Commit Graph

18 Commits

Author SHA1 Message Date
click
158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
tehmarto
b135ef0f62 Core/Spells: Fix Banish removal behavior
Closes #143 & #1173
2011-05-15 22:26:54 +07:00
leak
c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
Shauren
5adf9c5d30 Scripts/Spells: Moved all special target filtering cases to scripts 2011-01-22 17:21:24 +01:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
QAston
1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
azazel
341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
QAston
07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
2010-08-24 00:10:49 +02:00
Spp
58e94dcb9d Core: Fix more warnings
--HG--
branch : trunk
2010-08-23 14:10:24 +02:00
azazel
c0f3a7f9ef Core/spells: move 20425 Guarded by the Light spell from Warlock spells to Paladin spells.
PS Well, this spell used to be in SPELLFAMILY_WARLOCK case, so it seems it never worked before. And that's why I added it to Warlock spells.

--HG--
branch : trunk
2010-08-18 12:26:17 +06:00
azazel
66fcd52106 Add more methods to SpellScript.
Spells cleanup: move spells from the core to scripts.

* Shaman spells: 39610 Mana Tide Totem, 1535 Fire Nova (and ranks)
* Death Knight spells: 55090 Scourge Strike (and ranks), 49158 Corpse Explosion (and ranks), 50524 Runic Power Feed
* Druid spells: 54846 Glyph of Starfire
* Warlock spells: 6201 Create Healthstone (and ranks), 47422 Everlasting Affliction, 47193 Demonic Empowerment, 63521 Guarded by The Light
* Hunter spells: 37506 Scatter Shot, 53412 Invigoration, 53209 Chimera Shot
* Quest spells: 45449 Arcane Prisoner Rescue (quest 11587), 46023 The Ultrasonic Screwdriver (quest 11730). Closes issue #3068

Clean old code for hunter's Heart of the Phoenix, move script effect of hunter's Master's Call to corresponding script.
Move DK's Hungering Cold to spell_scripts table (needs DB support)

--HG--
branch : trunk
2010-08-18 00:20:23 +06:00
click
1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
silinoron
14459bc467 Convert spell scripts to new system.
--HG--
branch : trunk
2010-08-06 11:35:39 -07:00
XTZGZoReX
7f6fe6394c * Converted hunter spell scripts to the new format (mostly for example purposes for the rest of the team).
--HG--
branch : trunk
2010-08-06 19:46:02 +02:00
silinoron
5977a76d96 Move spell scripts from src/server/scripts/World to src/server/scripts/Spells
--HG--
branch : trunk
rename : src/server/scripts/World/spell_dk.cpp => src/server/scripts/Spells/spell_dk.cpp
rename : src/server/scripts/World/spell_druid.cpp => src/server/scripts/Spells/spell_druid.cpp
rename : src/server/scripts/World/spell_generic.cpp => src/server/scripts/Spells/spell_generic.cpp
rename : src/server/scripts/World/spell_hunter.cpp => src/server/scripts/Spells/spell_hunter.cpp
rename : src/server/scripts/World/spell_mage.cpp => src/server/scripts/Spells/spell_mage.cpp
rename : src/server/scripts/World/spell_paladin.cpp => src/server/scripts/Spells/spell_paladin.cpp
rename : src/server/scripts/World/spell_priest.cpp => src/server/scripts/Spells/spell_priest.cpp
rename : src/server/scripts/World/spell_rogue.cpp => src/server/scripts/Spells/spell_rogue.cpp
rename : src/server/scripts/World/spell_shaman.cpp => src/server/scripts/Spells/spell_shaman.cpp
rename : src/server/scripts/World/spell_warlock.cpp => src/server/scripts/Spells/spell_warlock.cpp
rename : src/server/scripts/World/spell_warrior.cpp => src/server/scripts/Spells/spell_warrior.cpp
2010-07-26 15:40:08 -07:00