Shauren
dcd69240b6
Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
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Closes #22720
(cherry picked from commit ec1cfa36f4 )
2021-11-21 19:52:26 +01:00
Giacomo Pozzoni
ff2cd4a032
Scripts/Commands: Fix crash caused by .set npc model ( #22877 )
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* Scripts/Commands: Fix crash caused by .set npc model
Fix crash caused by .set npc model with invalid model id
(cherry picked from commit 20ea24bf5c )
2021-11-18 15:57:20 +01:00
Treeston
c977087d58
Core/Misc: Partial merge of 3.3.5-dbedit:
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- Added SmartEnum.h for enum iteration, stringification, and more, courtesy of krabicezpapundeklu/smart_enum
- Moved a bunch of enums in SharedDefines.h to the new system
- Miscellaneous utility methods ported
Core/Util: Redesign SmartEnum to properly work for large
enums (>64 entries) and play nice with IDEs (PR #22768 )
(cherry picked from commit 338e8ba0fe )
(cherry picked from commit f7ca0877a3 )
(cherry picked from commit 207093475a )
(cherry picked from commit ee68cf3392 )
(cherry picked from commit c16d461e16 )
(cherry picked from commit f6b0d99e2c )
(cherry picked from commit bc1f456125 )
2021-11-15 21:34:03 +01:00
Treeston
dd239e8b0f
Scripts/Commands: .npc info now includes react state info
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(cherry picked from commit 2c030ed5e7 )
2021-10-23 14:33:21 +02:00
Treeston
e4e8c1c59c
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
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(cherry picked from commit 042f5515e4 )
2021-10-22 23:47:51 +02:00
Treeston
ab5792a33a
Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmake
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(cherry picked from commit f93cb448f1 )
2021-10-14 19:18:16 +02:00
Treeston
c4458dd08e
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
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Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
(cherry picked from commit f7466c28a5 )
2021-10-14 19:16:54 +02:00
killerwife
de326d789e
Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087 )
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(cherry picked from commit 16f524ff25 )
2021-10-07 21:25:57 +02:00
Shauren
2d7af28e9f
Core/Transports: Store information about continent transports
2021-10-02 19:59:56 +02:00
ccrs
426f9f2f92
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96 )
2021-09-28 00:15:13 +02:00
Treeston
f1ac141f25
Core/Unit: UNIT_FLAG renames
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
(cherry picked from commit 081eab3cf5 )
2021-09-26 16:07:09 +02:00
Shauren
068b340b69
Core/Transports: Force transport passengers into legacy spawn group
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Ref #21641
(cherry picked from commit a5df77a9d6 )
2021-09-26 01:42:54 +02:00
ccrs
4793b073ee
Core/Misc: movement header cleanup
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(cherry picked from commit f9914caefc )
2021-09-26 01:22:17 +02:00
Treeston
1493920495
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
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- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925 .
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924 .
(cherry picked from commit 2a84562dc8 )
2021-09-24 23:37:43 +02:00
Treeston
bc89e1cdb0
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
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(cherry picked from commit 4692e10ca2 )
2021-09-23 22:21:29 +02:00
Mikhail Redko
f8dda8a4fc
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR ( #21642 )
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* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
(cherry picked from commit 7c5b69d18b )
2021-09-19 22:54:08 +02:00
Shauren
f8c03a9066
Core/Creatures: Reworked setting move types in database
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* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
(cherry picked from commit 592516ae69 )
2021-08-24 13:43:06 +02:00
Gooyeth
493be0c888
Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419 )
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(cherry picked from commit 42a11e97d5 )
2021-06-21 00:10:39 +02:00
Treeston
7db3f7ca96
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
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(also some minor adjustments to command output for convenience)
(cherry picked from commit 51e28ae76a )
2021-06-16 23:01:48 +02:00
ariel-
861cf261c5
Core/Formations: update codestyle and fix crash
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Closes #21288
(cherry picked from commit 73cc613dc8 )
2021-06-16 19:26:32 +02:00
Treeston
8b7728f82e
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
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Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108 )
2021-05-16 21:56:06 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
ariel-
88ae43fa51
Core/Misc: minor typo and codestyle fixes
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- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)
(cherry picked from commit 78a1c687a2 )
2021-03-15 20:17:31 +01:00
Ovah
2a51edc5bc
Core/Creatures: Implemented extra flag to use offhand attacks ( #21008 )
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* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time
Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
(cherry picked from commit 869affa893 )
2021-02-25 18:50:55 +01:00
Treeston
27806eeac9
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
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(cherry picked from commit f279207d48 )
2020-08-23 17:00:59 +02:00
Treeston
2924ae0803
Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145 .
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(cherry picked from commit cac99beffd )
2020-08-23 14:47:48 +02:00
Treeston
f15b4f5043
Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
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Fixes #20104 .
(cherry picked from commit 759357049c )
2020-08-22 13:16:34 +02:00
r00ty-tc
03b125e6d1
Dynamic Creature/Go spawning:
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- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222 .
(cherry picked from commit 59db2eeea0 )
2020-08-22 12:59:57 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
treeston
64d8b183de
Add new command 'npc showloot'. Does exactly what it says on the tin.
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(cherry picked from commit 6f29aac936 )
2020-07-16 22:00:29 +02:00
ccrs
55576d20d8
Core/Creature: drop method SetPosition
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eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
(cherry picked from commit 17579f8d91 )
2020-06-14 20:04:17 +02:00
ariel-
93c19c4194
Core/Misc: camelize GetFaction/SetFaction properly
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(cherry picked from commit 4c4dca6d69 )
2020-04-29 01:36:41 +02:00
Chaouki Dhib
5d076cfe29
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] ( #16290 )
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Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
(cherry picked from commit a1f2f30c14 )
2020-04-24 17:18:49 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
Shauren
455959c606
Core/PacketIO: Rewrite updatefield handling
2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Keader
2e45423537
Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE ( #18980 )
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(cherry-picked from 15ea5b1b8d )
2018-12-09 14:18:42 +01:00
Shauren
738f37d3cf
Core/Maps: Replaced spawnmask with difficulty list
2018-09-15 17:55:26 +02:00
Shauren
91be2332e2
Core/Entities: Phasing rewrite
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
joschiwald
6226189a16
Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects
2018-01-27 23:02:46 +01:00
Shauren
bb718b5578
Core/Entities: Remove phasemask
2018-01-10 22:01:40 +01:00
joschiwald
5e3e4182c8
Core/Entities: Extended SpawnMask to 64 bit
2018-01-06 19:56:11 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Roc13x
a6d1b34472
Core/Creature: Refactor and improve vendor items ( #20328 )
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* Implement item bonuses in vendors.
* Implement the PlayerConditionID and IgnoreFiltering DB columns.
* Fix loading referenced vendor items
* Allow adding bonuses in .npc add item command
2017-10-09 21:03:25 +02:00
Rochet2
211b564894
Scripts/Commands: Fix trinity_string usage and enhance commands
2017-07-22 09:22:17 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
joschiwald
b192c46b06
Core/Creature: Added UnitFlags3 to creature_template
2017-05-21 14:17:47 +02:00
Shauren
f2039981e0
Core/Game: Include cleanup, part 3
2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00