Core/Player: Add option to prevent rename during character customization

Closes #17420
This commit is contained in:
psayafan
2016-06-19 10:23:27 +04:30
committed by Carbenium
parent bdec8297d0
commit fe2aed6047
5 changed files with 31 additions and 1 deletions

View File

@@ -56,7 +56,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHAR_RACE, "SELECT race FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_LEVEL, "SELECT level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_ZONE, "SELECT zone FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_NAME_DATA, "SELECT race, class, gender, level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_NAME_DATA, "SELECT race, class, gender, level, name FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_POSITION_XYZ, "SELECT map, position_x, position_y, position_z FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_POSITION, "SELECT position_x, position_y, position_z, orientation, map, taxi_path FROM characters WHERE guid = ?", CONNECTION_SYNCH);