Commit Graph

1791 Commits

Author SHA1 Message Date
joschiwald
037ffdf609 Fixed warning 2017-04-27 19:35:22 +02:00
Shauren
2f859ffd2e Core/Misc: Fixed issues found by coverity
CID 1374575, 1374574, 1374573, 1374572, 1374563, 1374556
2017-04-26 18:01:50 +02:00
tkrokli
65eefebe43 More warning fixes
- unused variables reported by clang in travis-ci
2017-04-26 10:53:38 +02:00
joschiwald
9a41e05201 Fixed warning 2017-04-25 20:16:28 +02:00
joschiwald
8df72afb73 Fixed warning 2017-04-24 20:23:23 +02:00
ariel-
b7bf703737 Core/Scripts: Convert spells to new proc system
- Converted Unit::HandleDummyAuraProc function to AuraScripts
  * Extra: DMC: Madness now uses DB texts. yay!
  * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions)

- Fixed Glyph of Succubus. (Closes #6599)

- Changed old (not-blizz) behavior of Vampiric Embrace:
  * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal
  * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :)

- Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals.
- Priest T10 2p bonus (heal) now rolls its effect properly

- Use brand new GetEffectiveHeal to fix #17142
- While we're at it, also close #17034 for good
- Converted Unit::HandleAuraProc function to AuraScripts (#17941)
- Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955)
- Corrected Flametongue weapon damage formula
- Actually check offhand weapon for flametongue in Lava Lash script
- Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast
- Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956)
- De-hack Earth shield. Fixes #13808
- Updated Honor among Thieves
- Implemented mana proc for Mark of Conquest in case of ranged attack
- Fixed Scent of Blood giving more stacks than the talent rank currently learnt.
- Ported old proc table. Proc system is dead. Long live the proc system!
- Recklessness should get charges removed per cast. Closes #15529
- Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942

Closes #3463
Closes #5401
Closes #15595
Closes #15974
Closes #16679
Closes #17925

(cherry picked from commit 2ff855054f)

# Conflicts:
#	src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
#	src/server/scripts/Spells/spell_dk.cpp
#	src/server/scripts/Spells/spell_druid.cpp
#	src/server/scripts/Spells/spell_hunter.cpp
#	src/server/scripts/Spells/spell_item.cpp
#	src/server/scripts/Spells/spell_mage.cpp
#	src/server/scripts/Spells/spell_paladin.cpp
#	src/server/scripts/Spells/spell_priest.cpp
#	src/server/scripts/Spells/spell_rogue.cpp
#	src/server/scripts/Spells/spell_shaman.cpp
#	src/server/scripts/Spells/spell_warlock.cpp
#	src/server/scripts/Spells/spell_warrior.cpp
2017-04-23 19:01:39 +02:00
Ulduar2
7b4bdc6b8f Core/Spells: Add duration argument to Unit::SendPlaySpellVisualKit (#19487) 2017-04-23 15:23:28 +02:00
Shauren
adbdb64301 Core/PacketIO: Updated server packet structures to 7.2.0 2017-04-15 12:32:36 +02:00
Shauren
d20dedebd6 Core/DataStores: Updated db2 structures to 7.2.0 2017-04-06 23:39:34 +02:00
Shauren
8cc232054a Build fix 2017-04-03 08:03:01 +02:00
Shauren
8f49a32d13 Core/Spells: Removed even more uses of SpellIcon to identify spells 2017-04-03 00:27:16 +02:00
Shauren
2a8294031b Core/Spells: Removed most uses of SpellIcon to identify spells 2017-04-02 23:29:26 +02:00
Shauren
fd256884d9 Core/Units: Fixed cherry-pick crash in Unit::GetUnitBlockChance
Closes #19270
2017-03-11 12:51:28 +01:00
ariel-
f585c83124 Update Unit.cpp
Kill an unused parameter warning
2017-03-07 13:40:21 -03:00
ariel-
80a4f3c181 Update Unit.cpp
Kill unused variable warning
2017-03-07 12:16:23 -03:00
ariel-
3674356c9e Core/Unit: rewrite of the attack table system
- Removed a bunch of duplicated code
- Fix off-by-one errors in Unit::RollMeleeOutcomeAgainst and Unit::MeleeSpellHitResult (TC's combat table was actually of 100.01%)
- Implemented boss-level hit table (6.5% dodge/14% parry), bosses only had 5.6% of each until now
- Updated formula for chance and damage of Glancing hits

