PacketIO: Rewrite updatefield handling
2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
a6fb448b44
Core/DataStores: Updated hotfix database structure
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* Updated handling for removed db2s
2018-09-26 23:08:22 +02:00
joschiwald
56877d2360
Fixed build
2018-08-25 22:47:35 +02:00
joschiwald
5132547ab3
Scripts/Command: Use packet builder in .debug send channelnotify
2018-08-25 20:13:19 +02:00
Shauren
91be2332e2
Core/Entities: Phasing rewrite
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
Shauren
5bd61e91bf
Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
2018-03-14 23:31:49 +01:00
joschiwald
6226189a16
Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects
2018-01-27 23:02:46 +01:00
Shauren
bb718b5578
Core/Entities: Remove phasemask
2018-01-10 22:01:40 +01:00
joschiwald
5e3e4182c8
Core/Entities: Extended SpawnMask to 64 bit
2018-01-06 19:56:11 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Traesh
89c91c271b
Core/Quests: Implemented player choices
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* Implemented SPELL_EFFECT_LAUNCH_QUEST_CHOICE
* Script hook for player choices
2017-12-31 23:22:55 +01:00
Shauren
43d268d75c
Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effort to preserve original naming (and to follow codestyle for naming public data members)
2017-08-16 23:22:41 +02:00
Rochet2
211b564894
Scripts/Commands: Fix trinity_string usage and enhance commands
2017-07-22 09:22:17 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
f2039981e0
Core/Game: Include cleanup, part 3
2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
a12a34b1dc
Core/Game: Include cleanup - removed G3D classes from packets
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* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Traesh
c73ce93f4c
Core/Entities : Basic Conversation Implementation ( #18010 )
2017-05-14 11:40:55 +02:00
Shauren
9299e9bde0
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
2017-05-13 19:37:33 +02:00
Shauren
0b9548a1cc
Core: Updated GameTables to 7.2.0
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Tools/Extractors: Updated to 7.2.0
Tools/ConnectionPatcher: Updated patterns to 7.2.0
Supported version is now 7.2.0.23911
2017-04-17 00:03:44 +02:00
r00ty-tc
8a71e4255e
[Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
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Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2017-02-19 14:47:20 +01:00
ariel-
a4baffbf6f
Core/Scripts: allow ".debug arena" and ".debug battleground" commands to be issued in the console
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(cherry picked from commit 1b44377cda )
2017-02-12 15:32:48 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Traesh
d4887311e3
Core/Scenes: Implemented scene system
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Closes #17858
Closes #17976
2016-09-25 16:13:12 +02:00
Vincent-Michael
3a860429d3
Core/Commands: Fixed build
2016-09-03 19:44:37 +02:00
xjose93
779d3b2368
Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). ( #17301 )
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(cherry picked from commit e2c0189927 )
2016-09-03 18:04:11 +02:00
treeston
a92bfb5505
Scripts/Commands: Small QoL adjustments
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- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
(cherry picked from commit 0e1eb460d6 )
2016-09-03 13:46:33 +02:00
Shauren
6b1c85a676
Core/PacketIO: Updated spell packets
2016-06-05 14:08:53 +02:00
Shauren
a1ce7ae6a2
Build fixes
2016-06-03 16:49:42 +02:00
Shauren
70102f32fe
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
2016-05-20 23:49:53 +02:00
Shauren
5c2c9a684f
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
2016-05-20 23:46:17 +02:00
r00ty-tc
0bf70423f8
Core/Maps: Implement optional pre-loading of maps.
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- Option to preload basemaps upon server load (BaseMapLoadAllGrids)
- Option to preload instance maps upon map load (InstanceMapLoadAllGrids)
- Change default logging to only log mmap errors to server log
- Add new public to map to load all cells in map
- change debug loadcells to use new function instead
(cherry picked from commit 971f4ccab8 )
2016-04-09 17:08:41 +02:00
ForesterDev
1ef3b52433
Scripts/Commands: Modify ".debug anim" command to target any selected unit
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(cherry picked from commit f719338a9c )
2016-04-09 17:06:41 +02:00