mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 22:19:54 -04:00
*Add a new class for event based scripts. Two examples are given.
--HG-- branch : trunk
This commit is contained in:
@@ -16,52 +16,49 @@ struct TSpellSummary {
|
||||
uint8 Effects; // set of enum SelectEffect
|
||||
} *SpellSummary;
|
||||
|
||||
void SummonList::Despawn(Creature *summon)
|
||||
void SummonList::DoAction(uint32 entry, uint32 info)
|
||||
{
|
||||
uint64 guid = summon->GetGUID();
|
||||
for(iterator i = begin(); i != end(); ++i)
|
||||
for(iterator i = begin(); i != end();)
|
||||
{
|
||||
if(*i == guid)
|
||||
{
|
||||
erase(i);
|
||||
return;
|
||||
}
|
||||
Creature *summon = Unit::GetCreature(*m_creature, *i);
|
||||
++i;
|
||||
if(summon && summon->IsAIEnabled)
|
||||
summon->AI()->DoAction(info);
|
||||
}
|
||||
}
|
||||
|
||||
void SummonList::DespawnEntry(uint32 entry)
|
||||
{
|
||||
for(iterator i = begin(); i != end(); ++i)
|
||||
for(iterator i = begin(); i != end();)
|
||||
{
|
||||
if(Creature *summon = Unit::GetCreature(*m_creature, *i))
|
||||
Creature *summon = Unit::GetCreature(*m_creature, *i);
|
||||
if(!summon)
|
||||
erase(i++);
|
||||
else if(summon->GetEntry() == entry)
|
||||
{
|
||||
if(summon->GetEntry() == entry)
|
||||
{
|
||||
summon->setDeathState(JUST_DIED);
|
||||
summon->RemoveCorpse();
|
||||
i = erase(i);
|
||||
--i;
|
||||
}
|
||||
erase(i++);
|
||||
summon->setDeathState(JUST_DIED);
|
||||
summon->RemoveCorpse();
|
||||
}
|
||||
else
|
||||
{
|
||||
i = erase(i);
|
||||
--i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void SummonList::DespawnAll()
|
||||
{
|
||||
for(iterator i = begin(); i != end(); ++i)
|
||||
while(!empty())
|
||||
{
|
||||
if(Creature *summon = Unit::GetCreature(*m_creature, *i))
|
||||
Creature *summon = Unit::GetCreature(*m_creature, *begin());
|
||||
if(!summon)
|
||||
erase(begin());
|
||||
else
|
||||
{
|
||||
erase(begin());
|
||||
summon->setDeathState(JUST_DIED);
|
||||
summon->RemoveCorpse();
|
||||
}
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
void ScriptedAI::AttackStart(Unit* who, bool melee)
|
||||
|
||||
Reference in New Issue
Block a user