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Core/Scripts: Added ai method to temporarily despawn a boss when it enters evade mode (respawns after 30 seconds)
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@@ -308,6 +308,7 @@ class BossAI : public ScriptedAI
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void _EnterCombat();
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void _JustDied();
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void _JustReachedHome() { me->setActive(false); }
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void _DespawnAtEvade();
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bool CheckInRoom()
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{
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