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Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
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@@ -1343,7 +1343,7 @@ public:
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target->DestroyForNearbyPlayers(); // Force new SMSG_UPDATE_OBJECT:CreateObject
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else
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{
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WorldPacket data(SMSG_PLAYER_MOVE);
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WorldPacket data(SMSG_MOVE_UPDATE);
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target->WriteMovementInfo(data);
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target->SendMessageToSet(&data, true);
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}
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