Core/Scripts: Added ai method to temporarily despawn a boss when it enters evade mode (respawns after 30 seconds)

This commit is contained in:
Shauren
2012-12-31 21:14:54 +01:00
parent 4082a411ac
commit fefee58de7
2 changed files with 15 additions and 0 deletions
@@ -308,6 +308,7 @@ class BossAI : public ScriptedAI
void _EnterCombat();
void _JustDied();
void _JustReachedHome() { me->setActive(false); }
void _DespawnAtEvade();
bool CheckInRoom()
{