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Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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@@ -986,7 +986,7 @@ class spell_gen_parachute_ic : public SpellScriptLoader
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void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
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{
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if (Player* target = GetTarget()->ToPlayer())
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if (target->m_movementInfo.fallTime > 2000)
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if (target->m_movementInfo.jump.fallTime > 2000)
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target->CastSpell(target, SPELL_PARACHUTE_IC, true);
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}
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