Sources:
- http://wow.gamepedia.com/index.php?title=Attack_table&oldid=2071465
- http://web.archive.org/web/20100903145646/http://www.mmo-champion.com/threads/650071-Expertise-Hit-for-Paladins-%28updated-for-3.3%29?daysprune=60

(cherry picked from commit 0c24e4ee0e)

Core/Unit: fix a copy/paste mistake

(cherry picked from commit 3bd5e0bf2f)
2017-03-06 21:09:57 -03:00
Shauren
76a594d8be Core/Spells: Calculate hitMask and store it in DamageInfo/HealInfo structures
(cherry picked from commit 23902ff266)
2017-03-05 03:19:41 +01:00
SnapperRy
35eeb76506 Core/Unit: don't reset offhand timer for players when starting attack.
Creatures are unaffected by this change. Not sure how they should behave in this case, so leaving it alone for now.

Closes #945.

(cherry picked from commit c25f7c48b5)
2017-03-05 01:06:45 +01:00
Shauren
16698e5b25 Core/Movement: Defined many unknown MovementFlags2 2017-03-03 20:26:45 +01:00
treeston
205ec4c3bf Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.

(cherry picked from commit 2170541a51)

Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6)
2017-03-02 20:47:29 +01:00
Treeston
9b4ad0022b Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
(cherry picked from commit cf628880d5)
2017-02-28 20:25:20 +01:00
SnapperRy
9da35aa3bd Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE.
(cherry picked from commit 4eb799560c)

Fix wrong copy-paste from last commit.

Sorry.
(cherry picked from commit c41b4000f9)
2017-02-27 21:59:02 +01:00
Shauren
c7cd51e8f5 Core/Movement: New names for a few spline flags 2017-02-27 19:30:44 +01:00
ariel-
c229816104 Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing.
(cherry picked from commit 19e757af5c)
2017-02-26 15:30:14 +01:00
Shauren
8db72348ee Build fix 2017-02-19 00:59:43 +01:00
Shauren
5e437f5d3d Core/Movement: Implement SpellEffectExtraData curve modifiers 2017-02-18 21:55:28 +01:00
ariel-
255dd29562 Core/Spell: no need to bloat existing parameter lists. (f81754a306 follow up)
(cherry picked from commit 4829cca9fb)

Note to self: drycoding is bad
(cherry picked from commit 7e8a08c351)

Another build fix.

(it was probably better to just revert the commit instead)
(cherry picked from commit be8d113699)
2017-02-18 18:07:07 +01:00
ariel-
7a971d7ed2 Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
(cherry picked from commit f81754a306)
2017-02-18 17:57:55 +01:00
treeston
e0b557c858 Entities/Unit: Add overload to NearTeleportTo taking Position const&.
(cherry picked from commit 211eee0fce)
2017-02-18 17:16:10 +01:00
SnapperRy
668abbf18b Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.
Fixes spells like Retribution Aura, Thorns and Damage Shield that were preventing units from evading.

(cherry picked from commit 42a32a3c7c)
2017-02-18 17:16:10 +01:00
ariel-
4910966f18 Core/Unit: removed ancient workaround changing spell caster based on triggering aura.
Keep an eye out for those broken scripts!

Closes #17739

(cherry picked from commit f183ed3c50)
2017-02-18 14:29:24 +01:00
Gennady
6e6bccce1c Core/Unit: Some improved function RemoveAuraFromStack (#19119) 2017-02-13 21:19:34 +01:00
Treeston
8b7934f718 Core/Spells: Fix orientation- and targeting-related issues if the creature isn't currently engaged in combat. (#17120)
Also disable spell focus system for vehicle control auras.

