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Fix some warnings here and there
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@@ -209,7 +209,6 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
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uint32 spellCount = 0;
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SpellInfo const* tempSpell = NULL;
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SpellRangeEntry const* tempRange = NULL;
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//Check if each spell is viable(set it to null if not)
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for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
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