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Warning fixes and some random cleanup here and there
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@@ -92,7 +92,7 @@ class spell_ex_5581 : public SpellScriptLoader
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void HandleAfterCast()
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{
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sLog->outString("All immediate actions for the spell are finished now");
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sLog->outString("All immediate Actions for the spell are finished now");
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// this is a safe for triggering additional effects for a spell without interfering
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// with visuals or with other effects of the spell
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//GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
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