Closes #16572
Closes #17016
(cherry picked from commit 6f85422f0b)
2017-02-12 17:04:08 +01:00
Treeston
346e4824be Entities/Unit: Cleanup refactor. Changes: (#17819)
+ Unit::m_movedPlayer -> Unit::m_playerMovingMe
+ Player::m_mover -> Player::m_unitMovedByMe
+ Unit::GetMover() -> Unit::GetUnitBeingMoved()
+ Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved()
+ NEW: Unit::GetClientControllingPlayer()
(cherry picked from commit 8deda7ed7f)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/MovementHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Spells/SpellInfo.cpp
2017-02-12 16:24:25 +01:00
Chaouki Dhib
66d36839f0 Core/Units: Fixed melee range check (#17693)
* Split Spell::CheckRange() into 2 methods since that method had more than one responsibility.
* Moved melee range logic into its own function
* Moved melee range logic method GetMeleeRange from Spell to Unit class. Unit::IsWithinMeleeRange() and Spell::GetMinMaxRange() both use that method.
(cherry picked from commit d7600f1126)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Entities/Unit/Unit.h
#	src/server/game/Spells/Spell.cpp
2017-02-12 15:32:29 +01:00
robinsch
d94f0f3427 Core/Spell: Remove all raid auras on party leave (#17663)
(cherry picked from commit dd67f4ed96)
2017-02-12 15:11:20 +01:00
Aokromes
db668cde46 Core/Logs: Fine tunning some logs
(cherry picked from commit b51409a5d3)

# Conflicts:
#	src/server/game/Texts/CreatureTextMgr.cpp
2017-02-11 22:35:00 +01:00
ariel-
07f2f37329 Core/Spell: fix one logic fail when calculating level penalty
(http://wow.gamepedia.com/index.php?title=Spell_power&oldid=1751770#Spells_learned_before_level_20)

(cherry picked from commit c271e196c8)
2017-02-11 17:58:59 +01:00
Killyana
611bc7d838 Core/Entities: Remove wrong immunity
Closes #17363

(cherry picked from commit 0be0606593)
2017-02-11 16:49:56 +01:00
ForesterDev
b65bb30090 Core/Entities: add missing null pointer checks in HandleProcTriggerSpell. CID 1356245 (#17629)
(cherry picked from commit 22c4e87ebb)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
2017-02-11 15:30:51 +01:00
ariel-
8d45095e28 Core/Entities: implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, fixes talent Point of no Escape
(cherry picked from commit 2feb53ecb6)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Spells/Auras/SpellAuraDefines.h
#	src/server/game/Spells/Auras/SpellAuraEffects.cpp
2017-02-11 15:14:04 +01:00
SnapperRy
90be9d143b Core/Unit: remove emote state when creature attacks another unit (#17542)
(cherry picked from commit a732749d72)
2017-02-05 17:36:37 +01:00
Meruemu
e575a6a03e Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (#17548)
(cherry picked from commit 4a46fee03e)
2017-02-05 16:37:49 +01:00
Golrag
140d7828c8 Core/Unit: Add proc cooldown to all units (#17546)
(cherry picked from commit 0b98544286)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
2017-02-05 00:57:18 +01:00
ariel-
ad6e0b6d79 Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520)
(cherry picked from commit cfbfa8158a)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
2017-02-04 23:59:07 +01:00
Aokromes
29668f732d Code/Battleground Opening a game object(banner) under absorb effects … (#17459)
* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt

By zwerg, closes #6222
(cherry picked from commit d34cce1edb)
2017-02-04 23:16:52 +01:00
DoctorKraft
9850e1eef6 Core/Player: Shapeshift Part 2 (#19025) 2017-02-02 18:08:45 +01:00
Traesh
6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00
joschiwald
71ffdccb5a Core/Movement: enable item use and spell cast when dismounting
Remove error message and allow spell cast or item use from
mounted state on ground, especially when sitting on
a landed flying mount. Current behavior is that the player
will get the error message "You can't do that while moving"
when trying to cast a spell or pick up an item
while sitting on a flying mount after having landed.

By joschiwald, closes #6236

(cherry picked from commit 19aac66bc2)
2017-01-12 03:36:32 +01:00
jackpoz
954b3c9617 Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.

(cherry picked from commit 1347d7cf7a)
2017-01-12 00:13:55 +01:00