diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4a03028ae1..1d6ba29800 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10851,6 +10851,10 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (isRewardAllowed && creature && creature->GetLootRecipient()) player = creature->GetLootRecipient(); + // Exploit fix + if (creature && creature->IsPet() && creature->GetOwnerGUID().IsPlayer()) + isRewardAllowed = false; + // Reward player, his pets, and group/raid members // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) if (isRewardAllowed && player && player != victim)