Commit Graph

165 Commits

Author SHA1 Message Date
Spp 1a6a23ec96 Core/Misc: Minor optimizations (+code changes to reduce differences with 4.3.4 branch)
Core/Logging: Create new logger type "Cheat". Will be used to log all cheat attempts
2013-03-25 13:26:48 +01:00
Spp 7c36e3a298 Core/Misc: Minor optimizations (+ code changes to reduce differences with 4.3.4 branch) 2013-03-25 10:36:30 +01:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Vincent_Michael 5d4e657e91 Core: Whitespace cleanup 2013-03-04 19:14:58 +01:00
QAston 26cbf5f6ba Core/Entities: nullify m_uint32Values after object deletion for better detection of access to deleted objects. 2013-03-04 16:31:24 +01:00
QAston 4eec72c986 Core/Entities: Move complex function implementations from Player.h to Player.cpp 2013-03-04 15:56:00 +01:00
QAston 8012feee16 Fix build. 2013-03-04 13:00:02 +01:00
QAston 9fd6b7ee01 Core/Entities: Move complex function implementations from Creature.h to Creature.cpp 2013-03-04 12:41:17 +01:00
QAston 3439084082 Move complex functions from Object.h to Object.cpp 2013-03-04 11:45:57 +01:00
horn badcce45d8 Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional 2013-02-26 02:51:55 +01:00
horn ba549ddc30 Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
Thx to @Shauren for his help.
2013-02-24 17:10:02 +01:00
Shauren 38eb090e9a Core/Objects: Rewritten UpdateMask class to perform bit operations faster at the cost of higher memory use and moved building the mask for packet to a separate method.
Closes #9127
2013-02-09 23:59:09 +01:00
Shauren 07442f932c Core/Object: Fixed a mistake in update mask building - fields marked with UF_FLAG_PARTY_MEMBER should be sent to the entire raid, not only one subgroup 2013-02-03 12:23:28 +01:00
Shauren 653557d335 Core/Objects: Some optimizations to object updatemask building 2013-02-03 12:16:10 +01:00
Shauren 10d4d2e5b7 Core/Objects: Changed how update fields marked for sending are stored serverside to use our UpdateMask class 2013-01-22 18:45:09 +01:00
Vincent_Michael 62adbdab99 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Shauren f1170ba0fb Core: Fixed some level 4 warnings (msvc) 2012-12-31 20:43:14 +01:00
Nay 7e196e8e58 Merge remote-tracking branch 'origin/master' into mmaps 2012-12-27 17:53:34 +00:00
MidnaAT 30936fd1c4 Core/Totem: Have Lightwell use Totem logic
ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/
2012-12-26 04:34:40 +01:00
kaelima a8cd34c4a4 Core/Battleground: Rename and correct usage of opcode 1223 and increase the timer before arena/bg invitation window is removed to its proper value. Closes #6725 2012-12-26 04:02:42 +01:00
kaelima 0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
joschiwald f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Spp 2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Nay 24cd72c8e1 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Maps/Map.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Spells/SpellEffects.cpp
2012-11-23 23:39:03 +00:00
Spp b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
LordUsagi cee9c3885d Core/Entities: AoE spells should be able to hit invisible targets.
Closes #7712
2012-11-17 19:46:05 -05:00
kaelima 3c13454ad7 Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-11-05 12:02:08 +01:00
Spp 013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Subv f7d3600e7e Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
2012-10-04 19:39:09 -05:00
Spp 7831ecdb18 Core: "Initial support for C++11 compilers" 2012-10-02 15:06:19 +02:00
Spp f8846cdeaf Core/Utilities: Do not expose internal store structure in Tokens and rename it to Tokenizer 2012-10-02 11:54:41 +02:00
Nay 50327363ca Merge remote-tracking branch 'origin/master' into mmaps 2012-09-09 02:26:31 +01:00
Nay b30aeb8d51 Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfType
Thanks Subv for the idea
2012-09-08 23:16:35 +01:00
kaelima a2d533752c Core/MMaps: Add several safety checks to confirm a valid path generation.
- Address some issues in TargetMovementGenerator. Thanks Chevron
2012-09-07 04:21:11 +02:00
Nay e3d9768a50 Core: Fix many "errors"/warnings and coding style (3)
Game

Errors were found using Cppcheck, open-source static analysis tool
2012-08-30 22:44:33 +01:00
Vincent-Michael 6891fe6248 Core/Battlefield: Add missing stuff for wintergrasp 2012-08-21 23:03:30 +02:00
Kandera b9f60fe56c Core/Wintergrasp: finish implementation for battlefields. this is highly experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around 2012-08-20 16:23:24 -04:00
Manuel Carrasco d7a7a9800b Battlefield: Make sBattlefieldMgr a pointer. By Subv. 2012-08-20 13:48:47 -04:00
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Spp 5a99dfad14 Warning fixes + compile fix after the merge 2012-07-30 10:07:26 +02:00
Shauren 1fd37ac61b Core/Object: Use updatefield flags extracted from client to determine whether to send or not a field value instead of sending all data to client for non-player objects 2012-07-22 14:20:26 +02:00
QAston b53485e053 Fix build and correct minor codestyle issue. 2012-04-28 15:10:52 +02:00
The Game 9320131892 Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent prevent unnecessary operations, thanks you QAston for suggesting. 2012-04-24 13:11:22 -04:00
The Game 7dc228ea54 Fix code style, thanks Discover. 2012-04-18 13:39:07 -04:00
The Game 3bfe59b41d Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKED, fixes https://github.com/TrinityCore/TrinityCore/issues/6208 2012-04-17 11:40:58 -04:00
Shocker b4341413e5 Merge pull request #5648 from Elron103/pull-requests
Core/Misc: Add a validity check for coordinates, prevents possible crashes with invalid coordinates
2012-04-10 17:15:24 -07:00
kaelima 49e24e2dfb Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
2012-04-08 23:59:52 +02:00
click 280f88db6b Merge pull request #5649 from Elron103/pull-requests2
Core/Movement: Fix random position finding near edges, avoid big z-coordinate differences
2012-03-30 18:14:58 -07:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 13:42:04 +08:00