Commit Graph

20218 Commits

Author SHA1 Message Date
Rushor 0770848322 Core/Creature: Implement Mangos GroupAI flags (allows formation without following) (#18733) 2017-06-25 12:29:05 +02:00
Treeston 489478b74d Core/Entities: Extend combo point system to all Units and fix numerous quirks with rogue CP and vehicles (Malygos P3) (#19914)
- Implement Wolverine Bite (fixes #752)
- General combo point system cleanup
2017-06-24 22:41:16 -03:00
ariel- 641c2036ab Core/Spells: fix runtime log spam 2017-06-24 22:28:00 -03:00
ariel- d790f86a94 Core/Movement: silence warning 2017-06-24 17:27:38 -03:00
ariel- 30f9426b5b Core/Movement: New names for a few spline flags
(cherry picked from commit c7cd51e8f5)
2017-06-24 17:19:32 -03:00
Gildor 629095ae21 Warrior: Fix T10 Melee 4P Bonus (#19954) 2017-06-24 15:20:59 +02:00
Shauren dcc43de72f Buildsystem: Exclude ScriptPCH from all targets when building dynamic scripts (except MSVC)
(cherry picked from commit 550c57a0df)
2017-06-22 02:37:09 -03:00
Shauren da9de83454 Core/Scripts: Optimize PCH contents
(cherry picked from commit a9b64d737d)
2017-06-22 02:36:13 -03:00
Shauren 5024813fe3 Buildsystem: Minor PCH building changes
* *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header
* Don't call the linker for pch helpertargets

(cherry picked from commit 137f5e7887)
2017-06-22 02:33:12 -03:00
Shauren 9d37c2b8eb Core/Maps: Fixed initializing instance free ids when compiled with WITH_COREDEBUG
Closes #19931
2017-06-21 17:55:38 +02:00
ariel- 9f765a1620 Core/Spells: fixed crash
Closes #19924
2017-06-20 13:31:36 -03:00
ariel- faf299459b Core/Globals: fix VS2015 build 2017-06-20 00:02:34 -03:00
ariel- c106177f20 Core/Achievement: fix linking 2017-06-19 23:47:55 -03:00
ariel- 85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
treeston 052fc24315 Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature. 2017-06-20 00:58:32 +02:00
ariel- fd07c4985e Core: fix warning 2017-06-19 13:38:01 -03:00
Shauren d6201e5dbb Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
(cherry picked from commit 9299e9bde0)
2017-06-19 13:16:13 -03:00
Shauren 7874bee7bf Core/Misc: Cleanup worldserver/authserver main() functions to run destructors in predictable order
* world/auth servers will now fail to startup if listen ports are in use
* Restored "Network.OutUBuff" config option lost during boost transition

(cherry picked from commit 6c92a481a3)
2017-06-19 04:04:21 -03:00
joschiwald 46cb32c99f Core/Misc: Added Creature::CanGiveExperience helper function
(cherry picked from commit c1cc0e9949)
2017-06-19 02:35:22 -03:00
Keader b74ed00f4e Core/Spells: Fixed range issue with Killing Spree
Closes #19913
2017-06-18 14:44:02 -03:00
S.V 3eba093704 Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261.
2017-06-18 15:23:45 +02:00
ariel- 08d0105396 Core/Scripts: fix array out of bounds in Pit of Saron doorData 2017-06-18 05:34:04 -03:00
treeston 4b9b1d485d Revert "Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. (#19895)" due to really random edge case client behavior causing false positives.
Going to need to find a different approach for dealing with the underlying issue.

This reverts commit 27cbfc3a93.
2017-06-18 01:25:36 +02:00
Treeston 27cbfc3a93 Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. (#19895)
Fixes an exploit that could trivialize the Lich King encounter.
2017-06-17 03:31:53 +02:00
treeston 41eddd59aa Correct some missing auth DB changes from b59ca1c. 2017-06-17 01:24:53 +02:00
treeston c81f221e48 30ac4f5 follow-up. (Finally, Keader. Finally.) 2017-06-16 23:04:35 +02:00
treeston 30ac4f5377 Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.) 2017-06-16 22:28:41 +02:00
treeston b59ca1cc81 Rename .debug uws to .debug worldstate (clarity change). 2017-06-15 16:56:15 +02:00
treeston 250e8d998b Group creation again (follow-up to 132538d). Groups now only disband if all members reject the invitation (as opposed to if any member rejects the invitation). 2017-06-15 13:08:26 +02:00
treeston 4b6351e6a5 Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839.
- Add Wrath factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 04:19:28 +02:00
Gildor d58fe103bf Hunter: Fix Piercing Shot dot clipping (#19882)
Closes #19881
2017-06-15 03:11:29 +02:00
Cannix c14b448d63 Core/Player: Keep shared quests through map changes instead of getting stuck in busy state (#19821) 2017-06-15 01:27:37 +02:00
Gustavo 23f2646adf Core/Entities Allow DynamicObjects with UNIT_FLAG_IMMUNE_TO_PC to select targets (#19168) 2017-06-14 14:31:46 +02:00
Gustavo 3bfe67792d Core/Spells Allow bosses to receive KnockBack under certain conditions (#19312)
Conditions: Not player, not controlled by player and not hunter's pet
2017-06-14 14:16:12 +02:00
Treeston 132538db1d Modify group invite behavior while creating group to be blizzlike: (#19870)
- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)

Fixes #17258.
2017-06-14 00:34:38 +02:00
treeston 6f29aac936 Add new command 'npc showloot'. Does exactly what it says on the tin. 2017-06-12 19:10:41 +02:00
treeston c9e7ab496e dynamic_spawning conflict avoidance, part deux: World.h enums 2017-06-12 17:19:47 +02:00
treeston ac0f76f8c5 - Add new commands .group set assistant, .group set maintank and .group set mainassist to toggle raid member flags.
- Fix 2017_05_29_00_auth.sql to be reapply safe.
2017-06-12 17:01:47 +02:00
treeston 4e41d3e6bd Removed a now-unused local (ca02629 follow-up) 2017-06-12 13:17:48 +02:00
treeston ca02629950 Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
2017-06-12 13:08:07 +02:00
ariel- d455f972f2 Core/OutdoorPvP: yet more unused stuff 2017-06-11 18:17:18 -03:00
ariel- d6cae113c6 Core/Scripts: fix some /W4 warnings 2017-06-11 18:06:39 -03:00
ariel- 6b49380806 Core/OutdoorPvP: fix another warning 2017-06-11 17:37:30 -03:00
ariel- a05e1095c6 Core/OutdoorPvP: fix warning 2017-06-11 17:31:56 -03:00
ariel- 3e7b64b2f7 Core/OutdoorPvP: refactor using Position and Quat to pack parameters
- Moved statics to cpp
- Save scriptids into an array
2017-06-11 17:02:01 -03:00
ariel- b58a364192 Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 02:31:59 -03:00
ariel- 619a5534c5 Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-10 19:20:44 -03:00
ariel- b3336cf943 Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist 2017-06-10 15:11:35 -03:00
treeston d57307f63d So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
2017-06-10 15:08:35 +02:00
treeston 9e80e977df Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll. 2017-06-09 22:14:53 +02:00