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Core/Players: Updated talent specializations
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@@ -534,7 +534,7 @@ void Player::UpdateMastery()
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value += GetRatingBonusValue(CR_MASTERY);
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SetFloatValue(PLAYER_MASTERY, value);
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ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(GetSpecId(GetActiveTalentGroup()));
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ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID));
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if (!chrSpec)
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return;
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