Core/Stats: fixed feral AP calculation

Closes #18435
This commit is contained in:
ariel-
2016-12-09 14:34:40 -03:00
parent ed5aa40929
commit e8528717a5
+9 -33
View File
@@ -395,50 +395,26 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
case CLASS_DRUID:
{
// Check if Predatory Strikes is skilled
float mLevelMult = 0.0f;
float weapon_bonus = 0.0f;
float levelBonus = 0.0f;
float weaponBonus = 0.0f;
if (IsInFeralForm())
{
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
AuraEffect* aurEff = *itr;
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
{
switch (aurEff->GetEffIndex())
{
case 0: // Predatory Strikes (effect 0)
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
break;
case 1: // Predatory Strikes (effect 1)
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
{
// also gains % attack power from equipped weapon
ItemTemplate const* proto = mainHand->GetTemplate();
if (!proto)
continue;
if (AuraEffect const* levelMod = GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 1563, EFFECT_0))
levelBonus = CalculatePct(1.0f, levelMod->GetAmount());
weapon_bonus = CalculatePct(float(proto->getFeralBonus()), aurEff->GetAmount());
}
break;
default:
break;
}
}
}
if (Item const* weapon = m_items[EQUIPMENT_SLOT_MAINHAND])
if (AuraEffect const* weaponMod = GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 1563, EFFECT_1))
weaponBonus = CalculatePct(static_cast<float>(ASSERT_NOTNULL(weapon->GetTemplate())->getFeralBonus()), weaponMod->GetAmount());
}
switch (GetShapeshiftForm())
{
case FORM_CAT:
val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
val2 = getLevel() * levelBonus + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weaponBonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
val2 = getLevel() * levelBonus + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weaponBonus + m_baseFeralAP;
break;
default:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;