Core/Misc: Fixed animation issues after 8.3.0

Closes #24222
This commit is contained in:
Shauren
2020-03-10 18:43:34 +01:00
parent 4a5b09f75c
commit f30e06db8a
5 changed files with 11 additions and 3 deletions
@@ -340,7 +340,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
SetGoState(goState);
SetGoArtKit(artKit);
SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), sAnimationDataStore.GetNumRows());
SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), sDB2Manager.GetEmptyAnimStateID());
switch (goInfo->type)
{