Commit Graph

220 Commits

Author SHA1 Message Date
Shauren
dcd69240b6 Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
Closes #22720

(cherry picked from commit ec1cfa36f4)
2021-11-21 19:52:26 +01:00
Giacomo Pozzoni
ff2cd4a032 Scripts/Commands: Fix crash caused by .set npc model (#22877)
* Scripts/Commands: Fix crash caused by .set npc model

Fix crash caused by .set npc model with invalid model id

(cherry picked from commit 20ea24bf5c)
2021-11-18 15:57:20 +01:00
Treeston
c977087d58 Core/Misc: Partial merge of 3.3.5-dbedit:
- Added SmartEnum.h for enum iteration, stringification, and more, courtesy of krabicezpapundeklu/smart_enum
- Moved a bunch of enums in SharedDefines.h to the new system
- Miscellaneous utility methods ported

Core/Util: Redesign SmartEnum to properly work for large
 enums (>64 entries) and play nice with IDEs (PR #22768)

(cherry picked from commit 338e8ba0fe)
(cherry picked from commit f7ca0877a3)
(cherry picked from commit 207093475a)
(cherry picked from commit ee68cf3392)
(cherry picked from commit c16d461e16)
(cherry picked from commit f6b0d99e2c)
(cherry picked from commit bc1f456125)
2021-11-15 21:34:03 +01:00
Treeston
dd239e8b0f Scripts/Commands: .npc info now includes react state info
(cherry picked from commit 2c030ed5e7)
2021-10-23 14:33:21 +02:00
Treeston
e4e8c1c59c Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
(cherry picked from commit 042f5515e4)
2021-10-22 23:47:51 +02:00
Treeston
ab5792a33a Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmake
(cherry picked from commit f93cb448f1)
2021-10-14 19:18:16 +02:00
Treeston
c4458dd08e Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).

(cherry picked from commit f7466c28a5)
2021-10-14 19:16:54 +02:00
killerwife
de326d789e Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)
(cherry picked from commit 16f524ff25)
2021-10-07 21:25:57 +02:00
Shauren
2d7af28e9f Core/Transports: Store information about continent transports 2021-10-02 19:59:56 +02:00
ccrs
426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96)
2021-09-28 00:15:13 +02:00
Treeston
f1ac141f25 Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.

(cherry picked from commit 081eab3cf5)
2021-09-26 16:07:09 +02:00
Shauren
068b340b69 Core/Transports: Force transport passengers into legacy spawn group
Ref #21641

(cherry picked from commit a5df77a9d6)
2021-09-26 01:42:54 +02:00
ccrs
4793b073ee Core/Misc: movement header cleanup
(cherry picked from commit f9914caefc)
2021-09-26 01:22:17 +02:00
Treeston
1493920495 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.

(cherry picked from commit 2a84562dc8)
2021-09-24 23:37:43 +02:00
Treeston
bc89e1cdb0 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
(cherry picked from commit 4692e10ca2)
2021-09-23 22:21:29 +02:00
Mikhail Redko
f8dda8a4fc Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)

(cherry picked from commit 7c5b69d18b)
2021-09-19 22:54:08 +02:00
Shauren
f8c03a9066 Core/Creatures: Reworked setting move types in database
* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn

(cherry picked from commit 592516ae69)
2021-08-24 13:43:06 +02:00
Gooyeth
493be0c888 Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419)
(cherry picked from commit 42a11e97d5)
2021-06-21 00:10:39 +02:00
Treeston
7db3f7ca96 DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
(also some minor adjustments to command output for convenience)

(cherry picked from commit 51e28ae76a)
2021-06-16 23:01:48 +02:00
ariel-
861cf261c5 Core/Formations: update codestyle and fix crash
Closes #21288

(cherry picked from commit 73cc613dc8)
2021-06-16 19:26:32 +02:00
Treeston
8b7728f82e Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.

(cherry picked from commit 3bb33e3108)
2021-05-16 21:56:06 +02:00
jackpoz
e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
ariel-
88ae43fa51 Core/Misc: minor typo and codestyle fixes
- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)

(cherry picked from commit 78a1c687a2)
2021-03-15 20:17:31 +01:00
Ovah
2a51edc5bc Core/Creatures: Implemented extra flag to use offhand attacks (#21008)
* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time

Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
(cherry picked from commit 869affa893)
2021-02-25 18:50:55 +01:00
Treeston
27806eeac9 Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
(cherry picked from commit f279207d48)
2020-08-23 17:00:59 +02:00
Treeston
2924ae0803 Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145.
(cherry picked from commit cac99beffd)
2020-08-23 14:47:48 +02:00
Treeston
f15b4f5043 Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Fixes #20104.

(cherry picked from commit 759357049c)
2020-08-22 13:16:34 +02:00
r00ty-tc
03b125e6d1 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.

(cherry picked from commit 59db2eeea0)
2020-08-22 12:59:57 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
treeston
64d8b183de Add new command 'npc showloot'. Does exactly what it says on the tin.
(cherry picked from commit 6f29aac936)
2020-07-16 22:00:29 +02:00
ccrs
55576d20d8 Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.

(cherry picked from commit 17579f8d91)
2020-06-14 20:04:17 +02:00
ariel-
93c19c4194 Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d69)
2020-04-29 01:36:41 +02:00
Chaouki Dhib
5d076cfe29 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.

(cherry picked from commit a1f2f30c14)
2020-04-24 17:18:49 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Keader
2e45423537 Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE (#18980)
(cherry-picked from 15ea5b1b8d)
2018-12-09 14:18:42 +01:00
Shauren
738f37d3cf Core/Maps: Replaced spawnmask with difficulty list 2018-09-15 17:55:26 +02:00
Shauren
91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
joschiwald
6226189a16 Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects 2018-01-27 23:02:46 +01:00
Shauren
bb718b5578 Core/Entities: Remove phasemask 2018-01-10 22:01:40 +01:00
joschiwald
5e3e4182c8 Core/Entities: Extended SpawnMask to 64 bit 2018-01-06 19:56:11 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Roc13x
a6d1b34472 Core/Creature: Refactor and improve vendor items (#20328)
* Implement item bonuses in vendors.
* Implement the PlayerConditionID and IgnoreFiltering DB columns.
* Fix loading referenced vendor items
* Allow adding bonuses in .npc add item command
2017-10-09 21:03:25 +02:00
Rochet2
211b564894 Scripts/Commands: Fix trinity_string usage and enhance commands 2017-07-22 09:22:17 +02:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
joschiwald
b192c46b06 Core/Creature: Added UnitFlags3 to creature_template 2017-05-21 14:17:47 +02:00
Shauren
f2039981e0 Core/Game: Include cleanup, part 3 2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00