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https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 04:59:41 -04:00
Merge branch 'master' into 4.x and some warning fixes
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@@ -82,7 +82,7 @@ Object::Object() : m_PackGUID(sizeof(uint64)+1)
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WorldObject::~WorldObject()
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{
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// this may happen because there are many !create/delete
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if (m_isWorldObject && m_currMap)
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if (IsWorldObject() && m_currMap)
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{
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if (GetTypeId() == TYPEID_CORPSE)
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{
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@@ -1174,8 +1174,8 @@ void MovementInfo::OutDebug()
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sLog->outString("splineElevation: %f", splineElevation);
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}
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WorldObject::WorldObject(): WorldLocation(),
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m_isWorldObject(false), m_name(""), m_isActive(false), m_zoneScript(NULL),
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WorldObject::WorldObject(bool isWorldObject): WorldLocation(),
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m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL),
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m_transport(NULL), m_currMap(NULL), m_InstanceId(0),
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m_phaseMask(PHASEMASK_NORMAL), m_notifyflags(0), m_executed_notifies(0)
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{
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@@ -1191,6 +1191,17 @@ void WorldObject::SetWorldObject(bool on)
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GetMap()->AddObjectToSwitchList(this, on);
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}
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bool WorldObject::IsWorldObject() const
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{
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if (m_isWorldObject)
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return true;
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if (ToCreature() && ToCreature()->m_isTempWorldObject)
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return true;
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return false;
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}
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void WorldObject::setActive(bool on)
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{
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if (m_isActive == on)
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@@ -2004,7 +2015,7 @@ void WorldObject::SetMap(Map* map)
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m_currMap = map;
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m_mapId = map->GetId();
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m_InstanceId = map->GetInstanceId();
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if (m_isWorldObject)
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if (IsWorldObject())
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m_currMap->AddWorldObject(this);
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}
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@@ -2012,7 +2023,7 @@ void WorldObject::ResetMap()
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{
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ASSERT(m_currMap);
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ASSERT(!IsInWorld());
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if (m_isWorldObject)
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if (IsWorldObject())
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m_currMap->RemoveWorldObject(this);
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m_currMap = NULL;
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//maybe not for corpse
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@@ -2102,10 +2113,10 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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switch (mask)
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{
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case UNIT_MASK_SUMMON:
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summon = new TempSummon(properties, summoner);
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summon = new TempSummon(properties, summoner, false);
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break;
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case UNIT_MASK_GUARDIAN:
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summon = new Guardian(properties, summoner);
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summon = new Guardian(properties, summoner, false);
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break;
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case UNIT_MASK_PUPPET:
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summon = new Puppet(properties, summoner);
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@@ -2114,7 +2125,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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summon = new Totem(properties, summoner);
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break;
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case UNIT_MASK_MINION:
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summon = new Minion(properties, summoner);
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summon = new Minion(properties, summoner, false);
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break;
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default:
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return NULL;
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