Core/NetworkIO: sync opcode values with wpp and removed duplicate ones

This commit is contained in:
joschiwald
2015-01-18 23:56:01 +01:00
parent 1a4b1beb14
commit fd6668d17a
30 changed files with 489 additions and 303 deletions
+7 -7
View File
@@ -4803,7 +4803,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
WorldPacket data(SMSG_SPELL_MISS_LOG, (4+8+1+4+8+1));
data << uint32(spellID);
data << GetGUID();
data << uint8(0); // can be 0 or 1
@@ -4827,7 +4827,7 @@ void Unit::SendSpellDamageResist(Unit* target, uint32 spellId)
void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
{
WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8+8+4+1);
WorldPacket data(SMSG_SPELL_OR_DAMAGE_IMMUNE, 8+8+4+1);
data << GetGUID();
data << target->GetGUID();
data << uint32(spellId);
@@ -16007,8 +16007,8 @@ bool Unit::SetWaterWalking(bool enable, bool packetOnly /*= false */)
static OpcodeServer const waterWalkingOpcodeTable[2][2] =
{
{ SMSG_MOVE_SPLINE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK },
{ SMSG_MOVE_SPLINE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK }
{ SMSG_MOVE_SPLINE_SET_LAND_WALK, SMSG_MOVE_SET_LAND_WALK },
{ SMSG_MOVE_SPLINE_SET_WATER_WALK, SMSG_MOVE_SET_WATER_WALK }
};
bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
@@ -16045,8 +16045,8 @@ bool Unit::SetFeatherFall(bool enable, bool packetOnly /*= false */)
static OpcodeServer const featherFallOpcodeTable[2][2] =
{
{ SMSG_MOVE_SPLINE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL },
{ SMSG_MOVE_SPLINE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL }
{ SMSG_MOVE_SPLINE_SET_NORMAL_FALL, SMSG_MOVE_SET_NORMAL_FALL },
{ SMSG_MOVE_SPLINE_SET_FEATHER_FALL, SMSG_MOVE_SET_FEATHER_FALL }
};
bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
@@ -16344,7 +16344,7 @@ void Unit::DestroyForPlayer(Player* target) const
{
if (bg->isArena())
{
WorldPacket data(SMSG_ARENA_UNIT_DESTROYED, 8);
WorldPacket data(SMSG_DESTROY_ARENA_UNIT, 18);
data << GetGUID();
target->GetSession()->SendPacket(&data);
}