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Core/Player: Add option to prevent rename during character customization
Closes #17420
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@@ -56,7 +56,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_SEL_CHAR_RACE, "SELECT race FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_LEVEL, "SELECT level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_ZONE, "SELECT zone FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHARACTER_NAME_DATA, "SELECT race, class, gender, level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHARACTER_NAME_DATA, "SELECT race, class, gender, level, name FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_POSITION_XYZ, "SELECT map, position_x, position_y, position_z FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_POSITION, "SELECT position_x, position_y, position_z, orientation, map, taxi_path FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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