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Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -48,11 +48,11 @@ public:
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struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI
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{
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npc_mageguard_dalaranAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
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npc_mageguard_dalaranAI(Creature* creature) : Scripted_NoMovementAI(creature)
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{
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
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pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
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creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
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}
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void Reset(){}
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@@ -130,9 +130,9 @@ class npc_hira_snowdawn : public CreatureScript
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public:
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npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { }
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (!pCreature->isVendor() || !pCreature->isTrainer())
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if (!creature->isVendor() || !creature->isTrainer())
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return false;
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
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@@ -140,19 +140,19 @@ public:
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if (pPlayer->getLevel() >= 80 && pPlayer->HasSpell(SPELL_COLD_WEATHER_FLYING))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRAIN)
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pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
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pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
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pPlayer->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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