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Warning fixes and some random cleanup here and there
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@@ -177,7 +177,6 @@ public:
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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} //If no spells available and we arn't moving run to target
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else if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
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{
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