Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction

Closes #890
Closes #9248
This commit is contained in:
Shauren
2013-03-04 14:15:52 +01:00
parent e7d333f708
commit f37e0ee838
8 changed files with 144 additions and 81 deletions
@@ -114,7 +114,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHARACTER_SKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_RANDOMBG, "SELECT guid FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_BANNED, "SELECT guid FROM character_banned WHERE guid = ? AND active = 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW, "SELECT quest FROM character_queststatus_rewarded WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW, "SELECT quest FROM character_queststatus_rewarded WHERE guid = ? AND active = 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES, "SELECT instanceId, releaseTime FROM account_instance_times WHERE accountId = ?", CONNECTION_ASYNC);
// End LoginQueryHolder content
@@ -514,8 +514,11 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_QUESTSTATUS, "INSERT IGNORE INTO character_queststatus_rewarded (guid, quest) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED, "INSERT IGNORE INTO character_queststatus_rewarded (guid, quest, active) VALUES (?, ?, 1)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, "UPDATE character_queststatus_rewarded SET quest = ? WHERE quest = ? AND guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, "UPDATE character_queststatus_rewarded SET active = 1 WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, "UPDATE character_queststatus_rewarded SET active = 0 WHERE quest = ? AND guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_SKILLS, "INSERT INTO character_skills (guid, skill, value, max) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UDP_CHAR_SKILLS, "UPDATE character_skills SET value = ?, max = ? WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);