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Core/Creatures: Extended npcflags to uint64
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@@ -313,7 +313,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
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TC_LOG_DEBUG("scripts", "FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
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}
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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me->SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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AddFollowState(STATE_FOLLOW_INPROGRESS);
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