mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-25 16:09:20 -04:00
1a583703c54293dfb0a454907bb8863b9d339fa4
16 Commits
| Author | SHA1 | Message | Date | |
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1a583703c5 |
Core/CrashHandler: Fix char[] without '\0' handling
Fix char[] without a NULL character '\0' in the array reading over the char[] bounds
(cherry picked from commit
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6332eaee9f | Core: Kill again whitespace :/ | ||
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4688676f3e |
Shared/Misc: Improve Windows crash report
Improve WheatyExceptionReport Windows crash report to write a cleaner and more readable crash report, in particular: - Fix missing variable Type in some cases - Fix missing variable Name in some cases - Properly format each member to avoid confusion when reading the log - Add support for double pointers, e.g. Type** - Add initial support for arrays, logging the number of elements and the first 10 elements for now. UDT members of array elements are not supported yet - Skip static members, SymTagVTable and other not needed types - Skip SymTagUDT with no children - Fix possible stack overflows when logging strings/char*/char[] values. - Fix "punting on symbol" error happening when trying to dereference bad pointers. - Fix <user defined> type being logged instead of the correct type when reaching WER_MAX_NESTING_LEVEL or with pointer types with invalid addresses. |
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1d39db16b9 | Core/Misc: Kill Whitespace ... | ||
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af78f2b7c5 |
Core/CrashHandler: Add more informations about locals
Handle BasicType btChar and custom type std::basic_string<char,std::char_traits<char>,std::allocator<char> > (std::string). This allows WheatyExceptionReport to log the text stored in char*, char[] and std::string. |
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20a1f4d28e |
Core/CrashHandler: Add more informations about locals
Handle SymTagData with inner type of SymTagPointerType. Increase buffer sizes to avoid buffer overflows. Avoid infinite loops by logging the children of each type only once. Avoid too deep nesting by adding a max nesting level. Print the address for arrays instead of just the name. |
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92c3ca7828 |
Core/CrashHandler: Add more informations about locals
Log "NULL" for NULL pointers. Log the correct type instead of <user defined> for pointers and log its fields recursively. Log locals of all threads. Log the address if retrieving the value threw an exception. Increase buffer sizes to avoid buffer overflows. |
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939a25346b |
Core/CrashHandler: Fix issues on Windows crash handler
Fix few issues on WheatyExceptionReport: - fix NULL dereference exception in GetLogicalAddress() when TC assert in triggered ( *((volatile int*)NULL) = 0; ) - fix infinite loop in DumpTypeIndex() when dumping std types like std::string - fix FormatSymbolValue() pointing to wrong address when accessing local variable values - use portable types instead of x86 specific types, this fixes some wrong address issues on x86 platform - use bigger buffers to format symbols to avoid buffer overflows |
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8aaaaedbdd | Core: Fix warnings for msvc | ||
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c7463c5f6c |
Buildsystem: Add support for compiling with MinGW on Windows
Tested with: - Windows 8 x64 - MySQL 5.5.30 win32 - OpenSSL 1.0.1c (32 bits) - No PCH - MinGW with GCC 4.7.0 TODO: - Fix compile/link with PCH enabled - Fix compile with WheatyExceptonionReport enabled (ignored for now) - Fix compile of .rc files (ignored for now) - Test with more platforms |
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b16d2245bb |
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
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1003f30448 | Add spaces after commas | ||
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24031cd6b9 |
Buildsystem: Removed unused MemoryLeaks files
Buildsystem/Windows: WheatyExceptionReport is now build in worldserver and authserver instead of shared (fixes crash reports not being generated) --HG-- branch : trunk |
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2ea64ea173 |
Added #ifdef _WIN32 to Windows-specific files
--HG-- branch : trunk |
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0137a8c193 |
Add better crash dump output for windows
--HG-- branch : trunk |
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377d05e15d |
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h |